feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)

## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
This commit is contained in:
Jack 2026-03-07 05:36:41 +13:00 • committed by GitHub
parent 192f092ee7
commit 6745cf2075
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GPG key ID: B5690EEEBB952194
31 changed files with 200 additions and 43 deletions

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@ -2192,7 +2192,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
return DeathMoveResult.MoveToBackpack;
}
if (CheckNewbied() && parent.Kills < 5)
if (CheckNewbied() && !parent.Murderer)
{
return DeathMoveResult.MoveToBackpack;
}
@ -2222,7 +2222,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
return DeathMoveResult.MoveToBackpack;
}
if (CheckNewbied() && parent.Kills < 5)
if (CheckNewbied() && !parent.Murderer)
{
return DeathMoveResult.MoveToBackpack;
}