feat: Splits Server in Core and Application (#1806)
> [!Note] > **Developer Note** > Now developers will only need to build/run the Application project instead of everything. > When adding new projects, make sure to: > 1. Add a reference to that project in the Application project. > 2. Add the dll file to the Distribution/Data/assemblies.json file ### Summary - Adds an application project - Consolidates process restarts to use `Core.Kill(true)` - Removes some old messaging, for example processor optimization - Fixes missing build cleanup
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e85c56ec2d
commit
60a3a6f501
43 changed files with 572 additions and 585 deletions
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@ -4,14 +4,14 @@ using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests
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namespace UOContent.Tests;
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[Collection("Sequential Tests")]
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public class MahjongPacketTests : IClassFixture<ServerFixture>
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{
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[Collection("Sequential Tests")]
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public class MahjongPacketTests : IClassFixture<ServerFixture>
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[Fact]
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public void TestMahjongJoinGame()
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{
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[Fact]
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public void TestMahjongJoinGame()
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{
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Serial game = (Serial)0x1024u;
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var expected = new MahjongJoinGame(game).Compile();
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@ -23,11 +23,11 @@ namespace UOContent.Tests
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongPlayersInfo(bool showScores)
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{
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongPlayersInfo(bool showScores)
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{
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var m = new Mobile((Serial)0x1);
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m.DefaultMobileInit();
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@ -43,13 +43,13 @@ namespace UOContent.Tests
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true, true)]
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[InlineData(true, false)]
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[InlineData(false, true)]
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[InlineData(false, false)]
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public void TestMahjongGeneralInfo(bool showScores, bool spectatorVision)
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{
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[Theory]
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[InlineData(true, true)]
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[InlineData(true, false)]
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[InlineData(false, true)]
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[InlineData(false, false)]
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public void TestMahjongGeneralInfo(bool showScores, bool spectatorVision)
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{
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var game = new MahjongGame { ShowScores = showScores, SpectatorVision = spectatorVision};
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var expected = new MahjongGeneralInfo(game).Compile();
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@ -61,11 +61,11 @@ namespace UOContent.Tests
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongTilesInfo(bool spectatorVision)
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{
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongTilesInfo(bool spectatorVision)
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{
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var m = new Mobile((Serial)0x1);
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m.DefaultMobileInit();
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@ -81,11 +81,11 @@ namespace UOContent.Tests
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AssertThat.Equal(result, expected);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongTileInfo(bool spectatorVision)
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{
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void TestMahjongTileInfo(bool spectatorVision)
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{
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var m = new Mobile((Serial)0x1);
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m.DefaultMobileInit();
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@ -101,9 +101,9 @@ namespace UOContent.Tests
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AssertThat.Equal(result, expected);
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}
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[Fact]
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public void TestMahjongRelieve()
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{
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[Fact]
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public void TestMahjongRelieve()
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{
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Serial game = (Serial)0x1024u;
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var expected = new MahjongRelieve(game).Compile();
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@ -114,5 +114,4 @@ namespace UOContent.Tests
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var result = ns.SendPipe.Reader.AvailableToRead();
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AssertThat.Equal(result, expected);
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}
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}
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}
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}
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@ -1,24 +1,24 @@
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using System.IO;
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using Server.Network;
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namespace Server.Engines.Mahjong
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namespace Server.Engines.Mahjong;
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public sealed class MahjongJoinGame : Packet
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{
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public sealed class MahjongJoinGame : Packet
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public MahjongJoinGame(Serial game) : base(0xDA)
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{
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public MahjongJoinGame(Serial game) : base(0xDA)
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{
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EnsureCapacity(9);
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Stream.Write(game);
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Stream.Write((byte)0);
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Stream.Write((byte)0x19);
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}
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}
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}
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public sealed class MahjongPlayersInfo : Packet
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public sealed class MahjongPlayersInfo : Packet
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{
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public MahjongPlayersInfo(MahjongGame game, Mobile to) : base(0xDA)
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{
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public MahjongPlayersInfo(MahjongGame game, Mobile to) : base(0xDA)
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{
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var players = game.Players;
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EnsureCapacity(11 + 45 * players.Seats);
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@ -86,12 +86,12 @@ namespace Server.Engines.Mahjong
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Stream.Write((byte)n);
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}
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}
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}
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}
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public sealed class MahjongGeneralInfo : Packet
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public sealed class MahjongGeneralInfo : Packet
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{
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public MahjongGeneralInfo(MahjongGame game) : base(0xDA)
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{
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public MahjongGeneralInfo(MahjongGame game) : base(0xDA)
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{
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EnsureCapacity(13);
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Stream.Write(game.Serial);
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@ -114,12 +114,12 @@ namespace Server.Engines.Mahjong
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Stream.Write((short)game.WallBreakIndicator.Position.Y);
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Stream.Write((short)game.WallBreakIndicator.Position.X);
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}
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}
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}
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public sealed class MahjongTilesInfo : Packet
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public sealed class MahjongTilesInfo : Packet
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{
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public MahjongTilesInfo(MahjongGame game, Mobile to) : base(0xDA)
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{
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public MahjongTilesInfo(MahjongGame game, Mobile to) : base(0xDA)
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{
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var tiles = game.Tiles;
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var players = game.Players;
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@ -162,12 +162,12 @@ namespace Server.Engines.Mahjong
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Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
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}
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}
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}
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}
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public sealed class MahjongTileInfo : Packet
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public sealed class MahjongTileInfo : Packet
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{
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public MahjongTileInfo(MahjongTile tile, Mobile to) : base(0xDA)
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{
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public MahjongTileInfo(MahjongTile tile, Mobile to) : base(0xDA)
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{
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var game = tile.Game;
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var players = game.Players;
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@ -205,17 +205,16 @@ namespace Server.Engines.Mahjong
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Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
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}
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}
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}
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public sealed class MahjongRelieve : Packet
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public sealed class MahjongRelieve : Packet
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{
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public MahjongRelieve(Serial game) : base(0xDA)
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{
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public MahjongRelieve(Serial game) : base(0xDA)
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{
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EnsureCapacity(9);
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Stream.Write(game);
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Stream.Write((byte)0);
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Stream.Write((byte)0x1A);
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}
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}
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}
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}
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