fix: Fixes casting by sending ParalyzeFlag to client while animating (#1397)
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4 changed files with 31 additions and 17 deletions
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@ -54,7 +54,8 @@ namespace Server.Items
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if (canSwing)
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{
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canSwing = attacker.Spell is not Spell sp || !sp.IsCasting || !sp.BlocksMovement;
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// On OSI you can swing + hold a cast at the same time
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canSwing = attacker.Spell is not Spell { IsCasting: true, BlocksMovement: true };
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}
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}
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