Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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e748af4430
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1094 changed files with 15913 additions and 21892 deletions
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@ -382,10 +382,7 @@ namespace Server.Network
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m_Stream.Write(bis.Price);
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string desc = bis.Description;
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if (desc == null)
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desc = "";
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string desc = bis.Description ?? "";
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m_Stream.Write((byte)(desc.Length + 1));
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m_Stream.WriteAsciiNull(desc);
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@ -466,11 +463,7 @@ namespace Server.Network
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m_Stream.Write(m.Serial);
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m_Stream.Write((byte)0);
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int lockBits = 0;
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lockBits |= (int)m.StrLock << 4;
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lockBits |= (int)m.DexLock << 2;
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lockBits |= (int)m.IntLock;
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int lockBits = (int)m.StrLock << 4 | (int)m.DexLock << 2 | (int)m.IntLock;
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m_Stream.Write((byte)lockBits);
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}
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@ -478,11 +471,7 @@ namespace Server.Network
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public class EquipInfoAttribute
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{
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public EquipInfoAttribute(int number) : this(number, -1)
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{
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}
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public EquipInfoAttribute(int number, int charges)
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public EquipInfoAttribute(int number, int charges = -1)
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{
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Number = number;
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Charges = charges;
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@ -1070,7 +1059,7 @@ namespace Server.Network
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// +2 - Hue
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// +1 - Flags
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uint serial = (uint)item.Serial.Value;
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uint serial = item.Serial.Value;
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int itemID = item.ItemID & 0x3FFF;
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int amount = item.Amount;
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Point3D loc = item.Location;
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@ -2441,10 +2430,7 @@ namespace Server.Network
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for (int i = 0; i < strings.Count; ++i)
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{
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string v = strings[i];
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if (v == null)
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v = string.Empty;
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string v = strings[i] ?? "";
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m_Strings.Write((ushort)v.Length);
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m_Strings.WriteBigUniFixed(v, v.Length);
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@ -2603,10 +2589,7 @@ namespace Server.Network
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for (int i = 0; i < text.Count; ++i)
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{
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string v = text[i];
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if (v == null)
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v = string.Empty;
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string v = text[i] ?? "";
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int length = (ushort)v.Length;
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@ -2639,13 +2622,11 @@ namespace Server.Network
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for (int i = 0; i < text.Length; ++i)
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{
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string v = text[i];
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string v = text[i] ?? "";
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if (v == null) v = "";
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ushort length = (ushort)v.Length;
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int length = (ushort)v.Length;
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m_Stream.Write((ushort)length);
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m_Stream.Write(length);
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m_Stream.WriteBigUniFixed(v, length);
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}
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}
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@ -2774,11 +2755,7 @@ namespace Server.Network
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new SeasonChange[2]
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};
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public SeasonChange(int season) : this(season, true)
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{
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}
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public SeasonChange(int season, bool playSound) : base(0xBC, 3)
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public SeasonChange(int season, bool playSound = true) : base(0xBC, 3)
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{
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m_Stream.Write((byte)season);
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m_Stream.Write(playSound);
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@ -2979,14 +2956,10 @@ namespace Server.Network
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{
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public MobileName(Mobile m) : base(0x98)
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{
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string name = m.Name;
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if (name == null) name = "";
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EnsureCapacity(37);
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m_Stream.Write(m.Serial);
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m_Stream.WriteAsciiFixed(name, 30);
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m_Stream.WriteAsciiFixed(m.Name ?? "", 30);
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}
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}
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@ -3020,13 +2993,10 @@ namespace Server.Network
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{
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public MobileStatusCompact(bool canBeRenamed, Mobile m) : base(0x11)
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{
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string name = m.Name;
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if (name == null) name = "";
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EnsureCapacity(43);
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m_Stream.Write(m.Serial);
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m_Stream.WriteAsciiFixed(name, 30);
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m_Stream.WriteAsciiFixed(m.Name ?? "", 30);
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AttributeNormalizer.WriteReverse(m_Stream, m.Hits, m.HitsMax);
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@ -3044,17 +3014,16 @@ namespace Server.Network
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public MobileStatusExtended(Mobile m, NetState ns) : base(0x11)
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{
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string name = m.Name;
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if (name == null) name = "";
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string name = m.Name ?? "";
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int type;
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if (Core.HS && ns != null && ns.ExtendedStatus)
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if (Core.HS && ns?.ExtendedStatus == true)
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{
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type = 6;
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EnsureCapacity(121);
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}
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else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML))
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else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
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{
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type = 5;
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EnsureCapacity(91);
