Updates Combat Packets & Moves Tracking to Content (#298)
- [X] Changes outgoing combat packets - [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content. Bumps release version
This commit is contained in:
parent
55935d30b4
commit
6f5cb00cdd
19 changed files with 373 additions and 319 deletions
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@ -744,10 +744,7 @@ namespace Server.Items
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{
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attacker.DisruptiveAction();
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if (attacker.NetState != null)
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{
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attacker.Send(new Swing(attacker.Serial, defender.Serial));
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}
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attacker.NetState?.SendSwing(attacker.Serial, defender.Serial);
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if (attacker is BaseCreature bc)
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{
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@ -60,8 +60,7 @@ namespace Server.Items
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// WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
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// Make sure we've been standing still for .25/.5/1 second depending on Era
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if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 :
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Core.AOS ? 500 : 1000) ||
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if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 : Core.AOS ? 500 : 1000) ||
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Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot)
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{
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var canSwing = true;
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@ -84,7 +83,7 @@ namespace Server.Items
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if (canSwing && attacker.HarmfulCheck(defender))
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{
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attacker.DisruptiveAction();
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attacker.Send(new Swing(attacker.Serial, defender.Serial));
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attacker.NetState?.SendSwing(attacker.Serial, defender.Serial);
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if (OnFired(attacker, defender))
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{
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@ -196,14 +196,16 @@ namespace Server.Mobiles
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private bool m_NoDeltaRecursion;
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private int
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m_NonAutoreinsuredItems; // number of items that could not be automatically reinsured because gold in bank was not enough
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// number of items that could not be automatically reinsured because gold in bank was not enough
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private int m_NonAutoreinsuredItems;
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private DateTime m_SavagePaintExpiration;
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private TimeSpan m_ShortTermElapse;
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private DateTime[] m_StuckMenuUses;
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private QuestArrow m_QuestArrow;
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public PlayerMobile()
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{
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AutoStabled = new List<Mobile>();
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@ -794,6 +796,23 @@ namespace Server.Mobiles
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public HonorContext ReceivedHonorContext { get; set; }
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public QuestArrow QuestArrow
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{
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get => m_QuestArrow;
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set
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{
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if (m_QuestArrow != value)
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{
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m_QuestArrow?.Stop();
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m_QuestArrow = value;
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}
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}
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}
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public void ClearQuestArrow() => m_QuestArrow = null;
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public override void ToggleFlying()
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{
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if (Race != Race.Gargoyle)
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@ -1627,6 +1646,7 @@ namespace Server.Mobiles
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pm.Quest?.StopTimer();
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pm.SpeechLog = null;
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pm.ClearQuestArrow();
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pm.LastOnline = DateTime.UtcNow;
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}
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61
Projects/UOContent/Skills/Tracking/OutgoingArrowPackets.cs
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61
Projects/UOContent/Skills/Tracking/OutgoingArrowPackets.cs
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@ -0,0 +1,61 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingArrowPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using System.Runtime.CompilerServices;
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namespace Server.Network
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{
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public static class OutgoingArrowPackets
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendCancelArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(0, x, y, s);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendSetArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(1, x, y, s);
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public static void SendArrow(this NetState ns, byte command, int x, int y, Serial s)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xBA); // Packet ID
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writer.Write(command);
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if (ns.HighSeas)
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{
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writer.Write((short)x);
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writer.Write((short)y);
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writer.Write(s);
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}
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else if (command == 1)
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{
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writer.Write((short)x);
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writer.Write((short)y);
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}
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else
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{
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writer.Write((short)-1);
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writer.Write((short)-1);
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}
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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68
Projects/UOContent/Skills/Tracking/QuestArrow.cs
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68
Projects/UOContent/Skills/Tracking/QuestArrow.cs
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@ -0,0 +1,68 @@
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using Server.Mobiles;
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using Server.Network;
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namespace Server
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{
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public class QuestArrow
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{
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public QuestArrow(PlayerMobile m, Mobile t)
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{
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Running = true;
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Mobile = m;
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Target = t;
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}
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public QuestArrow(PlayerMobile m, Mobile t, int x, int y) : this(m, t)
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{
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Update(x, y);
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}
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public PlayerMobile Mobile { get; }
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public Mobile Target { get; }
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public bool Running { get; private set; }
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public void Update()
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{
