feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)

## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
This commit is contained in:
Jack 2026-03-07 05:36:41 +13:00 • committed by GitHub
parent 192f092ee7
commit 6745cf2075
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GPG key ID: B5690EEEBB952194
31 changed files with 200 additions and 43 deletions

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@ -454,7 +454,7 @@ public partial class ChampionSpawn : Item
// Justice reward
var pm = (PlayerMobile)killer;
var prot = JusticeVirtue.GetProtector(pm);
if (prot == null || prot.Map != killer.Map || prot.Kills >= 5 || prot.Criminal ||
if (prot == null || prot.Map != killer.Map || prot.Murderer || prot.Criminal ||
!JusticeVirtue.CheckMapRegion(killer, prot))
{
return;