Add ConstructibleAttribute to types missing it that had it in RunUO (#94)

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Reetus 2020-02-22 12:34:40 +08:00 • committed by GitHub
parent f8f372ccb9
commit 63ad4087b1
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22 changed files with 26 additions and 0 deletions

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@ -9,6 +9,7 @@ namespace Server.Mobiles
private Mobile m_Focus;
[Constructible]
public ArcherGuard(Mobile target = null) : base(target)
{
InitStats(100, 125, 25);

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@ -9,6 +9,7 @@ namespace Server.Mobiles
private Mobile m_Focus;
[Constructible]
public WarriorGuard(Mobile target = null) : base(target)
{
InitStats(1000, 1000, 1000);

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@ -6,6 +6,7 @@ namespace Server.Mobiles
{
public class PlagueSpawn : BaseCreature
{
[Constructible]
public PlagueSpawn(Mobile owner = null) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{

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@ -6,6 +6,7 @@ namespace Server.Mobiles
{
private DrainTimer m_Timer;
[Constructible]
public HarrowerTentacles(Mobile harrower = null) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{