feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary - Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase - `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set - Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
This commit is contained in:
parent
192f092ee7
commit
6745cf2075
31 changed files with 200 additions and 43 deletions
|
|
@ -1419,7 +1419,7 @@ namespace Server.Gumps
|
|||
}
|
||||
default:
|
||||
{
|
||||
if (m.Kills >= 5)
|
||||
if (m.Murderer)
|
||||
{
|
||||
return 0x21;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -196,7 +196,7 @@ public class WhoGump : DynamicGump
|
|||
AccessLevel.Seer => 0x144,
|
||||
AccessLevel.GameMaster => 0x21,
|
||||
AccessLevel.Counselor => 0x2,
|
||||
_ when m.Kills >= 5 => 0x21,
|
||||
_ when m.Murderer => 0x21,
|
||||
_ when m.Criminal => 0x3B1,
|
||||
_ => 0x58
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue