Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -65,14 +65,15 @@ namespace Server.Mobiles
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public override void OnDamagedBySpell(Mobile from)
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{
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if (from != null && from.Alive && 0.4 > Utility.RandomDouble()) ThrowHatchet(from);
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if (from?.Alive == true && 0.4 > Utility.RandomDouble())
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ThrowHatchet(from);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
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if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
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ThrowHatchet(attacker);
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}
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@ -96,4 +97,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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