Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -4,7 +4,7 @@
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// More your close, the more it can panic
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/*
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* AnimalHunterAI, AnimalHidingAI, AnimalDomesticAI...
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*
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*
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*/
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namespace Server.Mobiles
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@ -26,7 +26,7 @@ namespace Server.Mobiles
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}
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else if ( m_Mobile.IsHurt() || m_Mobile.Combatant != null )
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{
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m_Mobile.DebugSay( "I am hurt or being attacked, I flee" );
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m_Mobile.DebugSay( "I am hurt or being attacked, I flee" );
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Action = ActionType.Flee;
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}
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else
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@ -66,7 +66,7 @@ namespace Server.Mobiles
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{
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Mobile combatant = m_Mobile.Combatant;
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if (combatant == null || combatant.Deleted || combatant.Map != m_Mobile.Map)
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if (combatant?.Deleted != false || combatant.Map != m_Mobile.Map)
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{
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m_Mobile.DebugSay("My combatant is gone..");
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@ -147,4 +147,4 @@ namespace Server.Mobiles
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return base.DoActionFlee();
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}
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}
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}
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}
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