#W# Tweak: Lower delay for playing and instrument from 6 to 1 second.

This commit is contained in:
WarrentyExpired 2026-10-17 21:55:01 -04:00
parent e46bb9d4a5
commit 5aa5797b2f
2 changed files with 2 additions and 2 deletions

View file

@ -506,7 +506,7 @@ public abstract partial class BaseInstrument : Item, ICraftable, ISlayer
SetInstrument(from, this);
// Delay of 6 second before being able to play another instrument again
Timer.StartTimer(TimeSpan.FromSeconds(6), from.EndAction<BaseInstrument>);
Timer.StartTimer(TimeSpan.FromSeconds(1), from.EndAction<BaseInstrument>);
if (CheckMusicianship(from))
{

View file

@ -4,7 +4,7 @@ namespace Server
{
public static bool S_SaveOnCharacterLogout = true; // Saves on Logout
public static int S_BoneDecay = 1440; // 10-1440 minutes till bones decay
public static bool S_LineOfSight = true; // Mobs are hidden in Dungeons
public static bool S_LineOfSight = false; // Mobs are hidden in Dungeons
public static int S_BondDays = 1; // 1-30 Days to bond with pet
public static int S_Stables = 3; // 0-20 Extra stable slots
public static int S_DungeonBountyBoardDelay = 60; // 1-1440 minutes delay between bountie quests