Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -115,12 +115,12 @@ namespace Server.Items
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{
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Item toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
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if (toDisarm == null || !toDisarm.Movable)
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if (toDisarm?.Movable == false)
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toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
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Container pack = defender.Backpack;
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if (pack == null || toDisarm == null || !toDisarm.Movable)
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if (pack == null || toDisarm?.Movable == false)
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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@ -213,10 +213,7 @@ namespace Server.Items
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{
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Item item = m.FindItemOnLayer(Layer.OneHanded);
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if (item != null && !(item is Spellbook))
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return false;
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return m.FindItemOnLayer(Layer.TwoHanded) == null;
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return (item == null || item is Spellbook) && m.FindItemOnLayer(Layer.TwoHanded) == null;
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}
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private static void EventSink_DisarmRequest(DisarmRequestEventArgs e)
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@ -313,4 +310,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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