Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -1,4 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using Server.Regions;
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using Server.Spells;
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@ -325,13 +324,12 @@ namespace Server.Multis
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{
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_sectors.Add(sector);
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if (sector.Multis != null)
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for (int j = 0; j < sector.Multis.Count; j++)
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if (sector.Multis[j] is BaseHouse)
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{
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BaseHouse _house = (BaseHouse)sector.Multis[j];
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if (!_houses.Contains(_house)) _houses.Add(_house);
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}
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for (int j = 0; j < sector.Multis?.Count; j++)
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if (sector.Multis[j] is BaseHouse)
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{
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BaseHouse _house = (BaseHouse)sector.Multis[j];
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if (!_houses.Contains(_house)) _houses.Add(_house);
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}
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}
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}
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