fix: Codegens some armors & Fixes code genning of some base addons (#687)

This commit is contained in:
Kamron Batman 2021-08-16 16:11:20 -07:00 • committed by GitHub
parent 1323162628
commit 69af652a18
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
101 changed files with 365 additions and 1088 deletions

View file

@ -2,7 +2,8 @@ using System;
namespace Server.Items
{
public class BaseFish : Item
[Serializable(0, false)]
public abstract partial class BaseFish : Item
{
private static readonly TimeSpan DeathDelay = TimeSpan.FromMinutes(5);
@ -14,10 +15,6 @@ namespace Server.Items
StartTimer();
}
public BaseFish(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Dead => ItemID == 0x3B0C;
@ -44,8 +41,6 @@ namespace Server.Items
{
ItemID = 0x3B0C;
StopTimer();
InvalidateProperties();
}
public int GetDescription()
@ -76,20 +71,10 @@ namespace Server.Items
}
}
public override void Serialize(IGenericWriter writer)
[AfterDeserialization]
private void AfterDeserialization()
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (!(Parent is Aquarium) && !(Parent is FishBowl))
if (Parent is not Aquarium && Parent is not FishBowl)
{
StartTimer();
}