- [X] Changes outgoing combat packets - [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content. Bumps release version
61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingArrowPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using System.Runtime.CompilerServices;
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namespace Server.Network
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{
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public static class OutgoingArrowPackets
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendCancelArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(0, x, y, s);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendSetArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(1, x, y, s);
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public static void SendArrow(this NetState ns, byte command, int x, int y, Serial s)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xBA); // Packet ID
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writer.Write(command);
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if (ns.HighSeas)
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{
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writer.Write((short)x);
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writer.Write((short)y);
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writer.Write(s);
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}
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else if (command == 1)
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{
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writer.Write((short)x);
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writer.Write((short)y);
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}
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else
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{
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writer.Write((short)-1);
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writer.Write((short)-1);
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}
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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