fix: Changes on Animals to use code generation (#1306)

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Arutosio 2022-12-21 08:31:44 +01:00 • committed by GitHub
parent 7a1d5131c8
commit 6eebf358da
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GPG key ID: 4AEE18F83AFDEB23
176 changed files with 1177 additions and 2479 deletions

View file

@ -1,7 +1,10 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Bear")]
public class BlackBear : BaseCreature
[SerializationGenerator(0, false)]
public partial class BlackBear : BaseCreature
{
[Constructible]
public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor)
@ -38,10 +41,6 @@ namespace Server.Mobiles
MinTameSkill = 35.1;
}
public BlackBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a black bear";
@ -49,19 +48,5 @@ namespace Server.Mobiles
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
public class BrownBear : BaseCreature
[SerializationGenerator(0, false)]
public partial class BrownBear : BaseCreature
{
[Constructible]
public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor)
@ -37,10 +40,6 @@ namespace Server.Mobiles
MinTameSkill = 41.1;
}
public BrownBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a brown bear";
@ -48,19 +47,5 @@ namespace Server.Mobiles
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

View file

@ -1,7 +1,10 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Grizzlybear")]
public class GrizzlyBear : BaseCreature
[SerializationGenerator(0, false)]
public partial class GrizzlyBear : BaseCreature
{
[Constructible]
public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor)
@ -39,10 +42,6 @@ namespace Server.Mobiles
MinTameSkill = 59.1;
}
public GrizzlyBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a grizzly bear";
@ -50,19 +49,5 @@ namespace Server.Mobiles
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

View file

@ -1,7 +1,10 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Polarbear")]
public class PolarBear : BaseCreature
[SerializationGenerator(0, false)]
public partial class PolarBear : BaseCreature
{
[Constructible]
public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor)
@ -39,10 +42,6 @@ namespace Server.Mobiles
MinTameSkill = 35.1;
}
public PolarBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a polar bear corpse";
public override string DefaultName => "a polar bear";
@ -50,19 +49,5 @@ namespace Server.Mobiles
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}