Fixes bugs in world save (#297)
- [X] Fixes bugs in the buffer writer
- [X] Removes background save commands
- [X] Avoids calling Serialize() on deserialization
- In a future optimization I will copy the entire object to a buffer, deserialize using a SpanReader, then use that buffer for the SaveBuffer
- [X] Fixes issue with decay queue.
Bumps release version
This commit is contained in:
parent
daf48ebdf2
commit
55935d30b4
12 changed files with 122 additions and 153 deletions
|
|
@ -38,10 +38,10 @@ namespace Server.Guilds
|
|||
|
||||
public int TypeRef => 0;
|
||||
|
||||
public void Serialize(DateTime serializeStart)
|
||||
public void Serialize()
|
||||
{
|
||||
SaveBuffer ??= new BufferWriter(true);
|
||||
SaveBuffer.Flush();
|
||||
SaveBuffer.Reset();
|
||||
Serialize(SaveBuffer);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue