fix(core): Caches DateTime.NowUtc (#548)
- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
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208 changed files with 660 additions and 793 deletions
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@ -20,7 +20,7 @@ namespace UOContent.Tests
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).Compile();
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var ns = PacketTestUtilities.CreateTestNetState();
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BuffInfo.SendAddBuffPacket(ns, mob, iconID, titleCliloc, secondaryCliloc, args, timeSpan);
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BuffInfo.SendAddBuffPacket(ns, mob, iconID, titleCliloc, secondaryCliloc, args, (int)timeSpan.TotalMilliseconds);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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