Fixes bugs in world save (#297)
- [X] Fixes bugs in the buffer writer
- [X] Removes background save commands
- [X] Avoids calling Serialize() on deserialization
- In a future optimization I will copy the entire object to a buffer, deserialize using a SpanReader, then use that buffer for the SaveBuffer
- [X] Fixes issue with decay queue.
Bumps release version
This commit is contained in:
parent
daf48ebdf2
commit
55935d30b4
12 changed files with 122 additions and 153 deletions
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@ -38,10 +38,10 @@ namespace Server.Guilds
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public int TypeRef => 0;
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public void Serialize(DateTime serializeStart)
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public void Serialize()
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{
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SaveBuffer ??= new BufferWriter(true);
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SaveBuffer.Flush();
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SaveBuffer.Reset();
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Serialize(SaveBuffer);
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}
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@ -99,7 +99,7 @@ namespace Server
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&& p.Y >= Location.m_Y - range
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&& p.Y <= Location.m_Y + range;
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public void Serialize(DateTime serializeStart)
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public void Serialize()
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{
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}
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@ -826,15 +826,10 @@ namespace Server
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public int TypeRef { get; }
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public void Serialize(DateTime serializeStart)
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public void Serialize()
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{
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if (Decays && Parent == null && Map != Map.Internal && LastMoved + DecayTime <= serializeStart)
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{
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World.EnqueueForDecay(this);
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}
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SaveBuffer ??= new BufferWriter(true);
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SaveBuffer.Flush();
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SaveBuffer.Reset();
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Serialize(SaveBuffer);
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}
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@ -2393,8 +2388,12 @@ namespace Server
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public bool AtPoint(int x, int y) => m_Location.m_X == x && m_Location.m_Y == y;
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public virtual bool CanDecay() =>
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Decays && Parent == null && Map != Map.Internal;
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public virtual bool OnDecay() =>
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Decays && Parent == null && Map != Map.Internal && Region.Find(Location, Map).OnDecay(this);
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CanDecay() && Region.Find(Location, Map).OnDecay(this);
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public void SetLastMoved()
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{
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@ -2638,10 +2638,10 @@ namespace Server
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public int TypeRef { get; }
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public void Serialize(DateTime serializeStart)
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public void Serialize()
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{
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SaveBuffer ??= new BufferWriter(true);
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SaveBuffer.Flush();
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SaveBuffer.Reset();
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Serialize(SaveBuffer);
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}
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@ -145,22 +145,17 @@ namespace Server
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{
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var count = ReadInt();
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if (count > 0)
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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{
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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if (ReadItem() is T item)
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{
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if (ReadItem() is T item)
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{
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list.Add(item);
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}
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list.Add(item);
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}
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return list;
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}
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return new List<T>();
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return list;
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}
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public HashSet<Item> ReadItemSet() => ReadItemSet<Item>();
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@ -169,22 +164,17 @@ namespace Server
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{
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var count = ReadInt();
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if (count > 0)
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var set = new HashSet<T>();
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for (var i = 0; i < count; ++i)
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{
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var set = new HashSet<T>();
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for (var i = 0; i < count; ++i)
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if (ReadItem() is T item)
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{
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if (ReadItem() is T item)
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{
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set.Add(item);
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}
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set.Add(item);
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}
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return set;
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}
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return new HashSet<T>();
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return set;
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}
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public List<Mobile> ReadStrongMobileList() => ReadStrongMobileList<Mobile>();
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@ -193,22 +183,17 @@ namespace Server
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{
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var count = ReadInt();
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if (count > 0)
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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{
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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if (ReadMobile() is T m)
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{
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if (ReadMobile() is T m)
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{
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list.Add(m);
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}
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list.Add(m);
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}
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return list;
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}
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return new List<T>();
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return list;
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}
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public HashSet<Mobile> ReadMobileSet() => ReadMobileSet<Mobile>();
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@ -216,23 +201,17 @@ namespace Server
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public HashSet<T> ReadMobileSet<T>() where T : Mobile
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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if (count > 0)
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for (var i = 0; i < count; ++i)
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{
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var set = new HashSet<T>();
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for (var i = 0; i < count; ++i)
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if (ReadMobile() is T item)
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{
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if (ReadMobile() is T item)
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{
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set.Add(item);
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}
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set.Add(item);
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}
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return set;
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}
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return new HashSet<T>();
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return set;
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}
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public List<BaseGuild> ReadStrongGuildList() => ReadStrongGuildList<BaseGuild>();
