#W# Tweak: Lower delay for playing and instrument from 6 to 1 second.
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2 changed files with 2 additions and 2 deletions
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@ -506,7 +506,7 @@ public abstract partial class BaseInstrument : Item, ICraftable, ISlayer
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SetInstrument(from, this);
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// Delay of 6 second before being able to play another instrument again
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Timer.StartTimer(TimeSpan.FromSeconds(6), from.EndAction<BaseInstrument>);
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Timer.StartTimer(TimeSpan.FromSeconds(1), from.EndAction<BaseInstrument>);
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if (CheckMusicianship(from))
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{
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@ -4,7 +4,7 @@ namespace Server
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{
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public static bool S_SaveOnCharacterLogout = true; // Saves on Logout
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public static int S_BoneDecay = 1440; // 10-1440 minutes till bones decay
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public static bool S_LineOfSight = true; // Mobs are hidden in Dungeons
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public static bool S_LineOfSight = false; // Mobs are hidden in Dungeons
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public static int S_BondDays = 1; // 1-30 Days to bond with pet
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public static int S_Stables = 3; // 0-20 Extra stable slots
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public static int S_DungeonBountyBoardDelay = 60; // 1-1440 minutes delay between bountie quests
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