fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429)
- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
This commit is contained in:
parent
07751654b7
commit
6f0e1a22f9
24 changed files with 763 additions and 449 deletions
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@ -32,5 +32,7 @@ namespace Server.Network
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public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffer, SocketFlags flags);
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public void Shutdown(SocketShutdown how);
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public void Close();
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}
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}
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@ -41,8 +41,8 @@ namespace Server.Network
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public ClientVersion Version
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{
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get => m_Version;
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set => ProtocolChanges = ProtocolChangesByVersion(m_Version = value);
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get => _version;
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set => ProtocolChanges = ProtocolChangesByVersion(_version = value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -87,9 +87,9 @@ namespace Server.Network
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public bool NewSecureTrading => HasProtocolChanges(ProtocolChanges.NewSecureTrading);
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public bool IsUOTDClient =>
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(Flags & ClientFlags.UOTD) != 0 || m_Version?.Type == ClientType.UOTD;
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(Flags & ClientFlags.UOTD) != 0 || _version?.Type == ClientType.UOTD;
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public bool IsSAClient => m_Version?.Type == ClientType.SA;
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public bool IsSAClient => _version?.Type == ClientType.SA;
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private ExpansionInfo m_Expansion;
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@ -43,23 +43,25 @@ namespace Server.Network
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private static int HuePickerCap = 512;
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private static int MenuCap = 512;
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private static readonly ConcurrentQueue<NetState> m_Disposed = new();
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private static NetworkState m_NetworkState = NetworkState.ResumeState;
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private static readonly Queue<NetState> FlushPending = new(2048);
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private static readonly ConcurrentQueue<NetState> Disposed = new();
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private static NetworkState NetworkState = NetworkState.ResumeState;
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public static NetStateCreatedCallback CreatedCallback { get; set; }
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private readonly string m_ToString;
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private int m_Disposing;
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private ClientVersion m_Version;
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private readonly string _toString;
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private int _disposing;
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private ClientVersion _version;
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private byte[] _recvBuffer;
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private byte[] _sendBuffer;
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private long m_NextCheckActivity;
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private volatile bool m_Running;
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private long _nextActivityCheck;
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private volatile bool _running;
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private volatile DecodePacket _packetDecoder;
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private volatile EncodePacket _packetEncoder;
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private bool _flushQueued = false;
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internal int m_AuthID;
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internal int m_Seed;
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internal int _authId;
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internal int _seed;
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public static void Configure()
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{
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@ -78,7 +80,7 @@ namespace Server.Network
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public NetState(ISocket connection)
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{
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m_Running = false;
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_running = false;
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Connection = connection;
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Seeded = false;
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Gumps = new List<Gump>();
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@ -89,18 +91,18 @@ namespace Server.Network
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RecvPipe = new Pipe<byte>(_recvBuffer);
