fix: Use tuple shorthand syntax (#951)
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3 changed files with 30 additions and 30 deletions
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@ -76,37 +76,37 @@ public partial class TreasureChestLevel2 : LockableContainer
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public override Rectangle2D Bounds => new(18, 105, 144, 73);
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private static readonly ValueTuple<int, int>[] _chestAppearances =
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private static readonly (int, int)[] _chestAppearances =
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{
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// Large Crate
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ValueTuple.Create(0xe3c, 0x44),
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ValueTuple.Create(0xe3d, 0x44),
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(0xe3c, 0x44),
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(0xe3d, 0x44),
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// Medium Crate
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ValueTuple.Create(0xe3e, 0x44),
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ValueTuple.Create(0xe3f, 0x44),
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(0xe3e, 0x44),
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(0xe3f, 0x44),
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// Small Crate
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ValueTuple.Create(0x9a9, 0x44),
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ValueTuple.Create(0xe7e, 0x44),
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(0x9a9, 0x44),
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(0xe7e, 0x44),
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// Wooden Chest
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ValueTuple.Create(0xe42, 0x49),
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ValueTuple.Create(0xe43, 0x49),
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(0xe42, 0x49),
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(0xe43, 0x49),
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// Metal Chest
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ValueTuple.Create(0x9ab, 0x4A),
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ValueTuple.Create(0xe7c, 0x4A),
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(0x9ab, 0x4A),
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(0xe7c, 0x4A),
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// Metal Golden Chest
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ValueTuple.Create(0xe40, 0x42),
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ValueTuple.Create(0xe41, 0x42),
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(0xe40, 0x42),
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(0xe41, 0x42),
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// Keg
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ValueTuple.Create(0xe7f, 0x3e),
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(0xe7f, 0x3e),
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// Barrel
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ValueTuple.Create(0xe77, 0x3e),
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(0xe77, 0x3e),
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};
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private void SetChestAppearance()
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@ -121,19 +121,19 @@ public partial class TreasureChestLevel3 : LockableContainer
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public override Rectangle2D Bounds => new(18, 105, 144, 73);
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private static readonly ValueTuple<int, int>[] _chestAppearances =
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private static readonly (int, int)[] _chestAppearances =
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{
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// Wooden Chest
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ValueTuple.Create(0xe42, 0x49),
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ValueTuple.Create(0xe43, 0x49),
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(0xe42, 0x49),
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(0xe43, 0x49),
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// Metal Chest
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ValueTuple.Create(0x9ab, 0x4A),
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ValueTuple.Create(0xe7c, 0x4A),
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(0x9ab, 0x4A),
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(0xe7c, 0x4A),
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// Metal Golden Chest
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ValueTuple.Create(0xe40, 0x42),
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ValueTuple.Create(0xe41, 0x42),
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(0xe40, 0x42),
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(0xe41, 0x42),
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};
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private void SetChestAppearance()
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@ -124,22 +124,22 @@ public partial class TreasureChestLevel4 : LockableContainer
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public override Rectangle2D Bounds => new(18, 105, 144, 73);
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private static readonly ValueTuple<int, int>[] _chestAppearances =
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private static readonly (int, int)[] _chestAppearances =
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{
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// Wooden Chest
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ValueTuple.Create(0xe42, 0x49),
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ValueTuple.Create(0xe43, 0x49),
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(0xe42, 0x49),
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(0xe43, 0x49),
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// Metal Chest
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ValueTuple.Create(0x9ab, 0x4A),
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ValueTuple.Create(0xe7c, 0x4A),
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(0x9ab, 0x4A),
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(0xe7c, 0x4A),
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// Metal Golden Chest
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ValueTuple.Create(0xe40, 0x42),
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ValueTuple.Create(0xe41, 0x42),
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(0xe40, 0x42),
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(0xe41, 0x42),
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// Keg
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ValueTuple.Create(0xe7f, 0x3e),
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(0xe7f, 0x3e),
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};
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private void SetChestAppearance()
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