feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary - Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase - `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set - Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
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31 changed files with 200 additions and 43 deletions
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@ -557,6 +557,8 @@ namespace Server.Mobiles
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public virtual bool AlwaysMurderer => false;
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public override bool Murderer => AlwaysMurderer || base.Murderer;
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public virtual bool AlwaysAttackable => false;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -2806,7 +2808,7 @@ namespace Server.Mobiles
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return;
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}
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if (!Body.IsHuman || Kills >= 5 || AlwaysMurderer || AlwaysAttackable || m.Kills < 5 ||
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if (!Body.IsHuman || Murderer || AlwaysAttackable || !m.Murderer ||
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!m.InRange(Location, 12) || !m.Alive)
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{
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return;
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