Serialization interfaces (#62)

This commit is contained in:
Leath Cooper 2019-12-30 15:16:35 -05:00 • committed by Kamron Batman
parent 5e2be2d7b6
commit 5c8821b11c
2406 changed files with 10100 additions and 9350 deletions

View file

@ -31,6 +31,9 @@ namespace Server.Guilds
public abstract class BaseGuild : ISerializable
{
private BufferWriter m_SaveBuffer;
public BufferWriter SaveBuffer { get { return m_SaveBuffer; } }
private static uint m_NextID = 1;
protected BaseGuild(uint Id) //serialization ctor
@ -39,12 +42,14 @@ namespace Server.Guilds
List.Add(this.Id, this);
if (this.Id + 1 > m_NextID)
m_NextID = this.Id + 1;
m_SaveBuffer = new BufferWriter(true);
}
protected BaseGuild()
{
Id = m_NextID++;
List.Add(Id, this);
m_SaveBuffer = new BufferWriter(true);
}
[CommandProperty(AccessLevel.Counselor)]
@ -60,9 +65,15 @@ namespace Server.Guilds
int ISerializable.TypeReference => 0;
uint ISerializable.SerialIdentity => Id;
public abstract void Serialize(GenericWriter writer);
public abstract void Deserialize(GenericReader reader);
public void Serialize()
{
SaveBuffer.Flush();
Serialize(SaveBuffer);
}
public abstract void Serialize(IGenericWriter writer);
public abstract void Deserialize(IGenericReader reader);
public abstract void OnDelete(Mobile mob);
public static BaseGuild Find(uint id)

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@ -127,7 +127,7 @@ namespace Server
m_Parent = parent;
}
public static BounceInfo Deserialize(GenericReader reader)
public static BounceInfo Deserialize(IGenericReader reader)
{
if (reader.ReadBool())
{
@ -152,7 +152,7 @@ namespace Server
return null;
}
public static void Serialize(BounceInfo info, GenericWriter writer)
public static void Serialize(BounceInfo info, IGenericWriter writer)
{
if (info == null)
{
@ -201,6 +201,9 @@ namespace Server
public class Item : IHued, IComparable<Item>, ISerializable, ISpawnable, IPropertyListObject
{
private BufferWriter m_SaveBuffer;
public BufferWriter SaveBuffer { get { return m_SaveBuffer; } }
public const int QuestItemHue = 0x4EA; // Hmmmm... "for EA"?
public static readonly List<Item> EmptyItems = new List<Item>();
@ -241,6 +244,7 @@ namespace Server
World.m_ItemTypes.Add(ourType);
m_TypeRef = World.m_ItemTypes.Count - 1;
}
m_SaveBuffer = new BufferWriter(true);
}
public Item(Serial serial)
@ -255,6 +259,7 @@ namespace Server
World.m_ItemTypes.Add(ourType);
m_TypeRef = World.m_ItemTypes.Count - 1;
}
m_SaveBuffer = new BufferWriter(true);
}
public int TempFlags
@ -1138,7 +1143,12 @@ namespace Server
uint ISerializable.SerialIdentity => Serial;
public virtual void Serialize(GenericWriter writer)
public void Serialize()
{
SaveBuffer.Flush();
Serialize(SaveBuffer);
}
public virtual void Serialize(IGenericWriter writer)
{
writer.Write(9); // version
@ -2158,7 +2168,7 @@ namespace Server
VerifyCompactInfo();
}
public virtual void Deserialize(GenericReader reader)
public virtual void Deserialize(IGenericReader reader)
{
int version = reader.ReadInt();

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@ -125,14 +125,14 @@ namespace Server.Items
return false;
}
public override void Serialize(GenericWriter writer)
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);

View file

@ -290,7 +290,7 @@ namespace Server.Items
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
public override void Serialize(GenericWriter writer)
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
@ -315,7 +315,7 @@ namespace Server.Items
writer.WriteEncodedInt(m_DropSound);
}
public override void Deserialize(GenericReader reader)
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);

View file

@ -59,7 +59,7 @@ namespace Server.Items
}
}
public override void Serialize(GenericWriter writer)
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
@ -69,7 +69,7 @@ namespace Server.Items
writer.Write(Opened);
}
public override void Deserialize(GenericReader reader)
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);

View file

@ -98,14 +98,14 @@ namespace Server.Items
? AccountGold.Enabled && m.NetState?.NewSecureTrading != true
: base.IsChildVisibleTo(m, child);
public override void Serialize(GenericWriter writer)
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);

View file

@ -130,11 +130,11 @@ namespace Server
}
}
public override void Serialize(GenericWriter writer)
public override void Serialize(IGenericWriter writer)
{
}
public override void Deserialize(GenericReader reader)
public override void Deserialize(IGenericReader reader)
{
Delete();
}

View file

@ -30,7 +30,7 @@ namespace Server
Hue = hue;
}
protected BaseHairInfo(GenericReader reader)
protected BaseHairInfo(IGenericReader reader)
{
int version = reader.ReadInt();
@ -51,7 +51,7 @@ namespace Server
[CommandProperty(AccessLevel.GameMaster)]
public int Hue{ get; set; }
public virtual void Serialize(GenericWriter writer)
public virtual void Serialize(IGenericWriter writer)
{
writer.Write(0); //version
writer.Write(ItemID);
@ -71,7 +71,7 @@ namespace Server
{
}
public HairInfo(GenericReader reader)
public HairInfo(IGenericReader reader)
: base(reader)
{
}
@ -92,7 +92,7 @@ namespace Server
{
}
public FacialHairInfo(GenericReader reader)
public FacialHairInfo(IGenericReader reader)
: base(reader)
{
}

View file

@ -458,6 +458,9 @@ namespace Server
/// </summary>
public class Mobile : IHued, IComparable<Mobile>, ISerializable, ISpawnable, IPropertyListObject
{
private BufferWriter m_SaveBuffer;
public BufferWriter SaveBuffer { get { return m_SaveBuffer; } }
private const int
WarmodeCatchCount = 4; // Allow four warmode changes in 0.5 seconds, any more will be delay for two seconds
@ -579,6 +582,7 @@ namespace Server
World.m_MobileTypes.Add(ourType);
m_TypeRef = World.m_MobileTypes.Count - 1;
}
m_SaveBuffer = new BufferWriter(true);
}
public Mobile()
@ -598,6 +602,7 @@ namespace Server
World.m_MobileTypes.Add(ourType);
m_TypeRef = World.m_MobileTypes.Count - 1;
}
m_SaveBuffer = new BufferWriter(true);
}
public static bool DragEffects{ get; set; } = true;
@ -2690,7 +2695,12 @@ namespace Server
uint ISerializable.SerialIdentity => Serial;
public virtual void Serialize(GenericWriter writer)
public void Serialize()
{
SaveBuffer.Flush();
Serialize(SaveBuffer);
}
public virtual void Serialize(IGenericWriter writer)
{
writer.Write(32); // version
@ -5665,7 +5675,7 @@ namespace Server
{
}
public virtual void Deserialize(GenericReader reader)
public virtual void Deserialize(IGenericReader reader)
{
int version = reader.ReadInt();

View file

@ -178,7 +178,7 @@ namespace Server
List[i] = toCopy.List[i];
}
public MultiComponentList(GenericReader reader)
public MultiComponentList(IGenericReader reader)
{
int version = reader.ReadInt();
@ -555,7 +555,7 @@ namespace Server
}
}
public void Serialize(GenericWriter writer)
public void Serialize(IGenericWriter writer)
{
writer.Write(1); // version;

View file

@ -1,4 +1,4 @@
#region References
#region References
using System;
using System.IO;
@ -9,12 +9,12 @@ namespace Server
{
public static class Persistence
{
public static void Serialize(string path, Action<GenericWriter> serializer)
public static void Serialize(string path, Action<IGenericWriter> serializer)
{
Serialize(new FileInfo(path), serializer);
}
public static void Serialize(FileInfo file, Action<GenericWriter> serializer)
public static void Serialize(FileInfo file, Action<IGenericWriter> serializer)
{
file.Refresh();
@ -39,22 +39,22 @@ namespace Server
}
}
public static void Deserialize(string path, Action<GenericReader> deserializer)
public static void Deserialize(string path, Action<IGenericReader> deserializer)
{
Deserialize(path, deserializer, true);
}
public static void Deserialize(FileInfo file, Action<GenericReader> deserializer)
public static void Deserialize(FileInfo file, Action<IGenericReader> deserializer)
{
Deserialize(file, deserializer, true);
}
public static void Deserialize(string path, Action<GenericReader> deserializer, bool ensure)
public static void Deserialize(string path, Action<IGenericReader> deserializer, bool ensure)
{
Deserialize(new FileInfo(path), deserializer, ensure);
}
public static void Deserialize(FileInfo file, Action<GenericReader> deserializer, bool ensure)
public static void Deserialize(FileInfo file, Action<IGenericReader> deserializer, bool ensure)
{
file.Refresh();

View file

@ -20,6 +20,7 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Server.Guilds;
namespace Server
@ -48,9 +49,11 @@ namespace Server
{
PermitBackgroundWrite = permitBackgroundWrite;
SaveMobiles();
SaveItems();
SaveGuilds();
Task.WaitAll(new Task[3] {
Task.Factory.StartNew(() => SaveMobiles()),
Task.Factory.StartNew(() => SaveItems()),
Task.Factory.StartNew(() => SaveGuilds())
});
if (permitBackgroundWrite && UseSequentialWriters
) //If we're permitted to write in the background, but we don't anyways, then notify.
@ -61,9 +64,9 @@ namespace Server
{
Dictionary<Serial, Mobile> mobiles = World.Mobiles;
GenericWriter idx;
GenericWriter tdb;
GenericWriter bin;
IGenericWriter idx;
IGenericWriter tdb;
IGenericWriter bin;
if (UseSequentialWriters)
{
@ -78,39 +81,46 @@ namespace Server
bin = new AsyncWriter(World.MobileDataPath, true);
}
idx.Write(mobiles.Count);
foreach (Mobile m in mobiles.Values)
Task.Factory.StartNew(() =>
{
long start = bin.Position;
tdb.Write(World.m_MobileTypes.Count);
idx.Write(m.m_TypeRef);
idx.Write(m.Serial);
idx.Write(start);
for (int i = 0; i < World.m_MobileTypes.Count; ++i)
tdb.Write(World.m_MobileTypes[i].FullName);
m.Serialize(bin);
tdb.Close();
});
idx.Write((int)(bin.Position - start));
Parallel.ForEach(mobiles.Values, mobile => mobile.Serialize());
m.FreeCache();
}
Task.Factory.StartNew(() =>
{
idx.Write(mobiles.Count);
foreach (Mobile m in mobiles.Values)
{
long start = bin.Position;
tdb.Write(World.m_MobileTypes.Count);
idx.Write(m.m_TypeRef);
idx.Write(m.Serial);
idx.Write(start);
idx.Write((int)(m.SaveBuffer.Position));
for (int i = 0; i < World.m_MobileTypes.Count; ++i)
tdb.Write(World.m_MobileTypes[i].FullName);
m.SaveBuffer.WriteTo(bin);
m.FreeCache();
}
idx.Close();
tdb.Close();
bin.Close();
idx.Close();
bin.Close();
});
}
protected void SaveItems()
{
Dictionary<Serial, Item> items = World.Items;
GenericWriter idx;
GenericWriter tdb;
GenericWriter bin;
IGenericWriter idx;
IGenericWriter tdb;
IGenericWriter bin;
if (UseSequentialWriters)
{
@ -125,41 +135,47 @@ namespace Server
bin = new AsyncWriter(World.ItemDataPath, true);
}
Task.Factory.StartNew(() =>
{
tdb.Write(World.m_ItemTypes.Count);
for (int i = 0; i < World.m_ItemTypes.Count; ++i)
tdb.Write(World.m_ItemTypes[i].FullName);
tdb.Close();
});
Parallel.ForEach(items.Values, item => item.Serialize());
idx.Write(items.Count);
DateTime n = DateTime.UtcNow;
foreach (Item item in items.Values)
{
if (item.Decays && item.Parent == null && item.Map != Map.Internal && item.LastMoved + item.DecayTime <= n)
_decayQueue.Enqueue(item);
Task.Factory.StartNew(() => {
foreach (Item item in items.Values)
{
if (item.Decays && item.Parent == null && item.Map != Map.Internal && item.LastMoved + item.DecayTime <= n)
_decayQueue.Enqueue(item);
long start = bin.Position;
long start = bin.Position;
idx.Write(item.m_TypeRef);
idx.Write(item.Serial);
idx.Write(start);
idx.Write(item.m_TypeRef);
idx.Write(item.Serial);
idx.Write(start);
idx.Write((int)item.SaveBuffer.Position);
item.Serialize(bin);
item.SaveBuffer.WriteTo(bin);
item.FreeCache();
}
idx.Write((int)(bin.Position - start));
item.FreeCache();
}
tdb.Write(World.m_ItemTypes.Count);
for (int i = 0; i < World.m_ItemTypes.Count; ++i)
tdb.Write(World.m_ItemTypes[i].FullName);
idx.Close();
tdb.Close();
bin.Close();
idx.Close();
bin.Close();
});
}
protected void SaveGuilds()
{
GenericWriter idx;
GenericWriter bin;
IGenericWriter idx;
IGenericWriter bin;
if (UseSequentialWriters)
{
@ -172,22 +188,27 @@ namespace Server
bin = new AsyncWriter(World.GuildDataPath, true);
}
Parallel.ForEach(BaseGuild.List.Values, guild => guild.Serialize());
idx.Write(BaseGuild.List.Count);
foreach (BaseGuild guild in BaseGuild.List.Values)
Task.Factory.StartNew(() =>
{
long start = bin.Position;
foreach (BaseGuild guild in BaseGuild.List.Values)
{
long start = bin.Position;
idx.Write(0); //guilds have no typeid
idx.Write(guild.Id);
idx.Write(start);
idx.Write(0); //guilds have no typeid
idx.Write(guild.Id);
idx.Write(start);
idx.Write((int)(guild.SaveBuffer.Position));
guild.Serialize(bin);
guild.SaveBuffer.WriteTo(bin);
}
idx.Write((int)(bin.Position - start));
}
idx.Close();
bin.Close();
idx.Close();
bin.Close();
});
}
public override void ProcessDecay()
@ -200,4 +221,4 @@ namespace Server
}
}
}
}
}

View file

@ -88,7 +88,7 @@ namespace Server
return null;
}
public static void Serialize(Poison p, GenericWriter writer)
public static void Serialize(Poison p, IGenericWriter writer)
{
if (p == null)
{
@ -101,7 +101,7 @@ namespace Server
}
}
public static Poison Deserialize(GenericReader reader)
public static Poison Deserialize(IGenericReader reader)
{
switch (reader.ReadByte())
{
@ -118,4 +118,4 @@ namespace Server
return null;
}
}
}
}

File diff suppressed because it is too large Load diff

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@ -0,0 +1,612 @@
/***************************************************************************
* Serialization.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading;
using Server.Guilds;
namespace Server
{
public sealed class AsyncWriter : IGenericWriter
{
private int BufferSize;
private BinaryWriter m_Bin;
private bool m_Closed;
private FileStream m_File;
private long m_LastPos, m_CurPos;
private MemoryStream m_Mem;
private Thread m_WorkerThread;
private Queue<MemoryStream> m_WriteQueue;
private bool PrefixStrings;
public AsyncWriter(string filename, bool prefix)
: this(filename, 1048576, prefix) //1 mb buffer
{
}
public AsyncWriter(string filename, int buffSize, bool prefix)
{
PrefixStrings = prefix;
m_Closed = false;
m_WriteQueue = new Queue<MemoryStream>();
BufferSize = buffSize;
m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
m_Mem = new MemoryStream(BufferSize + 1024);
m_Bin = new BinaryWriter(m_Mem, Utility.UTF8WithEncoding);
}
public static int ThreadCount{ get; private set; }
public MemoryStream MemStream
{
get => m_Mem;
set
{
if (m_Mem.Length > 0)
Enqueue(m_Mem);
m_Mem = value;
m_Bin = new BinaryWriter(m_Mem, Utility.UTF8WithEncoding);
m_LastPos = 0;
m_CurPos = m_Mem.Length;
m_Mem.Seek(0, SeekOrigin.End);
}
}
public long Position => m_CurPos;
private void Enqueue(MemoryStream mem)
{
lock (m_WriteQueue)
{
m_WriteQueue.Enqueue(mem);
}
if (m_WorkerThread.IsAlive != true)
{
m_WorkerThread = new Thread(new WorkerThread(this).Worker) { Priority = ThreadPriority.BelowNormal };
m_WorkerThread.Start();
}
}
private void OnWrite()
{
long curlen = m_Mem.Length;
m_CurPos += curlen - m_LastPos;
m_LastPos = curlen;
if (curlen >= BufferSize)
{
Enqueue(m_Mem);
m_Mem = new MemoryStream(BufferSize + 1024);
m_Bin = new BinaryWriter(m_Mem, Utility.UTF8WithEncoding);
m_LastPos = 0;
}
}
public void Close()
{
Enqueue(m_Mem);
m_Closed = true;
}
public void Write(IPAddress value)
{
m_Bin.Write(Utility.GetLongAddressValue(value));
OnWrite();
}
public void Write(string value)
{
if (PrefixStrings)
{
if (value == null)
{
m_Bin.Write((byte)0);
}
else
{
m_Bin.Write((byte)1);
m_Bin.Write(value);
}
}
else
{
m_Bin.Write(value);
}
OnWrite();
}
public void WriteDeltaTime(DateTime value)
{
long ticks = value.Ticks;
long now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
d = TimeSpan.MaxValue;
}
Write(d);
}
public void Write(DateTime value)
{
m_Bin.Write(value.Ticks);
OnWrite();
}
public void Write(DateTimeOffset value)
{
m_Bin.Write(value.Ticks);
m_Bin.Write(value.Offset.Ticks);
OnWrite();
}
public void Write(TimeSpan value)
{
m_Bin.Write(value.Ticks);
OnWrite();
}
public void Write(decimal value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(long value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(ulong value)
{
m_Bin.Write(value);
OnWrite();
}
public void WriteEncodedInt(int value)
{
uint v = (uint)value;
while (v >= 0x80)
{
m_Bin.Write((byte)(v | 0x80));
v >>= 7;
}
m_Bin.Write((byte)v);
OnWrite();
}
public void Write(int value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(uint value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(short value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(ushort value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(double value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(float value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(char value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(byte value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(byte[] value)
{
Write(value, value.Length);
}
public void Write(byte[] value, int length)
{
m_Bin.Write(value, 0, length);
OnWrite();
}
public void Write(sbyte value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(bool value)
{
m_Bin.Write(value);
OnWrite();
}
public void Write(Point3D value)
{
Write(value.m_X);
Write(value.m_Y);
Write(value.m_Z);
}
public void Write(Point2D value)
{
Write(value.m_X);
Write(value.m_Y);
}
public void Write(Rectangle2D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Rectangle3D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Map value)
{
if (value != null)
Write((byte)value.MapIndex);
else
Write((byte)0xFF);
}
public void Write(Race value)
{
if (value != null)
Write((byte)value.RaceIndex);
else
Write((byte)0xFF);
}
public void WriteEntity(IEntity value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Item value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Mobile value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(BaseGuild value)
{
if (value == null)
Write(0);
else
Write(value.Id);
}
public void WriteItem<T>(T value) where T : Item
{
Write(value);
}
public void WriteMobile<T>(T value) where T : Mobile
{
Write(value);
}
public void WriteGuild<T>(T value) where T : BaseGuild
{
Write(value);
}
public void Write(List<Item> list)
{
Write(list, false);
}
public void Write(List<Item> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteItemList<T>(List<T> list) where T : Item
{
WriteItemList(list, false);
}
public void WriteItemList<T>(List<T> list, bool tidy) where T : Item
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Item> set)
{
Write(set, false);
}
public void Write(HashSet<Item> set, bool tidy)
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (Item item in set) Write(item);
}
public void WriteItemSet<T>(HashSet<T> set) where T : Item
{
WriteItemSet(set, false);
}
public void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (T item in set) Write(item);
}
public void Write(List<Mobile> list)
{
Write(list, false);
}
public void Write(List<Mobile> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteMobileList<T>(List<T> list) where T : Mobile
{
WriteMobileList(list, false);
}
public void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Mobile> set)
{
Write(set, false);
}
public void Write(HashSet<Mobile> set, bool tidy)
{
if (tidy) set.RemoveWhere(mobile => mobile.Deleted);
Write(set.Count);
foreach (Mobile mob in set) Write(mob);
}
public void WriteMobileSet<T>(HashSet<T> set) where T : Mobile
{
WriteMobileSet(set, false);
}
public void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile
{
if (tidy) set.RemoveWhere(mob => mob.Deleted);
Write(set.Count);
foreach (T mob in set) Write(mob);
}
public void Write(List<BaseGuild> list)
{
Write(list, false);
}
public void Write(List<BaseGuild> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteGuildList<T>(List<T> list) where T : BaseGuild
{
WriteGuildList(list, false);
}
public void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<BaseGuild> set)
{
Write(set, false);
}
public void Write(HashSet<BaseGuild> set, bool tidy)
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (BaseGuild guild in set) Write(guild);
}
public void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild
{
WriteGuildSet(set, false);
}
public void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (T guild in set) Write(guild);
}
private class WorkerThread
{
private AsyncWriter m_Owner;
public WorkerThread(AsyncWriter owner) => m_Owner = owner;
public void Worker()
{
ThreadCount++;
int lastCount;
do
{
MemoryStream mem = null;
lock (m_Owner.m_WriteQueue)
{
if ((lastCount = m_Owner.m_WriteQueue.Count) > 0)
mem = m_Owner.m_WriteQueue.Dequeue();
}
if (mem?.Length > 0)
mem.WriteTo(m_Owner.m_File);
} while (lastCount > 1);
if (m_Owner.m_Closed)
m_Owner.m_File.Close();
ThreadCount--;
if (ThreadCount <= 0)
World.NotifyDiskWriteComplete();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using Server.Guilds;
namespace Server
{
public sealed class BinaryFileReader : IGenericReader
{
private BinaryReader m_File;
public BinaryFileReader(BinaryReader br) => m_File = br;
public long Position => m_File.BaseStream.Position;
public void Close()
{
m_File.Close();
}
public long Seek(long offset, SeekOrigin origin) => m_File.BaseStream.Seek(offset, origin);
public string ReadString() => ReadByte() != 0 ? m_File.ReadString() : null;
public DateTime ReadDeltaTime()
{
long ticks = m_File.ReadInt64();
long now = DateTime.UtcNow.Ticks;
if (ticks > 0 && ticks + now < 0)
return DateTime.MaxValue;
if (ticks < 0 && ticks + now < 0)
return DateTime.MinValue;
try
{
return new DateTime(now + ticks);
}
catch
{
if (ticks > 0) return DateTime.MaxValue;
return DateTime.MinValue;
}
}
public IPAddress ReadIPAddress() => new IPAddress(m_File.ReadInt64());
public int ReadEncodedInt()
{
int v = 0, shift = 0;
byte b;
do
{
b = m_File.ReadByte();
v |= (b & 0x7F) << shift;
shift += 7;
} while (b >= 0x80);
return v;
}
public DateTime ReadDateTime() => new DateTime(m_File.ReadInt64());
public DateTimeOffset ReadDateTimeOffset()
{
long ticks = m_File.ReadInt64();
TimeSpan offset = new TimeSpan(m_File.ReadInt64());
return new DateTimeOffset(ticks, offset);
}
public TimeSpan ReadTimeSpan() => new TimeSpan(m_File.ReadInt64());
public decimal ReadDecimal() => m_File.ReadDecimal();
public long ReadLong() => m_File.ReadInt64();
public ulong ReadULong() => m_File.ReadUInt64();
public int ReadInt() => m_File.ReadInt32();
public uint ReadUInt() => m_File.ReadUInt32();
public short ReadShort() => m_File.ReadInt16();
public ushort ReadUShort() => m_File.ReadUInt16();
public double ReadDouble() => m_File.ReadDouble();
public float ReadFloat() => m_File.ReadSingle();
public char ReadChar() => m_File.ReadChar();
public byte ReadByte() => m_File.ReadByte();
public sbyte ReadSByte() => m_File.ReadSByte();
public bool ReadBool() => m_File.ReadBoolean();
public Point3D ReadPoint3D() => new Point3D(ReadInt(), ReadInt(), ReadInt());
public Point2D ReadPoint2D() => new Point2D(ReadInt(), ReadInt());
public Rectangle2D ReadRect2D() => new Rectangle2D(ReadPoint2D(), ReadPoint2D());
public Rectangle3D ReadRect3D() => new Rectangle3D(ReadPoint3D(), ReadPoint3D());
public Map ReadMap() => Map.Maps[ReadByte()];
public IEntity ReadEntity()
{
Serial serial = ReadUInt();
IEntity entity = World.FindEntity(serial);
if (entity == null)
return new Entity(serial, new Point3D(0, 0, 0), Map.Internal);
return entity;
}
public Item ReadItem() => World.FindItem(ReadUInt());
public Mobile ReadMobile() => World.FindMobile(ReadUInt());
public BaseGuild ReadGuild() => BaseGuild.Find(ReadUInt());
public T ReadItem<T>() where T : Item => ReadItem() as T;
public T ReadMobile<T>() where T : Mobile => ReadMobile() as T;
public T ReadGuild<T>() where T : BaseGuild => ReadGuild() as T;
public List<Item> ReadStrongItemList() => ReadStrongItemList<Item>();
public List<T> ReadStrongItemList<T>() where T : Item
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadItem() is T item)
list.Add(item);
return list;
}
return new List<T>();
}
public HashSet<Item> ReadItemSet() => ReadItemSet<Item>();
public HashSet<T> ReadItemSet<T>() where T : Item
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadItem() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public List<Mobile> ReadStrongMobileList() => ReadStrongMobileList<Mobile>();
public List<T> ReadStrongMobileList<T>() where T : Mobile
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadMobile() is T m)
list.Add(m);
return list;
}
return new List<T>();
}
public HashSet<Mobile> ReadMobileSet() => ReadMobileSet<Mobile>();
public HashSet<T> ReadMobileSet<T>() where T : Mobile
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadMobile() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public List<BaseGuild> ReadStrongGuildList() => ReadStrongGuildList<BaseGuild>();
public List<T> ReadStrongGuildList<T>() where T : BaseGuild
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadGuild() is T g)
list.Add(g);
return list;
}
return new List<T>();
}
public HashSet<BaseGuild> ReadGuildSet() => ReadGuildSet<BaseGuild>();
public HashSet<T> ReadGuildSet<T>() where T : BaseGuild
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadGuild() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public Race ReadRace() => Race.Races[ReadByte()];
public bool End() => m_File.PeekChar() == -1;
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Net;
using Server.Guilds;
namespace Server
{
public class BinaryFileWriter : IGenericWriter
{
private const int LargeByteBufferSize = 256;
private byte[] m_Buffer;
private byte[] m_CharacterBuffer;
private Encoding m_Encoding;
private Stream m_File;
private int m_Index;
private int m_MaxBufferChars;
private long m_Position;
private char[] m_SingleCharBuffer = new char[1];
private bool PrefixStrings;
public BinaryFileWriter(Stream strm, bool prefixStr)
{
PrefixStrings = prefixStr;
m_Encoding = Utility.UTF8;
m_Buffer = new byte[BufferSize];
m_File = strm;
}
public BinaryFileWriter(string filename, bool prefixStr)
{
PrefixStrings = prefixStr;
m_Buffer = new byte[BufferSize];
m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
m_Encoding = Utility.UTF8WithEncoding;
}
protected virtual int BufferSize => 64 * 1024;
public long Position => m_Position + m_Index;
public Stream UnderlyingStream
{
get
{
if (m_Index > 0)
Flush();
return m_File;
}
}
public void Flush()
{
if (m_Index > 0)
{
m_Position += m_Index;
m_File.Write(m_Buffer, 0, m_Index);
m_Index = 0;
}
}
public void Close()
{
if (m_Index > 0)
Flush();
m_File.Close();
}
public void WriteEncodedInt(int value)
{
uint v = (uint)value;
while (v >= 0x80)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)(v | 0x80);
v >>= 7;
}
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)v;
}
internal void InternalWriteString(string value)
{
int length = m_Encoding.GetByteCount(value);
WriteEncodedInt(length);
if (m_CharacterBuffer == null)
{
m_CharacterBuffer = new byte[LargeByteBufferSize];
m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount(1);
}
if (length > LargeByteBufferSize)
{
int current = 0;
int charsLeft = value.Length;
while (charsLeft > 0)
{
int charCount = charsLeft > m_MaxBufferChars ? m_MaxBufferChars : charsLeft;
int byteLength = m_Encoding.GetBytes(value, current, charCount, m_CharacterBuffer, 0);
if (m_Index + byteLength > m_Buffer.Length)
Flush();
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
current += charCount;
charsLeft -= charCount;
}
}
else
{
int byteLength = m_Encoding.GetBytes(value, 0, value.Length, m_CharacterBuffer, 0);
if (m_Index + byteLength > m_Buffer.Length)
Flush();
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
}
}
public void Write(string value)
{
if (PrefixStrings)
{
if (value == null)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = 0;
}
else
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = 1;
InternalWriteString(value);
}
}
else
{
InternalWriteString(value);
}
}
public void Write(DateTime value)
{
Write(value.Ticks);
}
public void Write(DateTimeOffset value)
{
Write(value.Ticks);
Write(value.Offset.Ticks);
}
public void WriteDeltaTime(DateTime value)
{
long ticks = value.Ticks;
long now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
d = TimeSpan.MaxValue;
}
Write(d);
}
public void Write(IPAddress value)
{
Write(Utility.GetLongAddressValue(value));
}
public void Write(TimeSpan value)
{
Write(value.Ticks);
}
public void Write(decimal value)
{
int[] bits = decimal.GetBits(value);
for (int i = 0; i < bits.Length; ++i)
Write(bits[i]);
}
public void Write(long value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public void Write(ulong value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public void Write(int value)
{
if (m_Index + 4 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public void Write(uint value)
{
if (m_Index + 4 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public void Write(short value)
{
if (m_Index + 2 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public void Write(ushort value)
{
if (m_Index + 2 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public unsafe void Write(double value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
fixed (byte* pBuffer = m_Buffer)
{
*(double*)(pBuffer + m_Index) = value;
}
m_Index += 8;
}
public unsafe void Write(float value)
{
if (m_Index + 4 > m_Buffer.Length)
Flush();
fixed (byte* pBuffer = m_Buffer)
{
*(float*)(pBuffer + m_Index) = value;
}
m_Index += 4;
}
public void Write(char value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
m_SingleCharBuffer[0] = value;
int byteCount = m_Encoding.GetBytes(m_SingleCharBuffer, 0, 1, m_Buffer, m_Index);
m_Index += byteCount;
}
public void Write(byte value)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = value;
}
public void Write(byte[] value)
{
Write(value, value.Length);
}
public void Write(byte[] value, int length)
{
if ((m_Index + length) > m_Buffer.Length)
Flush();
Buffer.BlockCopy(value, 0, m_Buffer, m_Index, length);
m_Index += length;
}
public void Write(sbyte value)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)value;
}
public void Write(bool value)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)(value ? 1 : 0);
}
public void Write(Point3D value)
{
Write(value.m_X);
Write(value.m_Y);
Write(value.m_Z);
}
public void Write(Point2D value)
{
Write(value.m_X);
Write(value.m_Y);
}
public void Write(Rectangle2D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Rectangle3D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Map value)
{
if (value != null)
Write((byte)value.MapIndex);
else
Write((byte)0xFF);
}
public void Write(Race value)
{
if (value != null)
Write((byte)value.RaceIndex);
else
Write((byte)0xFF);
}
public void WriteEntity(IEntity value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Item value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Mobile value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(BaseGuild value)
{
if (value == null)
Write(0);
else
Write(value.Id);
}
public void WriteItem<T>(T value) where T : Item
{
Write(value);
}
public void WriteMobile<T>(T value) where T : Mobile
{
Write(value);
}
public void WriteGuild<T>(T value) where T : BaseGuild
{
Write(value);
}
public void Write(List<Item> list)
{
Write(list, false);
}
public void Write(List<Item> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteItemList<T>(List<T> list) where T : Item
{
WriteItemList(list, false);
}
public void WriteItemList<T>(List<T> list, bool tidy) where T : Item
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Item> set)
{
Write(set, false);
}
public void Write(HashSet<Item> set, bool tidy)
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (Item item in set) Write(item);
}
public void WriteItemSet<T>(HashSet<T> set) where T : Item
{
WriteItemSet(set, false);
}
public void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (T item in set) Write(item);
}
public void Write(List<Mobile> list)
{
Write(list, false);
}
public void Write(List<Mobile> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteMobileList<T>(List<T> list) where T : Mobile
{
WriteMobileList(list, false);
}
public void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Mobile> set)
{
Write(set, false);
}
public void Write(HashSet<Mobile> set, bool tidy)
{
if (tidy) set.RemoveWhere(mobile => mobile.Deleted);
Write(set.Count);
foreach (Mobile mob in set) Write(mob);
}
public void WriteMobileSet<T>(HashSet<T> set) where T : Mobile
{
WriteMobileSet(set, false);
}
public void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile
{
if (tidy) set.RemoveWhere(mob => mob.Deleted);
Write(set.Count);
foreach (T mob in set) Write(mob);
}
public void Write(List<BaseGuild> list)
{
Write(list, false);
}
public void Write(List<BaseGuild> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteGuildList<T>(List<T> list) where T : BaseGuild
{
WriteGuildList(list, false);
}
public void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<BaseGuild> set)
{
Write(set, false);
}
public void Write(HashSet<BaseGuild> set, bool tidy)
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (BaseGuild guild in set) Write(guild);
}
public void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild
{
WriteGuildSet(set, false);
}
public void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (T guild in set) Write(guild);
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using Server.Guilds;
namespace Server
{
public class BufferWriter : IGenericWriter
{
private const int LargeByteBufferSize = 256;
private byte[] m_Buffer;
private byte[] m_CharacterBuffer;
private Encoding m_Encoding;
private int m_Index;
private int m_MaxBufferChars;
private char[] m_SingleCharBuffer = new char[1];
private bool PrefixStrings;
public BufferWriter(bool prefixStr)
{
PrefixStrings = prefixStr;
m_Encoding = Utility.UTF8;
m_Buffer = new byte[BufferSize];
}
protected virtual int BufferSize {
get {
if (m_Buffer != null)
{
return m_Buffer.Length;
}
return 64;
} }
public long Position => m_Index;
public byte[] Data { get { return m_Buffer; } }
public void Close()
{
}
public void Flush()
{
m_Index = 0;
}
private void Expand()
{
byte[] newBuffer = new byte[BufferSize * 2];
Buffer.BlockCopy(m_Buffer, 0, newBuffer, 0, m_Buffer.Length);
m_Buffer = newBuffer;
}
public void WriteEncodedInt(int value)
{
uint v = (uint)value;
while (v >= 0x80)
{
if (m_Index + 1 > m_Buffer.Length)
Expand();
m_Buffer[m_Index++] = (byte)(v | 0x80);
v >>= 7;
}
if (m_Index + 1 > m_Buffer.Length)
Expand();
m_Buffer[m_Index++] = (byte)v;
}
internal void InternalWriteString(string value)
{
int length = m_Encoding.GetByteCount(value);
WriteEncodedInt(length);
if (m_CharacterBuffer == null)
{
m_CharacterBuffer = new byte[LargeByteBufferSize];
m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount(1);
}
if (length > LargeByteBufferSize)
{
int current = 0;
int charsLeft = value.Length;
while (charsLeft > 0)
{
int charCount = charsLeft > m_MaxBufferChars ? m_MaxBufferChars : charsLeft;
int byteLength = m_Encoding.GetBytes(value, current, charCount, m_CharacterBuffer, 0);
if (m_Index + byteLength > m_Buffer.Length)
Expand();
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
current += charCount;
charsLeft -= charCount;
}
}
else
{
int byteLength = m_Encoding.GetBytes(value, 0, value.Length, m_CharacterBuffer, 0);
if (m_Index + byteLength > m_Buffer.Length)
Expand();
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
}
}
public void Write(string value)
{
if (PrefixStrings)
{
if (value == null)
{
if (m_Index + 1 > m_Buffer.Length)
Expand();
m_Buffer[m_Index++] = 0;
}
else
{
if (m_Index + 1 > m_Buffer.Length)
Expand();
m_Buffer[m_Index++] = 1;
InternalWriteString(value);
}
}
else
{
InternalWriteString(value);
}
}
public void Write(DateTime value)
{
Write(value.Ticks);
}
public void Write(DateTimeOffset value)
{
Write(value.Ticks);
Write(value.Offset.Ticks);
}
public void WriteDeltaTime(DateTime value)
{
long ticks = value.Ticks;
long now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
d = TimeSpan.MaxValue;
}
Write(d);
}
public void Write(IPAddress value)
{
Write(Utility.GetLongAddressValue(value));
}
public void Write(TimeSpan value)
{
Write(value.Ticks);
}
public void Write(decimal value)
{
int[] bits = decimal.GetBits(value);
for (int i = 0; i < bits.Length; ++i)
Write(bits[i]);
}
public void Write(long value)
{
if (m_Index + 8 > m_Buffer.Length)
Expand();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public void Write(ulong value)
{
if (m_Index + 8 > m_Buffer.Length)
Expand();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public void Write(int value)
{
if (m_Index + 4 > m_Buffer.Length)
Expand();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public void Write(uint value)
{
if (m_Index + 4 > m_Buffer.Length)
Expand();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public void Write(short value)
{
if (m_Index + 2 > m_Buffer.Length)
Expand();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public void Write(ushort value)
{
if (m_Index + 2 > m_Buffer.Length)
Expand();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public unsafe void Write(double value)
{
if (m_Index + 8 > m_Buffer.Length)
Expand();
fixed (byte* pBuffer = m_Buffer)
{
*(double*)(pBuffer + m_Index) = value;
}
m_Index += 8;
}
public unsafe void Write(float value)
{
if (m_Index + 4 > m_Buffer.Length)
Expand();
fixed (byte* pBuffer = m_Buffer)
{
*(float*)(pBuffer + m_Index) = value;
}
m_Index += 4;
}
public void Write(char value)
{
if (m_Index + 8 > m_Buffer.Length)
Expand();
m_SingleCharBuffer[0] = value;
int byteCount = m_Encoding.GetBytes(m_SingleCharBuffer, 0, 1, m_Buffer, m_Index);
m_Index += byteCount;
}
public void Write(byte value)
{
if (m_Index + 1 > m_Buffer.Length)
Expand();
m_Buffer[m_Index++] = value;
}
public void Write(byte[] value)
{
Write(value, value.Length);
}
public void Write(byte[] value, int length)
{
if ((m_Index + length) > m_Buffer.Length)
Expand();
Buffer.BlockCopy(value, 0, m_Buffer, m_Index, length);
m_Index += length;
}
public void Write(sbyte value)
{
if (m_Index + 1 > m_Buffer.Length)
Expand();
m_Buffer[m_Index++] = (byte)value;
}
public void Write(bool value)
{
if (m_Index + 1 > m_Buffer.Length)
Expand();
m_Buffer[m_Index++] = (byte)(value ? 1 : 0);
}
public void Write(Point3D value)
{
Write(value.m_X);
Write(value.m_Y);
Write(value.m_Z);
}
public void Write(Point2D value)
{
Write(value.m_X);
Write(value.m_Y);
}
public void Write(Rectangle2D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Rectangle3D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Map value)
{
if (value != null)
Write((byte)value.MapIndex);
else
Write((byte)0xFF);
}
public void Write(Race value)
{
if (value != null)
Write((byte)value.RaceIndex);
else
Write((byte)0xFF);
}
public void WriteEntity(IEntity value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Item value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Mobile value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(BaseGuild value)
{
if (value == null)
Write(0);
else
Write(value.Id);
}
public void WriteItem<T>(T value) where T : Item
{
Write(value);
}
public void WriteMobile<T>(T value) where T : Mobile
{
Write(value);
}
public void WriteGuild<T>(T value) where T : BaseGuild
{
Write(value);
}
public void Write(List<Item> list)
{
Write(list, false);
}
public void Write(List<Item> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteItemList<T>(List<T> list) where T : Item
{
WriteItemList(list, false);
}
public void WriteItemList<T>(List<T> list, bool tidy) where T : Item
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Item> set)
{
Write(set, false);
}
public void Write(HashSet<Item> set, bool tidy)
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (Item item in set) Write(item);
}
public void WriteItemSet<T>(HashSet<T> set) where T : Item
{
WriteItemSet(set, false);
}
public void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (T item in set) Write(item);
}
public void Write(List<Mobile> list)
{
Write(list, false);
}
public void Write(List<Mobile> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteMobileList<T>(List<T> list) where T : Mobile
{
WriteMobileList(list, false);
}
public void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Mobile> set)
{
Write(set, false);
}
public void Write(HashSet<Mobile> set, bool tidy)
{
if (tidy) set.RemoveWhere(mobile => mobile.Deleted);
Write(set.Count);
foreach (Mobile mob in set) Write(mob);
}
public void WriteMobileSet<T>(HashSet<T> set) where T : Mobile
{
WriteMobileSet(set, false);
}
public void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile
{
if (tidy) set.RemoveWhere(mob => mob.Deleted);
Write(set.Count);
foreach (T mob in set) Write(mob);
}
public void Write(List<BaseGuild> list)
{
Write(list, false);
}
public void Write(List<BaseGuild> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteGuildList<T>(List<T> list) where T : BaseGuild
{
WriteGuildList(list, false);
}
public void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<BaseGuild> set)
{
Write(set, false);
}
public void Write(HashSet<BaseGuild> set, bool tidy)
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (BaseGuild guild in set) Write(guild);
}
public void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild
{
WriteGuildSet(set, false);
}
public void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (T guild in set) Write(guild);
}
public void WriteTo(IGenericWriter writer)
{
writer.Write(Data, (int)Position);
}
}
}

View file

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Net;
using Server.Guilds;
namespace Server
{
public interface IGenericReader
{
string ReadString();
DateTime ReadDateTime();
DateTimeOffset ReadDateTimeOffset();
TimeSpan ReadTimeSpan();
DateTime ReadDeltaTime();
decimal ReadDecimal();
long ReadLong();
ulong ReadULong();
int ReadInt();
uint ReadUInt();
short ReadShort();
ushort ReadUShort();
double ReadDouble();
float ReadFloat();
char ReadChar();
byte ReadByte();
sbyte ReadSByte();
bool ReadBool();
int ReadEncodedInt();
IPAddress ReadIPAddress();
Point3D ReadPoint3D();
Point2D ReadPoint2D();
Rectangle2D ReadRect2D();
Rectangle3D ReadRect3D();
Map ReadMap();
IEntity ReadEntity();
Item ReadItem();
Mobile ReadMobile();
BaseGuild ReadGuild();
T ReadItem<T>() where T : Item;
T ReadMobile<T>() where T : Mobile;
T ReadGuild<T>() where T : BaseGuild;
List<Item> ReadStrongItemList();
List<T> ReadStrongItemList<T>() where T : Item;
List<Mobile> ReadStrongMobileList();
List<T> ReadStrongMobileList<T>() where T : Mobile;
List<BaseGuild> ReadStrongGuildList();
List<T> ReadStrongGuildList<T>() where T : BaseGuild;
HashSet<Item> ReadItemSet();
HashSet<T> ReadItemSet<T>() where T : Item;
HashSet<Mobile> ReadMobileSet();
HashSet<T> ReadMobileSet<T>() where T : Mobile;
HashSet<BaseGuild> ReadGuildSet();
HashSet<T> ReadGuildSet<T>() where T : BaseGuild;
Race ReadRace();
bool End();
}
}

View file

@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.Net;
using Server.Guilds;
namespace Server
{
public interface IGenericWriter
{
long Position { get; }
void Close();
void Write(string value);
void Write(DateTime value);
void Write(DateTimeOffset value);
void Write(TimeSpan value);
void Write(decimal value);
void Write(long value);
void Write(ulong value);
void Write(int value);
void Write(uint value);
void Write(short value);
void Write(ushort value);
void Write(double value);
void Write(float value);
void Write(char value);
void Write(byte value);
void Write(byte[] value);
void Write(byte[] value, int length);
void Write(sbyte value);
void Write(bool value);
void WriteEncodedInt(int value);
void Write(IPAddress value);
void WriteDeltaTime(DateTime value);
void Write(Point3D value);
void Write(Point2D value);
void Write(Rectangle2D value);
void Write(Rectangle3D value);
void Write(Map value);
void WriteEntity(IEntity value);
void Write(Item value);
void Write(Mobile value);
void Write(BaseGuild value);
void WriteItem<T>(T value) where T : Item;
void WriteMobile<T>(T value) where T : Mobile;
void WriteGuild<T>(T value) where T : BaseGuild;
void Write(Race value);
void Write(List<Item> list);
void Write(List<Item> list, bool tidy);
void WriteItemList<T>(List<T> list) where T : Item;
void WriteItemList<T>(List<T> list, bool tidy) where T : Item;
void Write(HashSet<Item> list);
void Write(HashSet<Item> list, bool tidy);
void WriteItemSet<T>(HashSet<T> set) where T : Item;
void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item;
void Write(List<Mobile> list);
void Write(List<Mobile> list, bool tidy);
void WriteMobileList<T>(List<T> list) where T : Mobile;
void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile;
void Write(HashSet<Mobile> list);
void Write(HashSet<Mobile> list, bool tidy);
void WriteMobileSet<T>(HashSet<T> set) where T : Mobile;
void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile;
void Write(List<BaseGuild> list);
void Write(List<BaseGuild> list, bool tidy);
void WriteGuildList<T>(List<T> list) where T : BaseGuild;
void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild;
void Write(HashSet<BaseGuild> list);
void Write(HashSet<BaseGuild> list, bool tidy);
void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild;
void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild;
}
}

View file

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Server
{
public interface ISerializable
{
BufferWriter SaveBuffer { get; }
int TypeReference { get; }
uint SerialIdentity { get; }
void Serialize();
void Serialize(IGenericWriter writer);
}
}

View file

@ -103,7 +103,7 @@ namespace Server
private ushort m_Base;
private ushort m_Cap;
public Skill(Skills owner, SkillInfo info, GenericReader reader)
public Skill(Skills owner, SkillInfo info, IGenericReader reader)
{
Owner = owner;
Info = info;
@ -339,7 +339,7 @@ namespace Server
Lock = skillLock;
}
public void Serialize(GenericWriter writer)
public void Serialize(IGenericWriter writer)
{
if (m_Base == 0 && m_Cap == 1000 && Lock == SkillLock.Up)
{
@ -502,7 +502,7 @@ namespace Server
// m_Skills[i] = new Skill( this, info[i], 0, 1000, SkillLock.Up );
}
public Skills(Mobile owner, GenericReader reader)
public Skills(Mobile owner, IGenericReader reader)
{
Owner = owner;
@ -668,7 +668,7 @@ namespace Server
return false;
}
public void Serialize(GenericWriter writer)
public void Serialize(IGenericWriter writer)
{
Total = 0;

View file

@ -27,7 +27,7 @@ namespace Server
{
}
public VirtueInfo(GenericReader reader)
public VirtueInfo(IGenericReader reader)
{
int version = reader.ReadByte();
@ -138,7 +138,7 @@ namespace Server
public override string ToString() => "...";
public static void Serialize(GenericWriter writer, VirtueInfo info)
public static void Serialize(IGenericWriter writer, VirtueInfo info)
{
writer.Write((byte)1); // version
@ -162,4 +162,4 @@ namespace Server
}
}
}
}
}