Updates Combat Packets & Moves Tracking to Content (#298)

- [X] Changes outgoing combat packets
- [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content.

Bumps release version
This commit is contained in:
Kamron Batman 2020-11-01 21:33:01 -08:00 committed by GitHub
parent 55935d30b4
commit 6f5cb00cdd
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 373 additions and 319 deletions

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@ -1,59 +0,0 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ArrowPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class CancelArrow : Packet
{
public CancelArrow() : base(0xBA, 6)
{
Stream.Write((byte)0);
Stream.Write((short)-1);
Stream.Write((short)-1);
}
}
public sealed class SetArrow : Packet
{
public SetArrow(int x, int y) : base(0xBA, 6)
{
Stream.Write((byte)1);
Stream.Write((short)x);
Stream.Write((short)y);
}
}
public sealed class CancelArrowHS : Packet
{
public CancelArrowHS(int x, int y, Serial s) : base(0xBA, 10)
{
Stream.Write((byte)0);
Stream.Write((short)x);
Stream.Write((short)y);
Stream.Write(s);
}
}
public sealed class SetArrowHS : Packet
{
public SetArrowHS(int x, int y, Serial s) : base(0xBA, 10)
{
Stream.Write((byte)1);
Stream.Write((short)x);
Stream.Write((short)y);
Stream.Write(s);
}
}
}

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@ -1,51 +0,0 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CombatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class Swing : Packet
{
public Swing(Serial attacker, Serial defender) : base(0x2F, 10)
{
Stream.Write((byte)0);
Stream.Write(attacker);
Stream.Write(defender);
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Serial combatant) : base(0xAA, 5)
{
Stream.Write(combatant);
}
}
}

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@ -331,7 +331,7 @@ namespace Server.Network
state.Send(new MobileIncoming(m, m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
m.SendEverything();
@ -339,7 +339,7 @@ namespace Server.Network
state.Send(new MobileUpdate(m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
state.Send(new MobileIncoming(m, m));
}
else if (state.StygianAbyss)
@ -354,7 +354,7 @@ namespace Server.Network
state.Send(new MobileIncomingSA(m, m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
m.SendEverything();
@ -362,7 +362,7 @@ namespace Server.Network
state.Send(new MobileUpdate(m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
state.Send(new MobileIncomingSA(m, m));
}
else
@ -377,7 +377,7 @@ namespace Server.Network
state.Send(new MobileIncomingOld(m, m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
m.SendEverything();
@ -385,7 +385,7 @@ namespace Server.Network
state.Send(new MobileUpdateOld(m));
// state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(SetWarMode.Instantiate(m.Warmode));
state.SendSetWarMode(m.Warmode);
state.Send(new MobileIncomingOld(m, m));
}

View file

@ -42,7 +42,6 @@ namespace Server.Network
RegisterExtended(0x05, false, ScreenSize);
RegisterExtended(0x06, true, PartyMessage);
RegisterExtended(0x07, true, QuestArrow);
RegisterExtended(0x09, true, DisarmRequest);
RegisterExtended(0x0A, true, StunRequest);
RegisterExtended(0x0B, false, Language);
@ -217,20 +216,6 @@ namespace Server.Network
PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile(reader.ReadUInt32()));
}
public static void QuestArrow(NetState state, CircularBufferReader reader)
{
var from = state.Mobile;
if (from == null)
{
return;
}
var rightClick = reader.ReadBoolean();
from.QuestArrow?.OnClick(rightClick);
}
public static void Animate(NetState state, CircularBufferReader reader)
{
var from = state.Mobile;

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@ -0,0 +1,67 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingCombatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
namespace Server.Network
{
public static class OutgoingCombatPackets
{
public static void SendSwing(this NetState ns, Serial attacker, Serial defender)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0x2F); // Packet ID
writer.Write((byte)0);
writer.Write(attacker);
writer.Write(defender);
ns.Send(ref buffer, 10);
}
public static void SendSetWarMode(this NetState ns, bool warmode)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0x72); // Packet ID
// Warmode, 0x00, 0x32, 0x00
writer.Write(warmode ? 0x01003200 : 0x00003200);
ns.Send(ref buffer, 5);
}
public static void SendChangeCombatant(this NetState ns, Serial combatant)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xAA); // Packet ID
writer.Write(combatant);
ns.Send(ref buffer, 5);
}
}
}