Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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e748af4430
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1094 changed files with 15913 additions and 21892 deletions
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@ -9,12 +9,7 @@ namespace Server.Mobiles
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private Mobile m_Focus;
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[Constructible]
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public ArcherGuard() : this(null)
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{
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}
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public ArcherGuard(Mobile target) : base(target)
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public ArcherGuard(Mobile target = null) : base(target)
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{
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InitStats(100, 125, 25);
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Title = "the guard";
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@ -99,7 +94,7 @@ namespace Server.Mobiles
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Combatant = value;
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if (oldFocus != null && !oldFocus.Alive)
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if (oldFocus?.Alive == false)
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Say("Thou hast suffered thy punishment, scoundrel.");
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if (value != null)
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@ -139,7 +134,7 @@ namespace Server.Mobiles
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public override bool OnBeforeDeath()
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{
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if (m_Focus != null && m_Focus.Alive)
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if (m_Focus?.Alive == true)
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new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
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return base.OnBeforeDeath();
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@ -396,4 +391,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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@ -22,14 +22,9 @@ namespace Server.Mobiles
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public abstract Mobile Focus{ get; set; }
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public static void Spawn(Mobile caller, Mobile target)
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public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
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{
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Spawn(caller, target, 1, false);
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}
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public static void Spawn(Mobile caller, Mobile target, int amount, bool onlyAdditional)
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{
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if (target == null || target.Deleted)
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if (target?.Deleted != false)
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return;
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foreach (Mobile m in target.GetMobilesInRange(15))
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@ -9,12 +9,7 @@ namespace Server.Mobiles
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private Mobile m_Focus;
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[Constructible]
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public WarriorGuard() : this(null)
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{
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}
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public WarriorGuard(Mobile target) : base(target)
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public WarriorGuard(Mobile target = null) : base(target)
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{
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InitStats(1000, 1000, 1000);
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Title = "the guard";
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@ -135,7 +130,7 @@ namespace Server.Mobiles
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Combatant = value;
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if (oldFocus != null && !oldFocus.Alive)
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if (oldFocus?.Alive == false)
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Say("Thou hast suffered thy punishment, scoundrel.");
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if (value != null)
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@ -175,7 +170,7 @@ namespace Server.Mobiles
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public override bool OnBeforeDeath()
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{
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if (m_Focus != null && m_Focus.Alive)
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if (m_Focus?.Alive == true)
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new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
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return base.OnBeforeDeath();
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@ -386,4 +381,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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