Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)

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Kamron Batman 2019-03-11 14:29:59 -07:00 • committed by GitHub
parent e748af4430
commit 513e54f70e
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GPG key ID: 4AEE18F83AFDEB23
1094 changed files with 15913 additions and 21892 deletions

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@ -4,7 +4,7 @@
// More your close, the more it can panic
/*
* AnimalHunterAI, AnimalHidingAI, AnimalDomesticAI...
*
*
*/
namespace Server.Mobiles
@ -26,7 +26,7 @@ namespace Server.Mobiles
}
else if ( m_Mobile.IsHurt() || m_Mobile.Combatant != null )
{
m_Mobile.DebugSay( "I am hurt or being attacked, I flee" );
m_Mobile.DebugSay( "I am hurt or being attacked, I flee" );
Action = ActionType.Flee;
}
else
@ -66,7 +66,7 @@ namespace Server.Mobiles
{
Mobile combatant = m_Mobile.Combatant;
if (combatant == null || combatant.Deleted || combatant.Map != m_Mobile.Map)
if (combatant?.Deleted != false || combatant.Map != m_Mobile.Map)
{
m_Mobile.DebugSay("My combatant is gone..");
@ -147,4 +147,4 @@ namespace Server.Mobiles
return base.DoActionFlee();
}
}
}
}