Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -19,7 +19,7 @@ namespace Server.Spells.Fourth
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Reagent.SulfurousAsh
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);
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public FireFieldSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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public FireFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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@ -88,13 +88,8 @@ namespace Server.Spells.Fourth
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private DateTime m_End;
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private Timer m_Timer;
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public FireFieldItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val)
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: this(itemID, loc, caster, map, duration, val, 2)
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{
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}
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public FireFieldItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val,
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int damage) : base(itemID)
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int damage = 2) : base(itemID)
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{
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bool canFit = SpellHelper.AdjustField(ref loc, map, 12, false);
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@ -248,7 +243,7 @@ namespace Server.Spells.Fourth
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if (map == null || caster == null)
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return;
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foreach (Mobile m in m_Item.GetMobilesInRange(0))
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if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != caster) &&
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SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false))
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@ -303,4 +298,4 @@ namespace Server.Spells.Fourth
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}
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}
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}
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}
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}
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