fix(core): Caches DateTime.NowUtc (#548)

- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)

Closes #261
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Kamron Batman 2021-03-13 01:32:04 -08:00 • committed by GitHub
parent 5de6edbeb8
commit 6c4308bce6
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208 changed files with 660 additions and 793 deletions

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@ -20,7 +20,7 @@ namespace UOContent.Tests
).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
BuffInfo.SendAddBuffPacket(ns, mob, iconID, titleCliloc, secondaryCliloc, args, timeSpan);
BuffInfo.SendAddBuffPacket(ns, mob, iconID, titleCliloc, secondaryCliloc, args, (int)timeSpan.TotalMilliseconds);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);