ModernUO/Projects/Server/Network/Packets/OutgoingCombatPackets.cs
Kamron Batman 6f5cb00cdd
Updates Combat Packets & Moves Tracking to Content (#298)
- [X] Changes outgoing combat packets
- [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content.

Bumps release version
2020-11-01 21:33:01 -08:00

67 lines
2.5 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OutgoingCombatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
namespace Server.Network
{
public static class OutgoingCombatPackets
{
public static void SendSwing(this NetState ns, Serial attacker, Serial defender)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0x2F); // Packet ID
writer.Write((byte)0);
writer.Write(attacker);
writer.Write(defender);
ns.Send(ref buffer, 10);
}
public static void SendSetWarMode(this NetState ns, bool warmode)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0x72); // Packet ID
// Warmode, 0x00, 0x32, 0x00
writer.Write(warmode ? 0x01003200 : 0x00003200);
ns.Send(ref buffer, 5);
}
public static void SendChangeCombatant(this NetState ns, Serial combatant)
{
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
var writer = new CircularBufferWriter(buffer);
writer.Write((byte)0xAA); // Packet ID
writer.Write(combatant);
ns.Send(ref buffer, 5);
}
}
}