Add ConstructibleAttribute to types missing it that had it in RunUO (#94)
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22 changed files with 26 additions and 0 deletions
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@ -4,6 +4,7 @@ namespace Server.Factions
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{
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public class FactionExplosionTrap : BaseFactionTrap
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{
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[Constructible]
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public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1)
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{
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}
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@ -4,6 +4,7 @@ namespace Server.Factions
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{
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public class FactionGasTrap : BaseFactionTrap
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{
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[Constructible]
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public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C)
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{
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}
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@ -4,6 +4,7 @@ namespace Server.Factions
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{
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public class FactionSawTrap : BaseFactionTrap
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{
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[Constructible]
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public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC)
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{
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}
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@ -4,6 +4,7 @@ namespace Server.Factions
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{
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public class FactionSpikeTrap : BaseFactionTrap
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{
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[Constructible]
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public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
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{
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}
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@ -8,6 +8,7 @@ namespace Server.Factions
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public const int GoldPrice = 3000;
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private Faction m_Faction;
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[Constructible]
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public FactionWarHorse(Faction faction = null)
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: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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@ -8,6 +8,7 @@ namespace Server.Items
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{
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private ResetTimer m_ResetTimer;
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[Constructible]
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public RaiseSwitch(int itemID = 0x1093) : base(itemID) => Movable = false;
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public RaiseSwitch(Serial serial) : base(serial)
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