feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)

## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
This commit is contained in:
Jack 2026-03-07 05:36:41 +13:00 committed by GitHub
parent 192f092ee7
commit 6745cf2075
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GPG key ID: B5690EEEBB952194
31 changed files with 200 additions and 43 deletions

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@ -135,7 +135,7 @@ public class GuardedRegion : BaseRegion
}
public virtual bool CheckVendorAccess(BaseVendor vendor, Mobile from) =>
from.AccessLevel >= AccessLevel.GameMaster || IsDisabled() || from.Kills < 5;
from.AccessLevel >= AccessLevel.GameMaster || IsDisabled() || !from.Murderer;
public override bool OnBeginSpellCast(Mobile m, ISpell s)
{
@ -171,7 +171,7 @@ public class GuardedRegion : BaseRegion
return;
}
if (!AllowReds && (m.Kills >= 5 || m is BaseCreature { AlwaysMurderer: true }))
if (!AllowReds && m.Murderer)
{
CheckGuardCandidate(m);
}
@ -334,7 +334,7 @@ public class GuardedRegion : BaseRegion
return false;
}
return !AllowReds && (m.Kills >= 5 || bc?.AlwaysMurderer == true) || m.Criminal;
return !AllowReds && m.Murderer || m.Criminal;
}
private class GuardTimer : Timer