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_sendBuffer = GC.AllocateUninitializedArray<byte>(SendPipeSize);
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SendPipe = new Pipe<byte>(_sendBuffer);
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m_NextCheckActivity = Core.TickCount + 30000;
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_nextActivityCheck = Core.TickCount + 30000;
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try
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{
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Address = Utility.Intern((Connection?.RemoteEndPoint as IPEndPoint)?.Address);
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m_ToString = Address?.ToString() ?? "(error)";
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_toString = Address?.ToString() ?? "(error)";
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}
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catch (Exception ex)
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{
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TraceException(ex);
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Address = IPAddress.None;
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m_ToString = "(error)";
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_toString = "(error)";
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}
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ConnectedOn = DateTime.UtcNow;
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@ -134,7 +136,7 @@ namespace Server.Network
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public List<SecureTrade> Trades { get; }
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public bool Running => m_Running;
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public bool Running => _running;
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public bool Seeded { get; set; }
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@ -162,9 +164,9 @@ namespace Server.Network
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public IAccount Account { get; set; }
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public bool IsDisposing => m_Disposing != 0;
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public bool IsDisposing => _disposing != 0;
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public int CompareTo(NetState other) => string.CompareOrdinal(m_ToString, other?.m_ToString);
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public int CompareTo(NetState other) => string.CompareOrdinal(_toString, other?._toString);
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public void ValidateAllTrades()
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{
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@ -358,16 +360,16 @@ namespace Server.Network
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this.SendLaunchBrowser(url);
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}
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public override string ToString() => m_ToString;
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public override string ToString() => _toString;
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public static void Pause()
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{
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NetworkState.Pause(ref m_NetworkState);
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NetworkState.Pause(ref NetworkState);
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}
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public static void Resume()
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{
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NetworkState.Resume(ref m_NetworkState);
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NetworkState.Resume(ref NetworkState);
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}
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public bool GetSendBuffer(out CircularBuffer<byte> cBuffer)
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@ -403,6 +405,12 @@ namespace Server.Network
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}
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SendPipe.Writer.Advance((uint)length);
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if (!_flushQueued)
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{
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FlushPending.Enqueue(this);
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_flushQueued = true;
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}
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}
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catch (Exception ex)
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{
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@ -442,7 +450,11 @@ namespace Server.Network
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result.CopyFrom(buffer.AsSpan(0, length));
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writer.Advance((uint)length);
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// Flush at the end of the game loop
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if (!_flushQueued)
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{
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FlushPending.Enqueue(this);
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_flushQueued = true;
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}
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}
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else
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{
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@ -471,12 +483,12 @@ namespace Server.Network
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internal void Start()