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Update(Target.X, Target.Y);
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}
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public void Update(int x, int y)
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{
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if (!Running)
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{
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return;
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}
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Mobile.NetState?.SendSetArrow(x, y, Target.Serial);
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}
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public void Stop()
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{
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Stop(Target.X, Target.Y);
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}
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public void Stop(int x, int y)
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{
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if (!Running)
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{
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return;
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}
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Mobile.ClearQuestArrow();
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Mobile.NetState?.SendCancelArrow(x, y, Target.Serial);
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Running = false;
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OnStop();
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}
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public virtual void OnStop()
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{
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}
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public virtual void OnClick(bool rightClick)
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{
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}
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}
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}
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41
Projects/UOContent/Skills/Tracking/TrackArrow.cs
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41
Projects/UOContent/Skills/Tracking/TrackArrow.cs
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@ -0,0 +1,41 @@
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using Server.Mobiles;
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namespace Server.SkillHandlers
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{
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public class TrackArrow : QuestArrow
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{
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private readonly Timer m_Timer;
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private Mobile m_From;
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public TrackArrow(PlayerMobile from, Mobile target, int range) : base(from, target)
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{
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m_From = from;
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m_Timer = new TrackTimer(from, target, range, this);
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m_Timer.Start();
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}
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public override void OnClick(bool rightClick)
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{
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if (rightClick)
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{
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Tracking.ClearTrackingInfo(m_From);
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m_From = null;
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Stop();
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}
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}
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public override void OnStop()
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{
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m_Timer.Stop();
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if (m_From != null)
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{
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Tracking.ClearTrackingInfo(m_From);
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m_From.SendLocalizedMessage(503177); // You have lost your quarry.
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}
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}
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}
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}
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50
Projects/UOContent/Skills/Tracking/TrackTimer.cs
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50
Projects/UOContent/Skills/Tracking/TrackTimer.cs
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@ -0,0 +1,50 @@
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using System;
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namespace Server.SkillHandlers
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{
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public class TrackTimer : Timer
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{
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private readonly QuestArrow m_Arrow;
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private readonly Mobile m_From;
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private readonly int m_Range;
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private readonly Mobile m_Target;
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private int m_LastX, m_LastY;
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public TrackTimer(Mobile from, Mobile target, int range, QuestArrow arrow) : base(
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TimeSpan.FromSeconds(0.25),
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TimeSpan.FromSeconds(2.5)
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)
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{
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m_From = from;
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m_Target = target;
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m_Range = range;
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m_Arrow = arrow;
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}
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protected override void OnTick()
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{
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if (!m_Arrow.Running)
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{
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Stop();
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return;
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}
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if (m_From.NetState == null || m_From.Deleted || m_Target.Deleted || m_From.Map != m_Target.Map ||
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!m_From.InRange(m_Target, m_Range) || m_Target.Hidden && m_Target.AccessLevel > m_From.AccessLevel)
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{
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m_Arrow.Stop();
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Stop();
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return;
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}
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if (m_LastX != m_Target.X || m_LastY != m_Target.Y)
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{
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m_LastX = m_Target.X;
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m_LastY = m_Target.Y;
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m_Arrow.Update();
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}
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}
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}
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}
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.Necromancy;
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@ -12,18 +13,32 @@ namespace Server.SkillHandlers
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{
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private static readonly Dictionary<Mobile, TrackingInfo> m_Table = new Dictionary<Mobile, TrackingInfo>();
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public static void Initialize()
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public static void Configure()
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{
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IncomingExtendedCommandPackets.RegisterExtended(0x07, true, QuestArrow);
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SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
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}
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public static void QuestArrow(NetState state, CircularBufferReader reader)
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{
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if (state.Mobile is PlayerMobile from)
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{
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var rightClick = reader.ReadBoolean();
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from.QuestArrow?.OnClick(rightClick);
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}
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.SendLocalizedMessage(1011350); // What do you wish to track?
