feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)

## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
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Jack 2026-03-07 05:36:41 +13:00 • committed by GitHub
parent 192f092ee7
commit 6745cf2075
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31 changed files with 200 additions and 43 deletions

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@ -307,7 +307,7 @@ public sealed class HelpGump : DynamicGump
}
else if (from is PlayerMobile mobile && mobile.CanUseStuckMenu() &&
mobile.Region.CanUseStuckMenu(mobile) && !CheckCombat(mobile) && !mobile.Frozen &&
!mobile.Criminal && (Core.AOS || mobile.Kills < 5))
!mobile.Criminal && (Core.AOS || !mobile.Murderer))
{
var menu = new StuckMenu(mobile, mobile, true);