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{
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if (Connection == null || m_Running)
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if (Connection == null || _running)
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{
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return;
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}
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m_Running = true;
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_running = true;
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ThreadPool.UnsafeQueueUserWorkItem(RecvTask, null);
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ThreadPool.UnsafeQueueUserWorkItem(SendTask, null);
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@ -488,7 +500,7 @@ namespace Server.Network
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try
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{
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while (m_Running)
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while (_running)
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{
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var result = await reader.Read();
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if (result.IsClosed)
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@ -505,7 +517,7 @@ namespace Server.Network
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if (bytesWritten > 0)
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{
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m_NextCheckActivity = Core.TickCount + 90000;
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_nextActivityCheck = Core.TickCount + 90000;
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reader.Advance((uint)bytesWritten);
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}
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}
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@ -536,9 +548,9 @@ namespace Server.Network
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try
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{
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while (m_Running)
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while (_running)
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{
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if (m_NetworkState == NetworkState.PauseState)
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if (NetworkState == NetworkState.PauseState)
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{
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continue;
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}
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@ -564,7 +576,7 @@ namespace Server.Network
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DecodePacket(result.Buffer, ref bytesWritten);
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writer.Advance((uint)bytesWritten);
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m_NextCheckActivity = Core.TickCount + 90000;
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_nextActivityCheck = Core.TickCount + 90000;
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// No need to flush
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}
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@ -582,19 +594,26 @@ namespace Server.Network
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}
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}
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public static void HandleAllReceives()
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public static int HandleAllReceives()
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{
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int count = 0;
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foreach (var ns in TcpServer.Instances)
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{
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ns.HandleReceive();
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if (ns.HandleReceive())
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{
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count++;
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}
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}
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return count;
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}
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public void HandleReceive()
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public bool HandleReceive()
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{
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if (Connection == null)
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{
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return;
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return false;
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}
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try
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@ -608,7 +627,7 @@ namespace Server.Network
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if (result.IsClosed || result.Length <= 0)
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{
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return;
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return false;
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}
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var bytesProcessed = this.ProcessPacket(result.Buffer);
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@ -620,9 +639,10 @@ namespace Server.Network
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if (bytesProcessed < 0)
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{
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Dispose();
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return false;
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}
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return;
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return true;
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}
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reader.Advance((uint)bytesProcessed);
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@ -635,6 +655,7 @@ namespace Server.Network
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TraceException(ex);
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#endif
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Dispose();
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return false;
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}
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}
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@ -644,19 +665,32 @@ namespace Server.Network
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{
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SendPipe.Writer.Flush();
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}
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_flushQueued = false;
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}
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public static void FlushAll()
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public static int FlushAll()
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{
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foreach (var ns in TcpServer.Instances)
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int count = 0;
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while (FlushPending.TryDequeue(out var ns))
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{
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ns.Flush();
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count++;
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}
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while (Disposed.TryDequeue(out var ns))
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{
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ns.Disconnect();
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TcpServer.Instances.Remove(ns);
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count++;
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}
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return count;
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}
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public void CheckAlive(long curTicks)
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{
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if (Connection != null && m_NextCheckActivity - curTicks < 0)
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if (Connection != null && _nextActivityCheck - curTicks < 0)
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{
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WriteConsole("Disconnecting due to inactivity...");
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Dispose();
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@ -717,7 +751,7 @@ namespace Server.Network
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public virtual void Dispose()
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{
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if (Connection == null || Interlocked.Exchange(ref m_Disposing, 1) != 0)
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if (Connection == null || Interlocked.CompareExchange(ref _disposing, 1, 0) == 1)
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{
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return;
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}
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@ -728,59 +762,56 @@ namespace Server.Network
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{
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Connection.Shutdown(SocketShutdown.Both);
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}
|
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catch (Exception ex)
|
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catch (SocketException ex)
|
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{
|
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TraceException(ex);
|
||||
}
|
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finally
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|
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try
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{
|
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m_Disposed.Enqueue(this);
|
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Connection.Close();
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
TraceException(ex);
|
||||
}
|
||||
|
||||
Disposed.Enqueue(this);
|
||||
}
|
||||
|
||||
public static void ProcessDisposedQueue()
|
||||
private void Disconnect()
|
||||
{
|
||||
var breakout = 0;
|
||||
_running = false;
|
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Connection = null;
|
||||
|
||||
while (breakout++ < 200)
|
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RecvPipe.Writer.Flush();
|
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RecvPipe.Writer.Close();
|
||||
|
||||
var m = Mobile;
|
||||
var a = Account;
|
||||
|
||||
if (m != null)
|
||||
{
|
||||
if (!m_Disposed.TryDequeue(out var ns))
|
||||
{
|
||||
break;
|
||||
}
|
||||
m.NetState = null;
|
||||
Mobile = null;
|
||||
}
|
||||
|
||||
var m = ns.Mobile;
|
||||
var a = ns.Account;
|
||||
Gumps.Clear();
|
||||
Menus.Clear();
|
||||
HuePickers.Clear();
|
||||
Account = null;
|
||||
ServerInfo = null;
|
||||
CityInfo = null;
|
||||
|
||||
if (m != null)
|
||||
{
|
||||
m.NetState = null;
|
||||
ns.Mobile = null;
|
||||
}
|
||||
var count = TcpServer.Instances.Count;
|
||||
|
||||
ns.m_Running = false;
|
||||
ns.Connection = null;
|
||||
ns._recvBuffer = null;
|
||||
ns.RecvPipe = null;
|
||||
ns._sendBuffer = null;
|
||||
ns.SendPipe = null;
|
||||
ns.Gumps.Clear();
|
||||
ns.Menus.Clear();
|
||||
ns.HuePickers.Clear();
|
||||
ns.Account = null;
|
||||
ns.ServerInfo = null;
|
||||
ns.CityInfo = null;
|
||||
|
||||
TcpServer.Instances.Remove(ns);
|
||||
|
||||
if (a != null)
|
||||
{
|
||||
ns.WriteConsole("Disconnected. [{0} Online] [{1}]", TcpServer.Instances.Count, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
ns.WriteConsole("Disconnected. [{0} Online]", TcpServer.Instances.Count);
|
||||
}
|
||||
if (a != null)
|
||||
{
|
||||
WriteConsole("Disconnected. [{0} Online] [{1}]", count, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteConsole("Disconnected. [{0} Online]", count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,24 +17,48 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public class NetworkSocket : ISocket
|
||||
{
|
||||
public Socket Connection { get; }
|
||||
public EndPoint LocalEndPoint => Connection.LocalEndPoint;
|
||||
public EndPoint RemoteEndPoint => Connection.RemoteEndPoint;
|
||||
private Socket _connection;
|
||||
|
||||
public NetworkSocket(Socket connection) => Connection = connection;
|
||||
public Socket Connection
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _connection;
|
||||
}
|
||||
|
||||
public EndPoint LocalEndPoint
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _connection.LocalEndPoint;
|
||||
}
|
||||
|
||||
public EndPoint RemoteEndPoint
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _connection.RemoteEndPoint;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public NetworkSocket(Socket connection) => _connection = connection;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Task<int> SendAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) =>
|
||||
Connection.SendAsync(buffers, flags);
|
||||
_connection.SendAsync(buffers, flags);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffers, SocketFlags flags) =>
|
||||
Connection.ReceiveAsync(buffers, flags);
|
||||
_connection.ReceiveAsync(buffers, flags);
|
||||
|
||||
public void Shutdown(SocketShutdown how) => Connection.Shutdown(how);
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Shutdown(SocketShutdown how) => _connection.Shutdown(how);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Close() => _connection.Close();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,10 +29,10 @@ namespace Server.Network
|
|||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool Pause(ref NetworkState state) =>
|
||||
Interlocked.Exchange(ref state, PauseState)?.Paused != true;
|
||||
Interlocked.CompareExchange(ref state, PauseState, ResumeState) != PauseState;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool Resume(ref NetworkState state) =>
|
||||
Interlocked.Exchange(ref state, ResumeState)?.Paused == true;
|
||||
Interlocked.CompareExchange(ref state, ResumeState, PauseState) != ResumeState;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -283,9 +283,6 @@ namespace Server.Network
|
|||
|
||||
m.NetState?.Dispose();
|
||||
|
||||
// TODO: Make this wait one tick so we don't have to call it unnecessarily
|
||||
NetState.ProcessDisposedQueue();
|
||||
|
||||
state.SendClientVersionRequest();
|
||||
|
||||
state.BlockAllPackets = true;
|
||||
|
|
@ -395,8 +392,8 @@ namespace Server.Network
|
|||
|
||||
if (
|
||||
!m_AuthIDWindow.TryGetValue(authID, out var ap) ||
|
||||
state.m_AuthID != 0 && authID != state.m_AuthID ||
|
||||
state.m_AuthID == 0 && authID != state.m_Seed
|
||||
state._authId != 0 && authID != state._authId ||
|
||||
state._authId == 0 && authID != state._seed
|
||||
)
|
||||
{
|
||||
state.WriteConsole("Invalid client detected, disconnecting");
|
||||
|
|
@ -445,19 +442,19 @@ namespace Server.Network
|
|||
{
|
||||
var si = info[index];
|
||||
|
||||
state.m_AuthID = GenerateAuthID(state);
|
||||
state._authId = GenerateAuthID(state);
|
||||
|
||||
state.SentFirstPacket = false;
|
||||
state.SendPlayServerAck(si, state.m_AuthID);
|
||||
state.SendPlayServerAck(si, state._authId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoginServerSeed(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
{
|
||||
state.m_Seed = reader.ReadInt32();
|
||||
state._seed = reader.ReadInt32();
|
||||
state.Seeded = true;
|
||||
|
||||
if (state.m_Seed == 0)
|
||||
if (state._seed == 0)
|
||||
{
|
||||
state.WriteConsole("Invalid client detected, disconnecting");
|
||||
state.Dispose();
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ namespace Server.Network
|
|||
return -1;
|
||||
}
|
||||
|
||||
ns.m_Seed = seed;
|
||||
ns._seed = seed;
|
||||
ns.Seeded = true;
|
||||
|
||||
return 4;
|
||||
|
|
|
|||
|
|
@ -43,8 +43,12 @@ namespace Server.Network
|
|||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
private static readonly byte[] _layoutBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
|
||||
private static readonly byte[] _stringsBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
|
||||
private static readonly byte[] _packBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void WritePacked(ref SpanWriter writer, ReadOnlySpan<byte> span)
|
||||
private static void WritePacked(ReadOnlySpan<byte> span, ref SpanWriter writer)
|
||||
{
|
||||
var length = span.Length;
|
||||
|
||||
|
|
@ -54,21 +58,38 @@ namespace Server.Network
|
|||
return;
|
||||
}
|
||||
|
||||
var wantLength = 1 + span.Length * 1024 / 1000;
|
||||
