#W# Mobs: Tweaked some mob stats.
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parent
fbda425fee
commit
63b29bfc0d
4 changed files with 6 additions and 20 deletions
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@ -14,11 +14,11 @@ namespace Server.Mobiles
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{
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{
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BaseSoundID = 0x0B3;
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BaseSoundID = 0x0B3;
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SetStr(801, 1010);
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SetStr(601, 813);
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SetDex(171, 270);
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SetDex(171, 270);
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SetInt(301, 325);
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SetInt(301, 325);
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SetHits(901, 1100);
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SetHits(601, 900);
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SetMana(60);
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SetMana(60);
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SetDamage(15, 25);
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SetDamage(15, 25);
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@ -90,17 +90,9 @@ namespace Server.Mobiles
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}
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}
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public override int GetAttackSound() => 0x0AB;
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public override int GetAttackSound() => 0x0AB;
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//public override int GetAngerSound() => 0x0A9;
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public override int GetAngerSound() => 0x16A;
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public override int GetDeathSound() => 0x0AC;
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public override int GetDeathSound() => 0x0AC;
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public override int GetIdleSound() => 0x0A8;
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public override int GetIdleSound() => 0x0A8;
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public override int GetHurtSound() => 0x0AA;
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public override int GetHurtSound() => 0x0AA;
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{
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if (!Controlled)
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{
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return 0x16A;
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}
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return base.GetAngerSound();
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}
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}
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}
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}
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}
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@ -29,13 +29,7 @@ namespace Server.Mobiles
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 20, 30); public override int GetAttackSound() => 0x0B2;
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SetResistance(ResistanceType.Energy, 20, 30);
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public override int GetAngerSound() => 0x0B2
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public override int GetDeathSound() => 0x0B6;
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public override int GetIdleSound() => 0x0B5;
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public override int GetHurtSound() => 0x0B4;
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SetSkill(SkillName.MagicResist, 50.0, 70.0);
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SetSkill(SkillName.MagicResist, 50.0, 70.0);
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SetSkill(SkillName.Tactics, 65.0, 85.0);
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SetSkill(SkillName.Tactics, 65.0, 85.0);
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SetSkill(SkillName.Wrestling, 65.0, 85.0);
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SetSkill(SkillName.Wrestling, 65.0, 85.0);
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@ -15,11 +15,11 @@ namespace Server.Mobiles
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Body = 1128;
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Body = 1128;
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BaseSoundID = 0x0B3;
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BaseSoundID = 0x0B3;
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SetStr(250, 300);
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SetStr(170, 205);
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SetDex(100, 150);
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SetDex(100, 150);
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SetInt(50, 100);
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SetInt(50, 100);
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SetHits(150, 2000);
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SetHits(150, 200);
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SetDamage(8, 14);
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SetDamage(8, 14);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Physical, 50);
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