fix(core): Removes disposable netstates. (#467)

- [X] Removes IDisposable from NetState
- [X] Swaps Disconnect and Dispose methods
This commit is contained in:
Kamron Batman 2021-02-05 14:33:35 -08:00 • committed by GitHub
parent 079eeb1b96
commit 67625ad249
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49 changed files with 204 additions and 210 deletions

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@ -52,7 +52,7 @@ namespace UOContent.Tests
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
using var ns = PacketTestUtilities.CreateTestNetState();
var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.HighSeas;
var expected = new MoveBoatHS(beholder.Object, boat, d, speed, list, xOffset, yOffset).Compile();
@ -95,7 +95,7 @@ namespace UOContent.Tests
beholder.Setup(m => m.CanSee(It.Is<IEntity>(e => e == boat))).Returns(true);
using var ns = PacketTestUtilities.CreateTestNetState();
var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.HighSeas;
var expected = new DisplayBoatHS(beholder.Object, boat).Compile();