feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary - Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase - `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set - Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
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31 changed files with 200 additions and 43 deletions
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@ -307,7 +307,7 @@ public sealed class HelpGump : DynamicGump
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}
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else if (from is PlayerMobile mobile && mobile.CanUseStuckMenu() &&
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mobile.Region.CanUseStuckMenu(mobile) && !CheckCombat(mobile) && !mobile.Frozen &&
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!mobile.Criminal && (Core.AOS || mobile.Kills < 5))
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!mobile.Criminal && (Core.AOS || !mobile.Murderer))
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{
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var menu = new StuckMenu(mobile, mobile, true);
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