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@ -240,11 +219,10 @@ namespace Server
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public List<T> ReadStrongGuildList<T>() where T : BaseGuild
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{
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var count = ReadInt();
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var list = new List<T>(count);
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if (count > 0)
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{
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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{
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if (ReadGuild() is T g)
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@ -252,11 +230,9 @@ namespace Server
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list.Add(g);
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}
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}
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return list;
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}
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return new List<T>();
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return list;
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}
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public HashSet<BaseGuild> ReadGuildSet() => ReadGuildSet<BaseGuild>();
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@ -265,10 +241,10 @@ namespace Server
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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if (count > 0)
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{
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var set = new HashSet<T>();
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for (var i = 0; i < count; ++i)
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{
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if (ReadGuild() is T item)
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@ -276,17 +252,17 @@ namespace Server
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set.Add(item);
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}
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}
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return set;
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}
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return new HashSet<T>();
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return set;
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}
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public Race ReadRace() => Race.Races[ReadByte()];
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public bool End() => m_File.PeekChar() == -1;
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public int Read(Span<byte> buffer) => m_File.Read(buffer);
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public void Close()
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{
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m_File.Close();
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@ -20,11 +20,18 @@ namespace Server
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public class BinaryFileWriter : BufferWriter
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{
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private readonly Stream m_File;
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private long m_Position;
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public BinaryFileWriter(string filename, bool prefixStr) : base(prefixStr) =>
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m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
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public BinaryFileWriter(Stream stream, bool prefixStr) : base(prefixStr) => m_File = stream;
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public BinaryFileWriter(Stream stream, bool prefixStr) : base(prefixStr)
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{
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m_File = stream;
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m_Position = m_File.Position;
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}
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public override long Position => m_Position + m_Index;
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protected override int BufferSize => 512;
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@ -35,21 +42,24 @@ namespace Server
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{
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m_Position += m_Index;
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m_File.Write(m_Buffer, 0, m_Index);
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m_File.Write(m_Buffer, 0, (int)m_Index);
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m_Index = 0;
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}
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}
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public override void Close()
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{
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base.Close();
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if (m_Index > 0)
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{
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Flush();
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}
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m_File.Close();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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m_Position += m_Index;
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m_Index = 0;
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Flush();
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return m_Position = m_File.Seek(offset, origin);
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}
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@ -31,8 +31,7 @@ namespace Server
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private readonly bool m_PrefixStrings;
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protected byte[] m_Buffer;
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protected int m_Index;
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protected long m_Position;
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protected long m_Index;
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private readonly char[] m_SingleCharBuffer = new char[1];
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@ -40,6 +39,13 @@ namespace Server
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private int m_MaxBufferChars;
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public BufferWriter(byte[] buffer, bool prefixStr)
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{
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m_PrefixStrings = prefixStr;
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m_Encoding = Utility.UTF8;
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m_Buffer = buffer;
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}
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public BufferWriter(bool prefixStr)
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{
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m_PrefixStrings = prefixStr;
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@ -47,29 +53,23 @@ namespace Server
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m_Buffer = new byte[BufferSize];
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}
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public virtual long Position => m_Index;
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protected virtual int BufferSize => 256;
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public byte[] Data => m_Buffer;
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public long Position
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{
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get => m_Position + m_Index;
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set => Seek(value, value < 0 ? SeekOrigin.End : SeekOrigin.Begin);
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}
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public virtual void Close()
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{
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if (m_Index > 0)
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{
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Flush();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Resize(int size)
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{
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Array.Resize(ref m_Buffer, size);
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var copy = new byte[size];
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Buffer.BlockCopy(m_Buffer, 0, copy, 0, Math.Min(size, m_Buffer.Length));
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m_Buffer = copy;
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}
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public virtual void Flush()
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@ -77,16 +77,19 @@ namespace Server
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Resize(m_Buffer.Length * 2);
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}
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public void Reset()
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{
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m_Index = 0;
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}
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public virtual long Seek(long offset, SeekOrigin origin)
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{
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Flush();
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return origin switch
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{
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SeekOrigin.Begin => m_Position = offset,
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SeekOrigin.Current => m_Position += offset,
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SeekOrigin.End => m_Position = BufferSize - offset,
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_ => m_Position
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SeekOrigin.Begin => m_Index = offset,
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SeekOrigin.Current => m_Index += offset,
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SeekOrigin.End => m_Index = BufferSize - offset,
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_ => m_Index
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};
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}
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@ -321,7 +324,7 @@ namespace Server
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m_SingleCharBuffer[0] = value;
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var byteCount = m_Encoding.GetBytes(m_SingleCharBuffer, 0, 1, m_Buffer, m_Index);
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var byteCount = m_Encoding.GetBytes(m_SingleCharBuffer, 0, 1, m_Buffer, (int)m_Index);
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m_Index += byteCount;
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}
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@ -337,13 +340,13 @@ namespace Server
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public void Write(byte[] value, int length)
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{
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int remaining = length;
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int idx = 0;
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var remaining = length;
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var idx = 0;
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while (remaining > 0)
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{
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int size = Math.Min(m_Buffer.Length - m_Index, remaining);
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Buffer.BlockCopy(value, idx, m_Buffer, m_Index, size);
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int size = Math.Min(m_Buffer.Length - (int)m_Index, remaining);
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Buffer.BlockCopy(value, idx, m_Buffer, (int)m_Index, size);
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// value.Slice(idx).CopyTo(m_Buffer.AsSpan(m_Index, size));
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remaining -= size;
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@ -775,7 +778,7 @@ namespace Server
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Flush();
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}
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Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
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Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, (int)m_Index, byteLength);
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m_Index += byteLength;
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current += charCount;
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@ -791,7 +794,7 @@ namespace Server
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Flush();
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}
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Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
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Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, (int)m_Index, byteLength);
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m_Index += byteLength;
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}
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}
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@ -68,5 +68,6 @@ namespace Server
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HashSet<T> ReadGuildSet<T>() where T : BaseGuild;
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Race ReadRace();
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bool End();
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int Read(Span<byte> buffer);
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}
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}
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@ -13,8 +13,6 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server
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{
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public interface ISerializable
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@ -22,7 +20,7 @@ namespace Server
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BufferWriter SaveBuffer { get; set; }
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int TypeRef { get; }
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Serial Serial { get; }
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void Serialize(DateTime serializeStart);
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void Serialize();
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void Deserialize(IGenericReader reader);
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void Serialize(IGenericWriter writer);
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void Delete();
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@ -137,7 +137,7 @@ namespace Server
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m_DiskWriteHandle.WaitOne();
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}
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public static void EnqueueForDecay(Item item)
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private static void EnqueueForDecay(Item item)
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{
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if (WorldState != WorldState.Saving)
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{
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@ -338,6 +338,11 @@ namespace Server
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}
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t.Delete();
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}
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reader.Seek(entry.Position, SeekOrigin.Begin);
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t.SaveBuffer = new BufferWriter(new byte[entry.Length], true);
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reader.Read(t.SaveBuffer.Data);
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}
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reader.Close();
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@ -381,8 +386,6 @@ namespace Server
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ProcessSafetyQueues();
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var now = DateTime.UtcNow;
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foreach (var item in Items.Values)
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{
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if (item.Parent == null)
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@ -391,7 +394,6 @@ namespace Server
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}
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item.ClearProperties();
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item.Serialize(now);
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}
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foreach (var m in Mobiles.Values)
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@ -400,12 +402,6 @@ namespace Server
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m.UpdateTotals();
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m.ClearProperties();
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m.Serialize(now);
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}
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foreach (var g in Guilds.Values)
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{
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g.Serialize(now);
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}
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watch.Stop();
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@ -466,6 +462,9 @@ namespace Server
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public static void WriteFiles(object state)
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{
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Console.Write("Closing Save Files...");
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var watch = Stopwatch.StartNew();
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IIndexInfo<Serial> itemIndexInfo = new EntityTypeIndex("Items");
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IIndexInfo<Serial> mobileIndexInfo = new EntityTypeIndex("Mobiles");
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IIndexInfo<Serial> guildIndexInfo = new EntityTypeIndex("Guilds");
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@ -474,10 +473,11 @@ namespace Server
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WriteEntities(mobileIndexInfo, Mobiles, MobileTypes);
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WriteEntities(guildIndexInfo, Guilds, GuildTypes);
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if (m_DiskWriteHandle.Set())
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{
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Console.WriteLine("Closing Save Files.");
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}
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watch.Stop();
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m_DiskWriteHandle.Set();
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Console.WriteLine("done {0:F1} seconds.", watch.Elapsed.TotalSeconds);
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Timer.DelayCall(FinishWorldSave);
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}
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@ -525,8 +525,13 @@ namespace Server
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private static void SaveEntities<T>(IEnumerable<T> list, DateTime serializeStart) where T : class, ISerializable
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{
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Parallel.ForEach(list, (t, now) => {
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||||
t.Serialize(serializeStart);
|
||||
Parallel.ForEach(list, t => {
|
||||
if (t is Item item && item.CanDecay() && item.LastMoved + item.DecayTime <= serializeStart)
|
||||
{
|
||||
EnqueueForDecay(item);
|
||||
}
|
||||
|
||||
t.Serialize();
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -551,13 +556,13 @@ namespace Server
|
|||
return;
|
||||
}
|
||||
|
||||
WaitForWriteCompletion(); // Blocks Save until current disk flush is done.s
|
||||
|
||||
++_Saves;
|
||||
|
||||
NetState.FlushAll();
|
||||
NetState.Pause();
|
||||
|
||||
WaitForWriteCompletion(); // Blocks Save until current disk flush is done.
|
||||
|
||||
WorldState = WorldState.Saving;
|
||||
|
||||
m_DiskWriteHandle.Reset();
|
||||
|
|
@ -593,12 +598,11 @@ namespace Server
|
|||
|
||||
Console.WriteLine("Save done in {0:F2} seconds.", duration);
|
||||
|
||||
Broadcast(
|
||||
0x35,
|
||||
true,
|
||||
"World save complete. The entire process took {0:F2} seconds.",
|
||||
duration
|
||||
);
|
||||
// Only broadcast if it took at least 150ms
|
||||
if (duration >= 0.15)
|
||||
{
|
||||
Broadcast(0x35, true, $"World save completed in {duration:F2} seconds.");
|
||||
}
|
||||
|
||||
NetState.Resume();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,9 +44,6 @@ namespace Server.Commands
|
|||
Register("Help", AccessLevel.Player, Help_OnCommand);
|
||||
|
||||
Register("Save", AccessLevel.Administrator, Save_OnCommand);
|
||||
Register("BackgroundSave", AccessLevel.Administrator, BackgroundSave_OnCommand);
|
||||
Register("BGSave", AccessLevel.Administrator, BackgroundSave_OnCommand);
|
||||
Register("SaveBG", AccessLevel.Administrator, BackgroundSave_OnCommand);
|
||||
|
||||
Register("Move", AccessLevel.GameMaster, Move_OnCommand);
|
||||
Register("Client", AccessLevel.Counselor, Client_OnCommand);
|
||||
|
|
@ -482,20 +479,9 @@ namespace Server.Commands
|
|||
AutoSave.Save();
|
||||
}
|
||||
|
||||
[Usage("BackgroundSave")]
|
||||
[Aliases("BGSave", "SaveBG")]
|
||||
[Description("Saves the world, writing to the disk in the background")]
|
||||
private static void BackgroundSave_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
AutoSave.Save(true);
|
||||
}
|
||||
|
||||
private static bool FixMap(ref Map map, ref Point3D loc, Item item) => map != null && map != Map.Internal ||
|
||||
item.RootParent is Mobile m && FixMap(
|
||||
ref map,
|
||||
ref loc,
|
||||
m
|
||||
);
|
||||
private static bool FixMap(ref Map map, ref Point3D loc, Item item) =>
|
||||
map != null && map != Map.Internal || item.RootParent is Mobile m &&
|
||||
FixMap(ref map, ref loc, m);
|
||||
|
||||
private static bool FixMap(ref Map map, ref Point3D loc, Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ namespace Server.Misc
|
|||
|
||||
if (m_Warning == TimeSpan.Zero)
|
||||
{
|
||||
Save(true);
|
||||
Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -85,12 +85,7 @@ namespace Server.Misc
|
|||
|
||||
public static void Save()
|
||||
{
|
||||
Save(false);
|
||||
}
|
||||
|
||||
public static void Save(bool permitBackgroundWrite)
|
||||
{
|
||||
if (AutoRestart.Restarting)
|
||||
if (AutoRestart.Restarting || !World.Running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -118,10 +113,7 @@ namespace Server.Misc
|
|||
|
||||
var root = Path.Combine(Core.BaseDirectory, "Backups/Automatic");
|
||||
|
||||
if (!Directory.Exists(root))
|
||||
{
|
||||
Directory.CreateDirectory(root);
|
||||
}
|
||||
AssemblyHandler.EnsureDirectory(root);
|
||||
|
||||
var existing = Directory.GetDirectories(root);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue