perf: Zero-alloc interpolation for SendMessage/Overhead APIs (#2434)

## Summary

Phase 1 of a multi-phase optimization to eliminate intermediate string allocations between `$"..."` interpolation and the packet text region for ModernUO's player-facing message APIs.

- Adds `[InterpolatedStringHandler]` overloads to every `Send*`/`Public/Local/Private/NonlocalOverheadMessage`/`Say`/`Emote`/`Whisper`/`Yell`/`SendLocalizedMessageTo` API in `OutgoingMessagePackets`, `Mobile`, and `Item`. Each overload is a 3-line shim that forwards `handler.Text` to the existing span-based path then calls `handler.Clear()` to return the rented `STArrayPool<char>` buffer (matches the established `SpanWriter.WriteAscii(ref RawInterpolatedStringHandler)` precedent).
- Converts `string text/args/affix/name` parameters to `ReadOnlySpan<char>` for consistency with the handler path. `lang` intentionally stays `string` (it's never interpolated and the `??= "ENU"` fallback stays cleaner).
- Adds `int charCount` overloads of the three `GetMaxMessage*Length` helpers so stackalloc sizing can avoid the redundant `ROS<char>` round-trip.
- Moves `Mobile` (17 methods) and `Item` (4 methods) message methods into new partial-class files (`Mobile.Messages.cs`, `Item.Messages.cs`) for organization.

No UOContent call sites change in this PR — existing `string`/`ROS<char>` calls compile unchanged via implicit conversion. Phase 2 (intermediate-string audit) and Phase 3 (cleanup PRs) follow.

## Files

- `Projects/Server/Network/Packets/OutgoingMessagePackets.cs` — `string` → `ROS<char>` for text params, `int charCount` length helpers added, class made `partial`
- `Projects/Server/Network/Packets/OutgoingMessagePackets.Interpolated.cs` (new) — 3 `ref RawInterpolatedStringHandler` extension overloads
- `Projects/Server/Mobiles/Mobile.cs` — message methods extracted (-262 lines)
- `Projects/Server/Mobiles/Mobile.Messages.cs` (new, 463 lines) — moved + ROS-converted methods + 25 handler overloads
- `Projects/Server/Items/Item.cs` — message methods extracted (-93 lines)
- `Projects/Server/Items/Item.Messages.cs` (new, 142 lines) — moved + ROS-converted methods + 4 handler overloads
- `Projects/Server.Tests/Tests/Network/Packets/Outgoing/MessagePacketTests.cs` — 3 new regression tests verifying byte-equivalence for the handler overloads
This commit is contained in:
Kamron Batman 2026-05-03 18:04:02 -07:00 committed by GitHub
parent b150c48328
commit 5f9fa88220
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13 changed files with 904 additions and 409 deletions

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@ -46,6 +46,29 @@ public class MessageTests
AssertThat.Equal(result, expected);
}
[Fact]
public void TestMessageLocalizedInterpolated()
{
var serial = (Serial)0x1024;
var graphic = 0x100;
var messageType = MessageType.Label;
var hue = 1024;
var font = 3;
var number = 150000;
var name = "Stuff";
var argValue = 42;
var expected = new MessageLocalized(
serial, graphic, messageType, hue, font, number, name, $"value: {argValue}"
).Compile();
using var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMessageLocalized(serial, graphic, messageType, hue, font, number, name, $"value: {argValue}");
var result = ns.SendBuffer.GetReadSpan();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestMessageLocalizedAffix()
{
@ -91,6 +114,59 @@ public class MessageTests
AssertThat.Equal(result, expected);
}
[Fact]
public void TestMessageLocalizedAffixInterpolated()
{
var serial = (Serial)0x1024;
var graphic = 0x100;
var messageType = MessageType.Label;
var hue = 1024;
var font = 3;
var number = 150000;
var name = "Stuff";
var affixType = AffixType.System;
var affix = "Affix";
var argValue = 42;
var expected = new MessageLocalizedAffix(
serial, graphic, messageType, hue, font, number, name, affixType, affix, $"value: {argValue}"
).Compile();
using var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMessageLocalizedAffix(
serial, graphic, messageType, hue, font, number, name, affixType, affix,
$"value: {argValue}"
);
var result = ns.SendBuffer.GetReadSpan();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestUnicodeMessageInterpolated()
{
var serial = (Serial)0x1024;
var graphic = 0x100;
var messageType = MessageType.Label;
var hue = 1024;
var font = 3;
var lang = "ENU";
var name = "Stuff";
var who = "Alice";
var expected = new UnicodeMessage(
serial, graphic, messageType, hue, font, lang, name, $"hello, {who}"
).Compile();
using var ns = PacketTestUtilities.CreateTestNetState();
ns.SendMessage(
serial, graphic, messageType, hue, font, false, lang, name, $"hello, {who}"
);
var result = ns.SendBuffer.GetReadSpan();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestAsciiMessage()
{