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if (m is PlayerMobile pm)
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{
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m.SendLocalizedMessage(1011350); // What do you wish to track?
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m.CloseGump<TrackWhatGump>();
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m.CloseGump<TrackWhoGump>();
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m.SendGump(new TrackWhatGump(m));
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m.CloseGump<TrackWhatGump>();
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m.CloseGump<TrackWhoGump>();
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m.SendGump(new TrackWhatGump(pm));
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}
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return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill
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}
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@ -73,10 +88,10 @@ namespace Server.SkillHandlers
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public class TrackWhatGump : Gump
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{
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private readonly Mobile m_From;
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private readonly PlayerMobile m_From;
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private readonly bool m_Success;
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public TrackWhatGump(Mobile from) : base(20, 30)
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public TrackWhatGump(PlayerMobile from) : base(20, 30)
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{
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m_From = from;
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m_Success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1);
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@ -126,12 +141,12 @@ namespace Server.SkillHandlers
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IsPlayer
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};
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private readonly Mobile m_From;
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private readonly PlayerMobile m_From;
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private readonly List<Mobile> m_List;
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private readonly int m_Range;
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private TrackWhoGump(Mobile from, List<Mobile> list, int range) : base(20, 30)
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private TrackWhoGump(PlayerMobile from, List<Mobile> list, int range) : base(20, 30)
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{
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m_From = from;
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m_List = list;
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@ -174,7 +189,7 @@ namespace Server.SkillHandlers
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}
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}
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public static void DisplayTo(bool success, Mobile from, int type)
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public static void DisplayTo(bool success, PlayerMobile from, int type)
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{
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if (!success)
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{
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@ -333,87 +348,4 @@ namespace Server.SkillHandlers
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}
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}
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}
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public class TrackArrow : QuestArrow
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{
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private readonly Timer m_Timer;
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private Mobile m_From;
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public TrackArrow(Mobile from, Mobile target, int range) : base(from, target)
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{
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m_From = from;
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m_Timer = new TrackTimer(from, target, range, this);
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m_Timer.Start();
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}
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public override void OnClick(bool rightClick)
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{
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if (rightClick)
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{
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Tracking.ClearTrackingInfo(m_From);
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m_From = null;
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Stop();
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}
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}
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public override void OnStop()
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{
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m_Timer.Stop();
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if (m_From != null)
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{
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Tracking.ClearTrackingInfo(m_From);
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m_From.SendLocalizedMessage(503177); // You have lost your quarry.
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}
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}
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}
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public class TrackTimer : Timer
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{
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private readonly QuestArrow m_Arrow;
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private readonly Mobile m_From;
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private readonly int m_Range;
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private readonly Mobile m_Target;
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private int m_LastX, m_LastY;
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public TrackTimer(Mobile from, Mobile target, int range, QuestArrow arrow) : base(
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TimeSpan.FromSeconds(0.25),
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TimeSpan.FromSeconds(2.5)
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)
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{
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m_From = from;
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m_Target = target;
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m_Range = range;
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m_Arrow = arrow;
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}
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protected override void OnTick()
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{
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if (!m_Arrow.Running)
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{
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Stop();
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return;
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}
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if (m_From.NetState == null || m_From.Deleted || m_Target.Deleted || m_From.Map != m_Target.Map ||
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!m_From.InRange(m_Target, m_Range) || m_Target.Hidden && m_Target.AccessLevel > m_From.AccessLevel)
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{
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m_Arrow.Stop();
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Stop();
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return;
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}
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if (m_LastX != m_Target.X || m_LastY != m_Target.Y)
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{
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m_LastX = m_Target.X;
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m_LastY = m_Target.Y;
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m_Arrow.Update();
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}
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}
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}
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}
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