Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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namespace Server.Spells.Chivalry
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@ -12,7 +13,7 @@ namespace Server.Spells.Chivalry
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9002
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);
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public HolyLightSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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public HolyLightSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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@ -30,13 +31,6 @@ namespace Server.Spells.Chivalry
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{
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if (CheckSequence())
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{
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List<Mobile> targets = new List<Mobile>();
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foreach (Mobile m in Caster.GetMobilesInRange(3))
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
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(!Core.AOS || Caster.InLOS(m)))
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targets.Add(m);
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Caster.PlaySound(0x212);
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Caster.PlaySound(0x206);
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@ -46,10 +40,12 @@ namespace Server.Spells.Chivalry
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EffectItem.Create(new Point3D(Caster.X, Caster.Y, Caster.Z - 7), Caster.Map, EffectItem.DefaultDuration),
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0x37C4, 1, 29, 0x47D, 2, 9502, 0);
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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IEnumerable<Mobile> targets = Caster.GetMobilesInRange(3)
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.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
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(!Core.AOS || Caster.InLOS(m)));
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foreach (Mobile m in targets)
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{
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int damage = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
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// TODO: Should caps be applied?
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@ -66,4 +62,4 @@ namespace Server.Spells.Chivalry
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FinishSequence();
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}
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}
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}
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}
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