Add ConstructibleAttribute to types missing it that had it in RunUO (#94)
This commit is contained in:
parent
f8f372ccb9
commit
63ad4087b1
22 changed files with 26 additions and 0 deletions
|
|
@ -29,6 +29,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Bolts { get; set; }
|
||||
|
||||
[Constructible]
|
||||
public ArcheryButte(int itemID = 0x100A) : base(itemID)
|
||||
{
|
||||
MinSkill = -25.0;
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ namespace Server.Items
|
|||
|
||||
public class CommodityDeed : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CommodityDeed(Item commodity = null) : base(0x14F0)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
private Item m_Stone;
|
||||
|
||||
[Constructible]
|
||||
public GuildTeleporter(Item stone = null) : base(0x1869)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -278,6 +278,7 @@ namespace Server.Items
|
|||
|
||||
private string m_GuildName;
|
||||
|
||||
[Constructible]
|
||||
public GuildstoneDeed(Guild g = null, string guildName = null, string abbrev = null) :
|
||||
base(0x14F0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
private int m_Level;
|
||||
|
||||
[Constructible]
|
||||
public MessageInABottle(Map map = null) : this(map, GetRandomLevel())
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -79,6 +79,7 @@ namespace Server.Items
|
|||
private SlayerName m_Slayer;
|
||||
private SlayerName m_Slayer2;
|
||||
|
||||
[Constructible]
|
||||
public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID)
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ namespace Server.Items
|
|||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
|
||||
Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -141,6 +141,11 @@ namespace Server.Items
|
|||
[Flippable(0x104B, 0x104C)]
|
||||
public class ClockRight : Clock
|
||||
{
|
||||
[Constructible]
|
||||
public ClockRight() : base(0x104B)
|
||||
{
|
||||
}
|
||||
|
||||
public ClockRight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ namespace Server.Items
|
|||
private Point3D m_PlotLocation;
|
||||
private HouseRaffleStone m_Stone;
|
||||
|
||||
[Constructible]
|
||||
public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830)
|
||||
{
|
||||
m_Stone = stone;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue