feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary - Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase - `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set - Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
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31 changed files with 200 additions and 43 deletions
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@ -454,7 +454,7 @@ public partial class ChampionSpawn : Item
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// Justice reward
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var pm = (PlayerMobile)killer;
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var prot = JusticeVirtue.GetProtector(pm);
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if (prot == null || prot.Map != killer.Map || prot.Kills >= 5 || prot.Criminal ||
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if (prot == null || prot.Map != killer.Map || prot.Murderer || prot.Criminal ||
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!JusticeVirtue.CheckMapRegion(killer, prot))
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{
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return;
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