fix: Changes on Animals to use code generation (#1306)
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7a1d5131c8
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6eebf358da
176 changed files with 1177 additions and 2479 deletions
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@ -1,7 +1,10 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Bear")]
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public class BlackBear : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class BlackBear : BaseCreature
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{
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[Constructible]
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public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -38,10 +41,6 @@ namespace Server.Mobiles
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MinTameSkill = 35.1;
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}
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public BlackBear(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a black bear";
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@ -49,19 +48,5 @@ namespace Server.Mobiles
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class BrownBear : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class BrownBear : BaseCreature
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{
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[Constructible]
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public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -37,10 +40,6 @@ namespace Server.Mobiles
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MinTameSkill = 41.1;
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}
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public BrownBear(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a brown bear";
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@ -48,19 +47,5 @@ namespace Server.Mobiles
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,7 +1,10 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Grizzlybear")]
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public class GrizzlyBear : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class GrizzlyBear : BaseCreature
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{
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[Constructible]
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public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -39,10 +42,6 @@ namespace Server.Mobiles
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MinTameSkill = 59.1;
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}
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public GrizzlyBear(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a grizzly bear corpse";
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public override string DefaultName => "a grizzly bear";
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@ -50,19 +49,5 @@ namespace Server.Mobiles
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public override int Hides => 16;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,7 +1,10 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Polarbear")]
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public class PolarBear : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class PolarBear : BaseCreature
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{
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[Constructible]
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public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor)
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@ -39,10 +42,6 @@ namespace Server.Mobiles
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MinTameSkill = 35.1;
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}
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public PolarBear(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a polar bear corpse";
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public override string DefaultName => "a polar bear";
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@ -50,19 +49,5 @@ namespace Server.Mobiles
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public override int Hides => 16;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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