fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429)
- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
This commit is contained in:
parent
07751654b7
commit
6f0e1a22f9
24 changed files with 763 additions and 449 deletions
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@ -283,9 +283,6 @@ namespace Server.Network
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m.NetState?.Dispose();
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// TODO: Make this wait one tick so we don't have to call it unnecessarily
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NetState.ProcessDisposedQueue();
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state.SendClientVersionRequest();
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state.BlockAllPackets = true;
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@ -395,8 +392,8 @@ namespace Server.Network
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if (
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!m_AuthIDWindow.TryGetValue(authID, out var ap) ||
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state.m_AuthID != 0 && authID != state.m_AuthID ||
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state.m_AuthID == 0 && authID != state.m_Seed
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state._authId != 0 && authID != state._authId ||
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state._authId == 0 && authID != state._seed
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)
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{
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state.WriteConsole("Invalid client detected, disconnecting");
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@ -445,19 +442,19 @@ namespace Server.Network
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{
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var si = info[index];
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state.m_AuthID = GenerateAuthID(state);
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state._authId = GenerateAuthID(state);
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state.SentFirstPacket = false;
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state.SendPlayServerAck(si, state.m_AuthID);
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state.SendPlayServerAck(si, state._authId);
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}
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}
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public static void LoginServerSeed(NetState state, CircularBufferReader reader, ref int packetLength)
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{
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state.m_Seed = reader.ReadInt32();
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state._seed = reader.ReadInt32();
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state.Seeded = true;
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if (state.m_Seed == 0)
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if (state._seed == 0)
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{
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state.WriteConsole("Invalid client detected, disconnecting");
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state.Dispose();
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@ -106,7 +106,7 @@ namespace Server.Network
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return -1;
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}
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ns.m_Seed = seed;
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ns._seed = seed;
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ns.Seeded = true;
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return 4;
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@ -43,8 +43,12 @@ namespace Server.Network
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ns.Send(writer.Span);
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}
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private static readonly byte[] _layoutBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
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private static readonly byte[] _stringsBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
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private static readonly byte[] _packBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void WritePacked(ref SpanWriter writer, ReadOnlySpan<byte> span)
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private static void WritePacked(ReadOnlySpan<byte> span, ref SpanWriter writer)
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{
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var length = span.Length;
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@ -54,21 +58,38 @@ namespace Server.Network
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return;
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}
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var wantLength = 1 + span.Length * 1024 / 1000;
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var wantLength = Zlib.MaxPackSize(length);
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var packBuffer = _packBuffer;
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byte[] rentedBuffer = null;
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wantLength += 4095;
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wantLength &= ~4095;
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if (wantLength > packBuffer.Length)
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{
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packBuffer = rentedBuffer = ArrayPool<byte>.Shared.Rent(wantLength);
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}
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var packBuffer = ArrayPool<byte>.Shared.Rent(wantLength);
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var packLength = wantLength;
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Zlib.Pack(packBuffer, ref packLength, span, length, ZlibQuality.Default);
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var error = Zlib.Pack(packBuffer, ref packLength, span, length, ZlibQuality.Default);
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if (error != ZlibError.Okay)
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{
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Utility.PushColor(ConsoleColor.Red);
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Console.WriteLine("Core: Gump compression failed {0}", error);
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Utility.PopColor();
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writer.Write(4);
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writer.Write(0);
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return;
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}
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writer.Write(4 + packLength);
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writer.Write(length);
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writer.Write(packBuffer.AsSpan(0, packLength));
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ArrayPool<byte>.Shared.Return(packBuffer);
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if (rentedBuffer != null)
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{
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ArrayPool<byte>.Shared.Return(rentedBuffer);
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}
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}
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public static void SendDisplayGump(this NetState ns, Gump gump, out int switches, out int entries)
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@ -83,7 +104,57 @@ namespace Server.Network
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var packed = ns.Unpack;
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var writer = new SpanWriter(512, true);
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var layoutWriter = new SpanWriter(_layoutBuffer);
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if (!gump.Draggable)
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{
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layoutWriter.Write(Gump.NoMove);
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}
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if (!gump.Closable)
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{
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layoutWriter.Write(Gump.NoClose);
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}
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if (!gump.Disposable)
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{
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layoutWriter.Write(Gump.NoDispose);
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}
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if (!gump.Resizable)
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{
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layoutWriter.Write(Gump.NoResize);
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}
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var stringsList = new OrderedHashSet<string>(11);
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foreach (var entry in gump.Entries)
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{
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entry.AppendTo(ref layoutWriter, stringsList, ref entries, ref switches);
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}
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var stringsWriter = new SpanWriter(_stringsBuffer);
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foreach (var str in stringsList)
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{
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var s = str ?? "";
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stringsWriter.Write((ushort)s.Length);
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stringsWriter.WriteBigUni(s);
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}
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int maxLength;
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if (packed)
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{
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var worstLayoutLength = Zlib.MaxPackSize(layoutWriter.BytesWritten);
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var worstStringsLength = Zlib.MaxPackSize(stringsWriter.BytesWritten);
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maxLength = 40 + worstLayoutLength + worstStringsLength;
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}
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else
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{
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maxLength = 23 + layoutWriter.BytesWritten + stringsWriter.BytesWritten;
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}
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var writer = new SpanWriter(stackalloc byte[maxLength]);
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writer.Write((byte)(packed ? 0xDD : 0xB0)); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(gump.X);
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writer.Write(gump.Y);
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var spanWriter = new SpanWriter(512, true);
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if (!gump.Draggable)
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{
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spanWriter.Write(Gump.NoMove);
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}
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if (!gump.Closable)
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{
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spanWriter.Write(Gump.NoClose);
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}
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if (!gump.Disposable)
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{
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spanWriter.Write(Gump.NoDispose);
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}
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if (!gump.Resizable)
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{
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spanWriter.Write(Gump.NoResize);
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}
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var stringsList = new OrderedHashSet<string>(11);
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foreach (var entry in gump.Entries)
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{
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entry.AppendTo(ref spanWriter, stringsList, ref entries, ref switches);
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}
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if (packed)
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{
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spanWriter.Write((byte)0); // Layout text terminator
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WritePacked(ref writer, spanWriter.Span);
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}
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else
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{
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writer.Write((ushort)spanWriter.BytesWritten);
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writer.Write(spanWriter.Span);
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}
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layoutWriter.Write((byte)0); // Layout text terminator
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WritePacked(layoutWriter.Span, ref writer);
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if (packed)
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{
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writer.Write(stringsList.Count);
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WritePacked(stringsWriter.Span, ref writer);
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}
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else
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{
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writer.Write((ushort)layoutWriter.BytesWritten);
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writer.Write(layoutWriter.Span);
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writer.Write((ushort)stringsList.Count);
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}
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spanWriter.Seek(0, SeekOrigin.Begin);
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foreach (var str in stringsList)
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{
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var s = str ?? "";
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spanWriter.Write((ushort)s.Length);
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spanWriter.WriteBigUni(s);
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}
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if (packed)
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{
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WritePacked(ref writer, spanWriter.Span);
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}
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else
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{
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writer.Write(spanWriter.Span);
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writer.Write(stringsWriter.Span);
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}
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writer.WritePacketLength();
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ns.Send(writer.Span);
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spanWriter.Dispose(); // Can't use using and refs, so we dispose manually
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}
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public static void SendDisplaySignGump(this NetState ns, Serial serial, int gumpId, string unknown, string caption)
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