var wantLength = Zlib.MaxPackSize(length);
|
||||
var packBuffer = _packBuffer;
|
||||
byte[] rentedBuffer = null;
|
||||
|
||||
wantLength += 4095;
|
||||
wantLength &= ~4095;
|
||||
if (wantLength > packBuffer.Length)
|
||||
{
|
||||
packBuffer = rentedBuffer = ArrayPool<byte>.Shared.Rent(wantLength);
|
||||
}
|
||||
|
||||
var packBuffer = ArrayPool<byte>.Shared.Rent(wantLength);
|
||||
var packLength = wantLength;
|
||||
|
||||
Zlib.Pack(packBuffer, ref packLength, span, length, ZlibQuality.Default);
|
||||
var error = Zlib.Pack(packBuffer, ref packLength, span, length, ZlibQuality.Default);
|
||||
|
||||
if (error != ZlibError.Okay)
|
||||
{
|
||||
Utility.PushColor(ConsoleColor.Red);
|
||||
Console.WriteLine("Core: Gump compression failed {0}", error);
|
||||
Utility.PopColor();
|
||||
|
||||
writer.Write(4);
|
||||
writer.Write(0);
|
||||
return;
|
||||
}
|
||||
|
||||
writer.Write(4 + packLength);
|
||||
writer.Write(length);
|
||||
writer.Write(packBuffer.AsSpan(0, packLength));
|
||||
|
||||
ArrayPool<byte>.Shared.Return(packBuffer);
|
||||
if (rentedBuffer != null)
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(rentedBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendDisplayGump(this NetState ns, Gump gump, out int switches, out int entries)
|
||||
|
|
@ -83,7 +104,57 @@ namespace Server.Network
|
|||
|
||||
var packed = ns.Unpack;
|
||||
|
||||
var writer = new SpanWriter(512, true);
|
||||
var layoutWriter = new SpanWriter(_layoutBuffer);
|
||||
|
||||
if (!gump.Draggable)
|
||||
{
|
||||
layoutWriter.Write(Gump.NoMove);
|
||||
}
|
||||
|
||||
if (!gump.Closable)
|
||||
{
|
||||
layoutWriter.Write(Gump.NoClose);
|
||||
}
|
||||
|
||||
if (!gump.Disposable)
|
||||
{
|
||||
layoutWriter.Write(Gump.NoDispose);
|
||||
}
|
||||
|
||||
if (!gump.Resizable)
|
||||
{
|
||||
layoutWriter.Write(Gump.NoResize);
|
||||
}
|
||||
|
||||
var stringsList = new OrderedHashSet<string>(11);
|
||||
|
||||
foreach (var entry in gump.Entries)
|
||||
{
|
||||
entry.AppendTo(ref layoutWriter, stringsList, ref entries, ref switches);
|
||||
}
|
||||
|
||||
var stringsWriter = new SpanWriter(_stringsBuffer);
|
||||
|
||||
foreach (var str in stringsList)
|
||||
{
|
||||
var s = str ?? "";
|
||||
stringsWriter.Write((ushort)s.Length);
|
||||
stringsWriter.WriteBigUni(s);
|
||||
}
|
||||
|
||||
int maxLength;
|
||||
if (packed)
|
||||
{
|
||||
var worstLayoutLength = Zlib.MaxPackSize(layoutWriter.BytesWritten);
|
||||
var worstStringsLength = Zlib.MaxPackSize(stringsWriter.BytesWritten);
|
||||
maxLength = 40 + worstLayoutLength + worstStringsLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxLength = 23 + layoutWriter.BytesWritten + stringsWriter.BytesWritten;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(stackalloc byte[maxLength]);
|
||||
writer.Write((byte)(packed ? 0xDD : 0xB0)); // Packet ID
|
||||
writer.Seek(2, SeekOrigin.Current);
|
||||
|
||||
|
|
@ -92,77 +163,26 @@ namespace Server.Network
|
|||
writer.Write(gump.X);
|
||||
writer.Write(gump.Y);
|
||||
|
||||
var spanWriter = new SpanWriter(512, true);
|
||||
|
||||
if (!gump.Draggable)
|
||||
{
|
||||
spanWriter.Write(Gump.NoMove);
|
||||
}
|
||||
|
||||
if (!gump.Closable)
|
||||
{
|
||||
spanWriter.Write(Gump.NoClose);
|
||||
}
|
||||
|
||||
if (!gump.Disposable)
|
||||
{
|
||||
spanWriter.Write(Gump.NoDispose);
|
||||
}
|
||||
|
||||
if (!gump.Resizable)
|
||||
{
|
||||
spanWriter.Write(Gump.NoResize);
|
||||
}
|
||||
|
||||
var stringsList = new OrderedHashSet<string>(11);
|
||||
|
||||
foreach (var entry in gump.Entries)
|
||||
{
|
||||
entry.AppendTo(ref spanWriter, stringsList, ref entries, ref switches);
|
||||
}
|
||||
|
||||
if (packed)
|
||||
{
|
||||
spanWriter.Write((byte)0); // Layout text terminator
|
||||
WritePacked(ref writer, spanWriter.Span);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write((ushort)spanWriter.BytesWritten);
|
||||
writer.Write(spanWriter.Span);
|
||||
}
|
||||
layoutWriter.Write((byte)0); // Layout text terminator
|
||||
WritePacked(layoutWriter.Span, ref writer);
|
||||
|
||||
if (packed)
|
||||
{
|
||||
writer.Write(stringsList.Count);
|
||||
WritePacked(stringsWriter.Span, ref writer);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write((ushort)layoutWriter.BytesWritten);
|
||||
writer.Write(layoutWriter.Span);
|
||||
|
||||
writer.Write((ushort)stringsList.Count);
|
||||
}
|
||||
|
||||
spanWriter.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
foreach (var str in stringsList)
|
||||
{
|
||||
var s = str ?? "";
|
||||
spanWriter.Write((ushort)s.Length);
|
||||
spanWriter.WriteBigUni(s);
|
||||
}
|
||||
|
||||
if (packed)
|
||||
{
|
||||
WritePacked(ref writer, spanWriter.Span);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(spanWriter.Span);
|
||||
writer.Write(stringsWriter.Span);
|
||||
}
|
||||
|
||||
writer.WritePacketLength();
|
||||
|
||||
ns.Send(writer.Span);
|
||||
spanWriter.Dispose(); // Can't use using and refs, so we dispose manually
|
||||
}
|
||||
|
||||
public static void SendDisplaySignGump(this NetState ns, Serial serial, int gumpId, string unknown, string caption)
|
||||
|
|
|
|||
|
|
@ -151,20 +151,24 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void Slice()
|
||||
public static int Slice()
|
||||
{
|
||||
int count = 0;
|
||||
var limit = m_ConnectedQueue.Count;
|
||||
|
||||
while (count++ < 250)
|
||||
while (m_ConnectedQueue.Count > 0 && --limit >= 0)
|
||||
{
|
||||
if (!m_ConnectedQueue.TryDequeue(out var ns))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
count++;
|
||||
Instances.Add(ns);
|
||||
ns.WriteConsole("Connected. [{0} Online]", Instances.Count);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
private static async void BeginAcceptingSockets(this TcpListener listener)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue