Add ConstructibleAttribute to types missing it that had it in RunUO (#94)

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Reetus 2020-02-22 12:34:40 +08:00 committed by GitHub
parent f8f372ccb9
commit 63ad4087b1
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22 changed files with 26 additions and 0 deletions

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@ -4,6 +4,7 @@ namespace Server.Factions
{ {
public class FactionExplosionTrap : BaseFactionTrap public class FactionExplosionTrap : BaseFactionTrap
{ {
[Constructible]
public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1) public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1)
{ {
} }

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@ -4,6 +4,7 @@ namespace Server.Factions
{ {
public class FactionGasTrap : BaseFactionTrap public class FactionGasTrap : BaseFactionTrap
{ {
[Constructible]
public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C) public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C)
{ {
} }

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@ -4,6 +4,7 @@ namespace Server.Factions
{ {
public class FactionSawTrap : BaseFactionTrap public class FactionSawTrap : BaseFactionTrap
{ {
[Constructible]
public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC) public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC)
{ {
} }

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@ -4,6 +4,7 @@ namespace Server.Factions
{ {
public class FactionSpikeTrap : BaseFactionTrap public class FactionSpikeTrap : BaseFactionTrap
{ {
[Constructible]
public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0) public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
{ {
} }

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@ -8,6 +8,7 @@ namespace Server.Factions
public const int GoldPrice = 3000; public const int GoldPrice = 3000;
private Faction m_Faction; private Faction m_Faction;
[Constructible]
public FactionWarHorse(Faction faction = null) public FactionWarHorse(Faction faction = null)
: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) : base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{ {

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@ -8,6 +8,7 @@ namespace Server.Items
{ {
private ResetTimer m_ResetTimer; private ResetTimer m_ResetTimer;
[Constructible]
public RaiseSwitch(int itemID = 0x1093) : base(itemID) => Movable = false; public RaiseSwitch(int itemID = 0x1093) : base(itemID) => Movable = false;
public RaiseSwitch(Serial serial) : base(serial) public RaiseSwitch(Serial serial) : base(serial)

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@ -2,6 +2,7 @@
{ {
public class JellyBeans : CandyCane public class JellyBeans : CandyCane
{ {
[Constructible]
public JellyBeans(int amount = 1) public JellyBeans(int amount = 1)
: base(0x468C) => : base(0x468C) =>
Stackable = true; Stackable = true;

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@ -2,6 +2,7 @@
{ {
public class Taffy : CandyCane public class Taffy : CandyCane
{ {
[Constructible]
public Taffy(int amount = 1) public Taffy(int amount = 1)
: base(0x469D) => : base(0x469D) =>
Stackable = true; Stackable = true;

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@ -2,6 +2,7 @@
{ {
public class WrappedCandy : CandyCane public class WrappedCandy : CandyCane
{ {
[Constructible]
public WrappedCandy(int amount = 1) public WrappedCandy(int amount = 1)
: base(0x469e) => : base(0x469e) =>
Stackable = true; Stackable = true;

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@ -29,6 +29,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )] [CommandProperty( AccessLevel.GameMaster )]
public int Bolts { get; set; } public int Bolts { get; set; }
[Constructible]
public ArcheryButte(int itemID = 0x100A) : base(itemID) public ArcheryButte(int itemID = 0x100A) : base(itemID)
{ {
MinSkill = -25.0; MinSkill = -25.0;

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@ -10,6 +10,7 @@ namespace Server.Items
public class CommodityDeed : Item public class CommodityDeed : Item
{ {
[Constructible]
public CommodityDeed(Item commodity = null) : base(0x14F0) public CommodityDeed(Item commodity = null) : base(0x14F0)
{ {
Weight = 1.0; Weight = 1.0;

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@ -7,6 +7,7 @@ namespace Server.Items
{ {
private Item m_Stone; private Item m_Stone;
[Constructible]
public GuildTeleporter(Item stone = null) : base(0x1869) public GuildTeleporter(Item stone = null) : base(0x1869)
{ {
Weight = 1.0; Weight = 1.0;

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@ -278,6 +278,7 @@ namespace Server.Items
private string m_GuildName; private string m_GuildName;
[Constructible]
public GuildstoneDeed(Guild g = null, string guildName = null, string abbrev = null) : public GuildstoneDeed(Guild g = null, string guildName = null, string abbrev = null) :
base(0x14F0) base(0x14F0)
{ {

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@ -7,6 +7,7 @@ namespace Server.Items
{ {
private int m_Level; private int m_Level;
[Constructible]
public MessageInABottle(Map map = null) : this(map, GetRandomLevel()) public MessageInABottle(Map map = null) : this(map, GetRandomLevel())
{ {
} }

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@ -79,6 +79,7 @@ namespace Server.Items
private SlayerName m_Slayer; private SlayerName m_Slayer;
private SlayerName m_Slayer2; private SlayerName m_Slayer2;
[Constructible]
public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID) public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID)
{ {
Attributes = new AosAttributes(this); Attributes = new AosAttributes(this);

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@ -28,6 +28,7 @@ namespace Server.Items
{ {
} }
[Constructible]
public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0, public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0) Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
{ {

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@ -141,6 +141,11 @@ namespace Server.Items
[Flippable(0x104B, 0x104C)] [Flippable(0x104B, 0x104C)]
public class ClockRight : Clock public class ClockRight : Clock
{ {
[Constructible]
public ClockRight() : base(0x104B)
{
}
public ClockRight(Serial serial) : base(serial) public ClockRight(Serial serial) : base(serial)
{ {
} }

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@ -10,6 +10,7 @@ namespace Server.Items
private Point3D m_PlotLocation; private Point3D m_PlotLocation;
private HouseRaffleStone m_Stone; private HouseRaffleStone m_Stone;
[Constructible]
public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830) public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830)
{ {
m_Stone = stone; m_Stone = stone;

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@ -9,6 +9,7 @@ namespace Server.Mobiles
private Mobile m_Focus; private Mobile m_Focus;
[Constructible]
public ArcherGuard(Mobile target = null) : base(target) public ArcherGuard(Mobile target = null) : base(target)
{ {
InitStats(100, 125, 25); InitStats(100, 125, 25);

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@ -9,6 +9,7 @@ namespace Server.Mobiles
private Mobile m_Focus; private Mobile m_Focus;
[Constructible]
public WarriorGuard(Mobile target = null) : base(target) public WarriorGuard(Mobile target = null) : base(target)
{ {
InitStats(1000, 1000, 1000); InitStats(1000, 1000, 1000);

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@ -6,6 +6,7 @@ namespace Server.Mobiles
{ {
public class PlagueSpawn : BaseCreature public class PlagueSpawn : BaseCreature
{ {
[Constructible]
public PlagueSpawn(Mobile owner = null) : public PlagueSpawn(Mobile owner = null) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{ {

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@ -6,6 +6,7 @@ namespace Server.Mobiles
{ {
private DrainTimer m_Timer; private DrainTimer m_Timer;
[Constructible]
public HarrowerTentacles(Mobile harrower = null) : public HarrowerTentacles(Mobile harrower = null) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{ {