#W# Mobs: Tweaked some mob stats.

This commit is contained in:
WarrentyExpired 2026-10-30 14:38:33 -04:00
parent fbda425fee
commit 63b29bfc0d
4 changed files with 6 additions and 20 deletions

View file

@ -14,11 +14,11 @@ namespace Server.Mobiles
{ {
BaseSoundID = 0x0B3; BaseSoundID = 0x0B3;
SetStr(801, 1010); SetStr(601, 813);
SetDex(171, 270); SetDex(171, 270);
SetInt(301, 325); SetInt(301, 325);
SetHits(901, 1100); SetHits(601, 900);
SetMana(60); SetMana(60);
SetDamage(15, 25); SetDamage(15, 25);

View file

@ -90,17 +90,9 @@ namespace Server.Mobiles
} }
public override int GetAttackSound() => 0x0AB; public override int GetAttackSound() => 0x0AB;
//public override int GetAngerSound() => 0x0A9; public override int GetAngerSound() => 0x16A;
public override int GetDeathSound() => 0x0AC; public override int GetDeathSound() => 0x0AC;
public override int GetIdleSound() => 0x0A8; public override int GetIdleSound() => 0x0A8;
public override int GetHurtSound() => 0x0AA; public override int GetHurtSound() => 0x0AA;
{
if (!Controlled)
{
return 0x16A;
}
return base.GetAngerSound();
}
} }
} }

View file

@ -29,13 +29,7 @@ namespace Server.Mobiles
SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30); public override int GetAttackSound() => 0x0B2; SetResistance(ResistanceType.Energy, 20, 30);
public override int GetAngerSound() => 0x0B2
public override int GetDeathSound() => 0x0B6;
public override int GetIdleSound() => 0x0B5;
public override int GetHurtSound() => 0x0B4;
SetSkill(SkillName.MagicResist, 50.0, 70.0); SetSkill(SkillName.MagicResist, 50.0, 70.0);
SetSkill(SkillName.Tactics, 65.0, 85.0); SetSkill(SkillName.Tactics, 65.0, 85.0);
SetSkill(SkillName.Wrestling, 65.0, 85.0); SetSkill(SkillName.Wrestling, 65.0, 85.0);

View file

@ -15,11 +15,11 @@ namespace Server.Mobiles
Body = 1128; Body = 1128;
BaseSoundID = 0x0B3; BaseSoundID = 0x0B3;
SetStr(250, 300); SetStr(170, 205);
SetDex(100, 150); SetDex(100, 150);
SetInt(50, 100); SetInt(50, 100);
SetHits(150, 2000); SetHits(150, 200);
SetDamage(8, 14); SetDamage(8, 14);
SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Physical, 50);