#W# Bosses: Working on Dungeon Bosses. Added some reward drops to increase stat/skill/totalskill cap.

This commit is contained in:
WarrentyExpired 2026-10-31 12:44:45 -04:00
parent 00c25cd506
commit 69a2b8772b
11 changed files with 406 additions and 3 deletions

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@ -12,7 +12,7 @@ namespace Server.Custom.Events
private bool _triggered;
[Constructible]
public PortalSpawner() : base(0x0F6C)
public PortalSpawner() : base(0xFF93)
{
Name = "a horrific tear";
Hue = 1157;
@ -24,6 +24,28 @@ namespace Server.Custom.Events
{
}
private bool _zAdjusted;
public override void OnMapChange()
{
base.OnMapChange();
// Now it checks the moment it officially enters the world
if (!_zAdjusted && Map != null && Map != Map.Internal)
{
_zAdjusted = true;
// Wait one tick for the spawner to finish snapping it to the floor
Timer.DelayCall(TimeSpan.Zero, () =>
{
if (!Deleted)
{
Z += 5; // Adjust as needed
}
});
}
}
public override bool HandlesOnMovement => true;
public override void OnMovement(Mobile m, Point3D oldLocation)

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@ -0,0 +1,59 @@
using System;
using Server;
using Server.Mobiles;
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0)]
public partial class CrystalOfFortitude : Item
{
[Constructible]
public CrystalOfFortitude() : base(0x1F19) // Matching crystal graphic
{
Name = "a crystalline shard of fortitude";
Hue = 0x21; // A deep, vibrant red hue to represent physical stats
Weight = 1.0;
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // "That must be in your pack for you to use it."
return;
}
// Standard stats are handled as simple integers (unlike skills which use tenths)
int maxCap = 250;
int capIncrease = 1;
if (from.StatCap >= maxCap)
{
from.SendMessage(38, "Your physical form cannot be pushed any further. You are already at the absolute maximum stat cap.");
return;
}
// Apply the permanent stat cap increase
from.StatCap += capIncrease;
// Failsafe in case a GM accidentally sets them too high
if (from.StatCap > maxCap)
{
from.StatCap = maxCap;
}
// Theatrical effects
from.SendMessage(0x21, "The crystal shatters, surging through your veins! Your total stat cap has permanently increased by 1.");
from.PlaySound(0x1F8);
from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
// Destroy the item
Delete();
}
public CrystalOfFortitude(Serial serial) : base(serial)
{
}
}
}

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@ -0,0 +1,60 @@
using System;
using Server;
using Server.Mobiles;
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0)]
public partial class CrystalOfInsight : Item
{
[Constructible]
public CrystalOfInsight() : base(0x1F19) // A cool crystal/gem graphic
{
Name = "a crystalline shard of insight";
Hue = 0x47E; // Matches the Diamond Core stance hue
Weight = 1.0;
}
public override void OnDoubleClick(Mobile from)
{
// Security check: Must be in the player's main backpack to use
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // "That must be in your pack for you to use it."
return;
}
// In UO integer logic, 720.0 is 7200, and 1.0 is 10
int maxCap = 7200;
int capIncrease = 10;
if (from.SkillsCap >= maxCap)
{
from.SendMessage(38, "Your mind cannot expand any further. You are already at the absolute maximum skill cap.");
return;
}
// Apply the permanent increase
from.SkillsCap += capIncrease;
// Failsafe: If they somehow used a +1.0 item while at 719.5, hard-cap it at exactly 720.0
if (from.SkillsCap > maxCap)
{
from.SkillsCap = maxCap;
}
// Theatrical effects to make the reward feel powerful
from.SendMessage(0x47E, "The crystal shatters in your hands, expanding your mind! Your total skill cap has permanently increased by 1.0.");
from.PlaySound(0x1F8); // Shatter sound (same as the Titan's stance shift)
from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); // Sparkle effect around the player
// Destroy the item now that it has been consumed
Delete();
}
public CrystalOfInsight(Serial serial) : base(serial)
{
}
}
}

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@ -0,0 +1,100 @@
using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class CrystalOfKnowledge : Item
{
private SkillName _Skill;
[CommandProperty(AccessLevel.GameMaster)]
public SkillName Skill
{
get => _Skill;
set
{
_Skill = value;
UpdateName();
}
}
[Constructible]
public CrystalOfKnowledge() : this((SkillName)Utility.Random(SkillInfo.Table.Length))
{
}
[Constructible]
public CrystalOfKnowledge(SkillName skill) : base(0x1F19)
{
_Skill = skill;
Hue = 0x501;
Weight = 1.0;
UpdateName();
}
private void UpdateName()
{
Name = $"a minor shard of {_Skill}";
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001);
return;
}
Skill targetSkill = from.Skills[_Skill];
if (targetSkill == null)
return;
int maxCap = 120;
int capIncrease = 1;
if (targetSkill.Cap >= maxCap)
{
from.SendMessage(38, $"Your mastery of {_Skill} is already at its absolute limit.");
return;
}
targetSkill.Cap += capIncrease;
if (targetSkill.Cap > maxCap)
{
targetSkill.Cap = maxCap;
}
from.SendMessage(0x501, $"The shard dissolves, permanently increasing your {_Skill} cap by 1.0!");
from.PlaySound(0x243);
from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
Delete();
}
public CrystalOfKnowledge(Serial serial) : base(serial)
{
}
// --- ModernUO Manual Serialization ---
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // Version
// Save the specific skill ID to the hard drive
writer.Write((int)_Skill);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
// Load the specific skill ID back when the server boots
_Skill = (SkillName)reader.ReadInt();
}
}
}

View file

@ -11,7 +11,7 @@ namespace Server.Custom.Dungeons
{
public override Type SummonItem => typeof(PulsingBloodClot);
public override Type BossType => typeof(BloodstoneTitan);
public override Type BossType => typeof(CrystallineTitan);
[Constructible]
public ShameAlter() : base(0xFFBD)

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@ -0,0 +1,153 @@
using System;
using Server;
using Server.Items;
using Server.Network;
using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class CrystallineTitan : BaseCreature
{
private DateTime _NextStanceChange;
private TitanStance _CurrentStance;
private enum TitanStance
{
Normal,
DiamondCore,
Shattered
}
[Constructible]
public CrystallineTitan() : base(AIType.AI_Melee, FightMode.Closest)
{
Name = "The Crystalline Titan";
Body = 1109;
BaseSoundID = 0x127;
SetStr(800, 1000);
SetDex(120, 150);
SetInt(100, 150);
SetHits(15000, 20000);
SetSkill(SkillName.Tactics, 100.0, 120.0);
SetSkill(SkillName.Wrestling, 100.0, 120.0);
SetSkill(SkillName.MagicResist, 120.0, 150.0);
SetSkill(SkillName.Anatomy, 100.0, 120.0);
Fame = 25000;
Karma = -25000;
VirtualArmor = 80;
// Start in the normal stance to show off the raw graphic
EnterNormal();
// Give players 30 seconds of normal combat before the first special phase triggers
_NextStanceChange = DateTime.UtcNow + TimeSpan.FromSeconds(30);
}
public override void OnThink()
{
base.OnThink();
if (Deleted || !Alive || Combatant == null)
return;
// Trigger the swap every 30 seconds while fighting
if (DateTime.UtcNow > _NextStanceChange)
{
// Reset the clock immediately so OnThink doesn't loop
_NextStanceChange = DateTime.UtcNow + TimeSpan.FromSeconds(30);
if (_CurrentStance == TitanStance.DiamondCore || _CurrentStance == TitanStance.Shattered)
{
SpeechHue = 0x3B2;
Say("*The Titan's crystals begin to stabilize...*");
// Wait 2 seconds, then execute the stat/hue change
Timer.DelayCall(TimeSpan.FromSeconds(2.0), () => { if (Alive && !Deleted) EnterNormal(); });
}
else
{
if (Utility.RandomBool())
{
SpeechHue = 0x47E;
Say("*The Titan braces itself as its shell begins to harden!*");
Timer.DelayCall(TimeSpan.FromSeconds(2.0), () => { if (Alive && !Deleted) EnterDiamondCore(); });
}
else
{
SpeechHue = 0x22;
Say("*The Titan's crystals throb with unstable, violent energy!*");
Timer.DelayCall(TimeSpan.FromSeconds(2.0), () => { if (Alive && !Deleted) EnterShattered(); });
}
}
}
}
private void EnterNormal()
{
_CurrentStance = TitanStance.Normal;
Hue = 0;
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 60, 70);
SetDamage(30, 45);
PlaySound(0x11F); // Deep rumble sound as the hue shifts
}
private void EnterDiamondCore()
{
_CurrentStance = TitanStance.DiamondCore;
Hue = 0x47E;
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Energy, 70, 80);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 100, 100);
SetDamage(15, 25);
PlaySound(0x1E5); // Hardening/magic sound as the hue shifts
}
private void EnterShattered()
{
_CurrentStance = TitanStance.Shattered;
Hue = 0x86;
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetDamage(45, 65);
PlaySound(0x1F8); // Shattering explosion sound as the hue shifts
}
// --- Boss Immunities ---
public override bool AutoDispel => true;
public override bool BardImmune => true;
public override bool Uncalmable => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
}
public CrystallineTitan(Serial serial) : base(serial)
{
}
}
}