perf: Zero-alloc interpolation for SendMessage/Overhead APIs (#2434)
## Summary Phase 1 of a multi-phase optimization to eliminate intermediate string allocations between `$"..."` interpolation and the packet text region for ModernUO's player-facing message APIs. - Adds `[InterpolatedStringHandler]` overloads to every `Send*`/`Public/Local/Private/NonlocalOverheadMessage`/`Say`/`Emote`/`Whisper`/`Yell`/`SendLocalizedMessageTo` API in `OutgoingMessagePackets`, `Mobile`, and `Item`. Each overload is a 3-line shim that forwards `handler.Text` to the existing span-based path then calls `handler.Clear()` to return the rented `STArrayPool<char>` buffer (matches the established `SpanWriter.WriteAscii(ref RawInterpolatedStringHandler)` precedent). - Converts `string text/args/affix/name` parameters to `ReadOnlySpan<char>` for consistency with the handler path. `lang` intentionally stays `string` (it's never interpolated and the `??= "ENU"` fallback stays cleaner). - Adds `int charCount` overloads of the three `GetMaxMessage*Length` helpers so stackalloc sizing can avoid the redundant `ROS<char>` round-trip. - Moves `Mobile` (17 methods) and `Item` (4 methods) message methods into new partial-class files (`Mobile.Messages.cs`, `Item.Messages.cs`) for organization. No UOContent call sites change in this PR — existing `string`/`ROS<char>` calls compile unchanged via implicit conversion. Phase 2 (intermediate-string audit) and Phase 3 (cleanup PRs) follow. ## Files - `Projects/Server/Network/Packets/OutgoingMessagePackets.cs` — `string` → `ROS<char>` for text params, `int charCount` length helpers added, class made `partial` - `Projects/Server/Network/Packets/OutgoingMessagePackets.Interpolated.cs` (new) — 3 `ref RawInterpolatedStringHandler` extension overloads - `Projects/Server/Mobiles/Mobile.cs` — message methods extracted (-262 lines) - `Projects/Server/Mobiles/Mobile.Messages.cs` (new, 463 lines) — moved + ROS-converted methods + 25 handler overloads - `Projects/Server/Items/Item.cs` — message methods extracted (-93 lines) - `Projects/Server/Items/Item.Messages.cs` (new, 142 lines) — moved + ROS-converted methods + 4 handler overloads - `Projects/Server.Tests/Tests/Network/Packets/Outgoing/MessagePacketTests.cs` — 3 new regression tests verifying byte-equivalence for the handler overloads
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13 changed files with 904 additions and 409 deletions
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@ -730,7 +730,7 @@ namespace Server.Engines.MLQuests
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}
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else if (quester is Item item)
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{
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item.SendLocalizedMessageTo(pm, cliloc, args, SpeechColor);
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item.SendLocalizedMessageTo(pm, cliloc, SpeechColor, args);
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}
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else
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{
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@ -88,11 +88,11 @@ public partial class PowderOfTranslocation : Item
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// The ~1_translocationItem~ glows with green energy and absorbs magical power from the powder.
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if (_transItemName.Number > 0)
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{
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item.SendLocalizedMessageTo(from, 1054139, $"#{_transItemName.Number}", 0x43);
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item.SendLocalizedMessageTo(from, 1054139, 0x43, $"#{_transItemName.Number}");
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}
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else if (_transItemName.String != null)
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{
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item.SendLocalizedMessageTo(from, 1054139, _transItemName.String, 0x43);
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item.SendLocalizedMessageTo(from, 1054139, 0x43, _transItemName.String);
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}
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}
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}
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@ -1,21 +0,0 @@
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using Server.Network;
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namespace Server;
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public static class MessageHelper
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{
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public static void SendLocalizedMessageTo(this Item from, Mobile to, int number, int hue)
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{
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SendLocalizedMessageTo(from, to, number, "", hue);
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}
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public static void SendLocalizedMessageTo(this Item from, Mobile to, int number, string args, int hue)
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{
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to?.NetState.SendMessageLocalized(from.Serial, from.ItemID, MessageType.Regular, hue, 3, number, "", args);
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}
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public static void SendMessageTo(this Item from, Mobile to, string text, int hue)
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{
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to?.NetState.SendMessage(from.Serial, from.ItemID, MessageType.Regular, hue, 3, false, "ENU", "", text);
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}
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}
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