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@ -3141,8 +3110,7 @@ namespace Server.Network
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public MobileStatus(Mobile beholder, Mobile beheld, NetState ns) : base(0x11)
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{
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string name = beheld.Name;
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if (name == null) name = "";
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string name = beheld.Name ?? "";
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int type;
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@ -3151,12 +3119,12 @@ namespace Server.Network
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type = 0;
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EnsureCapacity(43);
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}
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else if (Core.HS && ns != null && ns.ExtendedStatus)
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else if (Core.HS && ns?.ExtendedStatus == true)
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{
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type = 6;
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EnsureCapacity(121);
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}
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else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML))
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else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
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{
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type = 5;
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EnsureCapacity(91);
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@ -3180,61 +3148,61 @@ namespace Server.Network
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m_Stream.Write((byte)type);
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if (type > 0)
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if (type <= 0)
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return;
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m_Stream.Write(beheld.Female);
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m_Stream.Write((short)beheld.Str);
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m_Stream.Write((short)beheld.Dex);
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m_Stream.Write((short)beheld.Int);
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WriteAttr(beheld.Stam, beheld.StamMax);
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WriteAttr(beheld.Mana, beheld.ManaMax);
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m_Stream.Write(beheld.TotalGold);
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m_Stream.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
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m_Stream.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));
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if (type >= 5)
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{
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m_Stream.Write(beheld.Female);
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m_Stream.Write((short)beheld.Str);
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m_Stream.Write((short)beheld.Dex);
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m_Stream.Write((short)beheld.Int);
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WriteAttr(beheld.Stam, beheld.StamMax);
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WriteAttr(beheld.Mana, beheld.ManaMax);
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m_Stream.Write(beheld.TotalGold);
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m_Stream.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
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m_Stream.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));
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if (type >= 5)
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{
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m_Stream.Write((short)beheld.MaxWeight);
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m_Stream.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
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}
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m_Stream.Write((short)beheld.StatCap);
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m_Stream.Write((byte)beheld.Followers);
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m_Stream.Write((byte)beheld.FollowersMax);
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if (type >= 4)
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{
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m_Stream.Write((short)beheld.FireResistance); // Fire
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m_Stream.Write((short)beheld.ColdResistance); // Cold
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m_Stream.Write((short)beheld.PoisonResistance); // Poison
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m_Stream.Write((short)beheld.EnergyResistance); // Energy
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m_Stream.Write((short)beheld.Luck); // Luck
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IWeapon weapon = beheld.Weapon;
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if (weapon != null)
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{
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weapon.GetStatusDamage(beheld, out int min, out int max);
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m_Stream.Write((short)min); // Damage min
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m_Stream.Write((short)max); // Damage max
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}
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else
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{
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m_Stream.Write((short)0); // Damage min
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m_Stream.Write((short)0); // Damage max
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}
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m_Stream.Write(beheld.TithingPoints);
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}
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if (type >= 6)
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for (int i = 0; i < 15; ++i)
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m_Stream.Write((short)beheld.GetAOSStatus(i));
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m_Stream.Write((short)beheld.MaxWeight);
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m_Stream.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
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}
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m_Stream.Write((short)beheld.StatCap);
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m_Stream.Write((byte)beheld.Followers);
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m_Stream.Write((byte)beheld.FollowersMax);
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if (type >= 4)
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{
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m_Stream.Write((short)beheld.FireResistance); // Fire
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m_Stream.Write((short)beheld.ColdResistance); // Cold
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m_Stream.Write((short)beheld.PoisonResistance); // Poison
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m_Stream.Write((short)beheld.EnergyResistance); // Energy
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m_Stream.Write((short)beheld.Luck); // Luck
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IWeapon weapon = beheld.Weapon;
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if (weapon != null)
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{
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weapon.GetStatusDamage(beheld, out int min, out int max);
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m_Stream.Write((short)min); // Damage min
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m_Stream.Write((short)max); // Damage max
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}
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else
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{
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m_Stream.Write((short)0); // Damage min
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m_Stream.Write((short)0); // Damage max
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}
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m_Stream.Write(beheld.TithingPoints);
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}
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if (type >= 6)
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for (int i = 0; i < 15; ++i)
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m_Stream.Write((short)beheld.GetAOSStatus(i));
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}
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private void WriteAttr(int current, int maximum)
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@ -4501,6 +4469,7 @@ namespace Server.Network
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}
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catch
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{
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// ignored
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}
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}
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