Fixes bugs in world save (#297)

- [X] Fixes bugs in the buffer writer
- [X] Removes background save commands
- [X] Avoids calling Serialize() on deserialization
    - In a future optimization I will copy the entire object to a buffer, deserialize using a SpanReader, then use that buffer for the SaveBuffer
- [X] Fixes issue with decay queue.

Bumps release version
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Kamron Batman 2020-11-01 17:22:18 -08:00 • committed by GitHub
parent daf48ebdf2
commit 55935d30b4
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 122 additions and 153 deletions

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@ -44,9 +44,6 @@ namespace Server.Commands
Register("Help", AccessLevel.Player, Help_OnCommand);
Register("Save", AccessLevel.Administrator, Save_OnCommand);
Register("BackgroundSave", AccessLevel.Administrator, BackgroundSave_OnCommand);
Register("BGSave", AccessLevel.Administrator, BackgroundSave_OnCommand);
Register("SaveBG", AccessLevel.Administrator, BackgroundSave_OnCommand);
Register("Move", AccessLevel.GameMaster, Move_OnCommand);
Register("Client", AccessLevel.Counselor, Client_OnCommand);
@ -482,20 +479,9 @@ namespace Server.Commands
AutoSave.Save();
}
[Usage("BackgroundSave")]
[Aliases("BGSave", "SaveBG")]
[Description("Saves the world, writing to the disk in the background")]
private static void BackgroundSave_OnCommand(CommandEventArgs e)
{
AutoSave.Save(true);
}
private static bool FixMap(ref Map map, ref Point3D loc, Item item) => map != null && map != Map.Internal ||
item.RootParent is Mobile m && FixMap(
ref map,
ref loc,
m
);
private static bool FixMap(ref Map map, ref Point3D loc, Item item) =>
map != null && map != Map.Internal || item.RootParent is Mobile m &&
FixMap(ref map, ref loc, m);
private static bool FixMap(ref Map map, ref Point3D loc, Mobile m)
{