Add ConstructibleAttribute to types missing it that had it in RunUO (#94)
This commit is contained in:
parent
f8f372ccb9
commit
63ad4087b1
22 changed files with 26 additions and 0 deletions
|
|
@ -4,6 +4,7 @@ namespace Server.Factions
|
||||||
{
|
{
|
||||||
public class FactionExplosionTrap : BaseFactionTrap
|
public class FactionExplosionTrap : BaseFactionTrap
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1)
|
public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@ namespace Server.Factions
|
||||||
{
|
{
|
||||||
public class FactionGasTrap : BaseFactionTrap
|
public class FactionGasTrap : BaseFactionTrap
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C)
|
public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@ namespace Server.Factions
|
||||||
{
|
{
|
||||||
public class FactionSawTrap : BaseFactionTrap
|
public class FactionSawTrap : BaseFactionTrap
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC)
|
public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@ namespace Server.Factions
|
||||||
{
|
{
|
||||||
public class FactionSpikeTrap : BaseFactionTrap
|
public class FactionSpikeTrap : BaseFactionTrap
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
|
public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ namespace Server.Factions
|
||||||
public const int GoldPrice = 3000;
|
public const int GoldPrice = 3000;
|
||||||
private Faction m_Faction;
|
private Faction m_Faction;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public FactionWarHorse(Faction faction = null)
|
public FactionWarHorse(Faction faction = null)
|
||||||
: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
private ResetTimer m_ResetTimer;
|
private ResetTimer m_ResetTimer;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public RaiseSwitch(int itemID = 0x1093) : base(itemID) => Movable = false;
|
public RaiseSwitch(int itemID = 0x1093) : base(itemID) => Movable = false;
|
||||||
|
|
||||||
public RaiseSwitch(Serial serial) : base(serial)
|
public RaiseSwitch(Serial serial) : base(serial)
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
{
|
{
|
||||||
public class JellyBeans : CandyCane
|
public class JellyBeans : CandyCane
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public JellyBeans(int amount = 1)
|
public JellyBeans(int amount = 1)
|
||||||
: base(0x468C) =>
|
: base(0x468C) =>
|
||||||
Stackable = true;
|
Stackable = true;
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
{
|
{
|
||||||
public class Taffy : CandyCane
|
public class Taffy : CandyCane
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public Taffy(int amount = 1)
|
public Taffy(int amount = 1)
|
||||||
: base(0x469D) =>
|
: base(0x469D) =>
|
||||||
Stackable = true;
|
Stackable = true;
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
{
|
{
|
||||||
public class WrappedCandy : CandyCane
|
public class WrappedCandy : CandyCane
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public WrappedCandy(int amount = 1)
|
public WrappedCandy(int amount = 1)
|
||||||
: base(0x469e) =>
|
: base(0x469e) =>
|
||||||
Stackable = true;
|
Stackable = true;
|
||||||
|
|
|
||||||
|
|
@ -29,6 +29,7 @@ namespace Server.Items
|
||||||
[CommandProperty( AccessLevel.GameMaster )]
|
[CommandProperty( AccessLevel.GameMaster )]
|
||||||
public int Bolts { get; set; }
|
public int Bolts { get; set; }
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public ArcheryButte(int itemID = 0x100A) : base(itemID)
|
public ArcheryButte(int itemID = 0x100A) : base(itemID)
|
||||||
{
|
{
|
||||||
MinSkill = -25.0;
|
MinSkill = -25.0;
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@ namespace Server.Items
|
||||||
|
|
||||||
public class CommodityDeed : Item
|
public class CommodityDeed : Item
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public CommodityDeed(Item commodity = null) : base(0x14F0)
|
public CommodityDeed(Item commodity = null) : base(0x14F0)
|
||||||
{
|
{
|
||||||
Weight = 1.0;
|
Weight = 1.0;
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
private Item m_Stone;
|
private Item m_Stone;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public GuildTeleporter(Item stone = null) : base(0x1869)
|
public GuildTeleporter(Item stone = null) : base(0x1869)
|
||||||
{
|
{
|
||||||
Weight = 1.0;
|
Weight = 1.0;
|
||||||
|
|
|
||||||
|
|
@ -278,6 +278,7 @@ namespace Server.Items
|
||||||
|
|
||||||
private string m_GuildName;
|
private string m_GuildName;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public GuildstoneDeed(Guild g = null, string guildName = null, string abbrev = null) :
|
public GuildstoneDeed(Guild g = null, string guildName = null, string abbrev = null) :
|
||||||
base(0x14F0)
|
base(0x14F0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
private int m_Level;
|
private int m_Level;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public MessageInABottle(Map map = null) : this(map, GetRandomLevel())
|
public MessageInABottle(Map map = null) : this(map, GetRandomLevel())
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -79,6 +79,7 @@ namespace Server.Items
|
||||||
private SlayerName m_Slayer;
|
private SlayerName m_Slayer;
|
||||||
private SlayerName m_Slayer2;
|
private SlayerName m_Slayer2;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID)
|
public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID)
|
||||||
{
|
{
|
||||||
Attributes = new AosAttributes(this);
|
Attributes = new AosAttributes(this);
|
||||||
|
|
|
||||||
|
|
@ -28,6 +28,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
|
public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
|
||||||
Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
|
Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -141,6 +141,11 @@ namespace Server.Items
|
||||||
[Flippable(0x104B, 0x104C)]
|
[Flippable(0x104B, 0x104C)]
|
||||||
public class ClockRight : Clock
|
public class ClockRight : Clock
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
|
public ClockRight() : base(0x104B)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public ClockRight(Serial serial) : base(serial)
|
public ClockRight(Serial serial) : base(serial)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@ namespace Server.Items
|
||||||
private Point3D m_PlotLocation;
|
private Point3D m_PlotLocation;
|
||||||
private HouseRaffleStone m_Stone;
|
private HouseRaffleStone m_Stone;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830)
|
public HouseRaffleDeed(HouseRaffleStone stone = null, Mobile m = null) : base(0x2830)
|
||||||
{
|
{
|
||||||
m_Stone = stone;
|
m_Stone = stone;
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,7 @@ namespace Server.Mobiles
|
||||||
|
|
||||||
private Mobile m_Focus;
|
private Mobile m_Focus;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public ArcherGuard(Mobile target = null) : base(target)
|
public ArcherGuard(Mobile target = null) : base(target)
|
||||||
{
|
{
|
||||||
InitStats(100, 125, 25);
|
InitStats(100, 125, 25);
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,7 @@ namespace Server.Mobiles
|
||||||
|
|
||||||
private Mobile m_Focus;
|
private Mobile m_Focus;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public WarriorGuard(Mobile target = null) : base(target)
|
public WarriorGuard(Mobile target = null) : base(target)
|
||||||
{
|
{
|
||||||
InitStats(1000, 1000, 1000);
|
InitStats(1000, 1000, 1000);
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@ namespace Server.Mobiles
|
||||||
{
|
{
|
||||||
public class PlagueSpawn : BaseCreature
|
public class PlagueSpawn : BaseCreature
|
||||||
{
|
{
|
||||||
|
[Constructible]
|
||||||
public PlagueSpawn(Mobile owner = null) :
|
public PlagueSpawn(Mobile owner = null) :
|
||||||
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@ namespace Server.Mobiles
|
||||||
{
|
{
|
||||||
private DrainTimer m_Timer;
|
private DrainTimer m_Timer;
|
||||||
|
|
||||||
|
[Constructible]
|
||||||
public HarrowerTentacles(Mobile harrower = null) :
|
public HarrowerTentacles(Mobile harrower = null) :
|
||||||
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue