Adds style cop (#109)
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parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -5,13 +5,12 @@ namespace Server.Spells.First
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{
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public class ClumsySpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Clumsy", "Uus Jux",
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212,
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9031,
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Reagent.Bloodmoss,
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Reagent.Nightshade
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);
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Reagent.Nightshade);
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public ClumsySpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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@ -6,16 +6,15 @@ namespace Server.Spells.First
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{
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public class CreateFoodSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Create Food", "In Mani Ylem",
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224,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.MandrakeRoot
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);
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Reagent.MandrakeRoot);
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private static FoodInfo[] m_Food =
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private static readonly FoodInfo[] m_Food =
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{
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new FoodInfo(typeof(Grapes), "a grape bunch"),
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new FoodInfo(typeof(Ham), "a ham"),
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@ -66,9 +65,9 @@ namespace Server.Spells.First
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Name = name;
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}
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public Type Type{ get; set; }
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public Type Type { get; set; }
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public string Name{ get; set; }
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public string Name { get; set; }
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public Item Create()
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{
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@ -5,13 +5,12 @@ namespace Server.Spells.First
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{
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public class FeeblemindSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Feeblemind", "Rel Wis",
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212,
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9031,
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Reagent.Ginseng,
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Reagent.Nightshade
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);
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Reagent.Nightshade);
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public FeeblemindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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@ -8,14 +8,13 @@ namespace Server.Spells.First
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{
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public class HealSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Heal", "In Mani",
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224,
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9061,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SpidersSilk
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);
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Reagent.SpidersSilk);
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public HealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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@ -84,7 +83,7 @@ namespace Server.Spells.First
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toHeal += Utility.Random(1, 5);
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}
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//m.Heal( toHeal, Caster );
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// m.Heal( toHeal, Caster );
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SpellHelper.Heal(toHeal, m, Caster);
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m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
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@ -4,12 +4,11 @@ namespace Server.Spells.First
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{
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public class MagicArrowSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Magic Arrow", "In Por Ylem",
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212,
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9041,
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Reagent.SulfurousAsh
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);
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Reagent.SulfurousAsh);
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public MagicArrowSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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@ -4,13 +4,12 @@ namespace Server.Spells.First
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{
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public class NightSightSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Night Sight", "In Lor",
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236,
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9031,
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Reagent.SulfurousAsh,
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Reagent.SpidersSilk
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);
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Reagent.SpidersSilk);
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public NightSightSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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@ -25,7 +24,7 @@ namespace Server.Spells.First
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private class NightSightTarget : Target
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{
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private Spell m_Spell;
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private readonly Spell m_Spell;
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public NightSightTarget(Spell spell) : base(12, false, TargetFlags.Beneficial) => m_Spell = spell;
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@ -52,7 +51,7 @@ namespace Server.Spells.First
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targ.PlaySound(0x1E3);
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BuffInfo.AddBuff(targ,
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new BuffInfo(BuffIcon.NightSight, 1075643)); //Night Sight/You ignore lighting effects
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new BuffInfo(BuffIcon.NightSight, 1075643)); // Night Sight/You ignore lighting effects
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}
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else
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{
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@ -4,16 +4,15 @@ namespace Server.Spells.First
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{
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public class ReactiveArmorSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Reactive Armor", "Flam Sanct",
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236,
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9011,
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Reagent.Garlic,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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Reagent.SulfurousAsh);
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private static Dictionary<Mobile, ResistanceMod[]> m_Table = new Dictionary<Mobile, ResistanceMod[]>();
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private static readonly Dictionary<Mobile, ResistanceMod[]> m_Table = new Dictionary<Mobile, ResistanceMod[]>();
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public ReactiveArmorSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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@ -62,7 +61,7 @@ namespace Server.Spells.First
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targ.PlaySound(0x1E9);
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targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
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mods = new []
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mods = new[]
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{
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new ResistanceMod(ResistanceType.Physical,
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15 + (int)(targ.Skills.Inscribe.Value / 20)),
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@ -5,13 +5,12 @@ namespace Server.Spells.First
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{
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public class WeakenSpell : MagerySpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Weaken", "Des Mani",
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212,
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9031,
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Reagent.Garlic,
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Reagent.Nightshade
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);
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Reagent.Nightshade);
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public WeakenSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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