Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -69,15 +69,13 @@ namespace Server.Items
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{
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canSwing = !attacker.Paralyzed && !attacker.Frozen;
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if (canSwing) canSwing = !(attacker.Spell is Spell sp) || !sp.IsCasting || !sp.BlocksMovement;
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if (canSwing)
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canSwing = !(attacker.Spell is Spell sp) || !sp.IsCasting || !sp.BlocksMovement;
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}
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#region Dueling
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if (attacker is PlayerMobile pm)
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if (pm.DuelContext != null && !pm.DuelContext.CheckItemEquip(attacker, this))
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canSwing = false;
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if ((attacker as PlayerMobile)?.DuelContext?.CheckItemEquip(attacker, this) == false)
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canSwing = false;
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#endregion
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if (canSwing && attacker.HarmfulCheck(defender))
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@ -175,9 +173,9 @@ namespace Server.Items
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if (quiver == null || Utility.Random(100) >= quiver.LowerAmmoCost)
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{
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// consume ammo
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if (quiver != null && quiver.ConsumeTotal(AmmoType, 1))
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if (quiver?.ConsumeTotal(AmmoType) == true)
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quiver.InvalidateWeight();
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else if (pack == null || !pack.ConsumeTotal(AmmoType, 1))
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else if (pack?.ConsumeTotal(AmmoType) != true)
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return false;
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}
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else if (quiver.FindItemByType(AmmoType) == null && pack?.FindItemByType(AmmoType) == null)
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@ -237,4 +235,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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