Updates Combat Packets & Moves Tracking to Content (#298)
- [X] Changes outgoing combat packets - [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content. Bumps release version
This commit is contained in:
parent
55935d30b4
commit
6f5cb00cdd
19 changed files with 373 additions and 319 deletions
61
Projects/UOContent/Skills/Tracking/OutgoingArrowPackets.cs
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61
Projects/UOContent/Skills/Tracking/OutgoingArrowPackets.cs
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@ -0,0 +1,61 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingArrowPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using System.Runtime.CompilerServices;
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namespace Server.Network
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{
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public static class OutgoingArrowPackets
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendCancelArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(0, x, y, s);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendSetArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(1, x, y, s);
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public static void SendArrow(this NetState ns, byte command, int x, int y, Serial s)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xBA); // Packet ID
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writer.Write(command);
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if (ns.HighSeas)
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{
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writer.Write((short)x);
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writer.Write((short)y);
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writer.Write(s);
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}
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else if (command == 1)
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{
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writer.Write((short)x);
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writer.Write((short)y);
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}
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else
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{
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writer.Write((short)-1);
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writer.Write((short)-1);
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}
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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68
Projects/UOContent/Skills/Tracking/QuestArrow.cs
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68
Projects/UOContent/Skills/Tracking/QuestArrow.cs
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@ -0,0 +1,68 @@
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using Server.Mobiles;
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using Server.Network;
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namespace Server
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{
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public class QuestArrow
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{
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public QuestArrow(PlayerMobile m, Mobile t)
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{
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Running = true;
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Mobile = m;
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Target = t;
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}
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public QuestArrow(PlayerMobile m, Mobile t, int x, int y) : this(m, t)
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{
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Update(x, y);
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}
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public PlayerMobile Mobile { get; }
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public Mobile Target { get; }
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public bool Running { get; private set; }
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public void Update()
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{
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Update(Target.X, Target.Y);
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}
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public void Update(int x, int y)
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{
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if (!Running)
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{
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return;
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}
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Mobile.NetState?.SendSetArrow(x, y, Target.Serial);
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}
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public void Stop()
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{
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Stop(Target.X, Target.Y);
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}
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public void Stop(int x, int y)
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{
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if (!Running)
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{
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return;
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}
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Mobile.ClearQuestArrow();
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Mobile.NetState?.SendCancelArrow(x, y, Target.Serial);
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Running = false;
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OnStop();
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}
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public virtual void OnStop()
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{
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}
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public virtual void OnClick(bool rightClick)
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{
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}
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}
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}
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41
Projects/UOContent/Skills/Tracking/TrackArrow.cs
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41
Projects/UOContent/Skills/Tracking/TrackArrow.cs
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using Server.Mobiles;
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namespace Server.SkillHandlers
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{
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public class TrackArrow : QuestArrow
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{
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private readonly Timer m_Timer;
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private Mobile m_From;
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public TrackArrow(PlayerMobile from, Mobile target, int range) : base(from, target)
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{
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m_From = from;
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m_Timer = new TrackTimer(from, target, range, this);
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m_Timer.Start();
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}
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public override void OnClick(bool rightClick)
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{
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if (rightClick)
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{
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Tracking.ClearTrackingInfo(m_From);
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m_From = null;
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Stop();
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}
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}
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public override void OnStop()
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{
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m_Timer.Stop();
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if (m_From != null)
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{
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Tracking.ClearTrackingInfo(m_From);
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m_From.SendLocalizedMessage(503177); // You have lost your quarry.
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}
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}
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}
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}
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50
Projects/UOContent/Skills/Tracking/TrackTimer.cs
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50
Projects/UOContent/Skills/Tracking/TrackTimer.cs
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using System;
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namespace Server.SkillHandlers
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{
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public class TrackTimer : Timer
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{
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private readonly QuestArrow m_Arrow;
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private readonly Mobile m_From;
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private readonly int m_Range;
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private readonly Mobile m_Target;
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private int m_LastX, m_LastY;
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public TrackTimer(Mobile from, Mobile target, int range, QuestArrow arrow) : base(
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TimeSpan.FromSeconds(0.25),
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TimeSpan.FromSeconds(2.5)
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)
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{
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m_From = from;
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m_Target = target;
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m_Range = range;
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m_Arrow = arrow;
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}
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protected override void OnTick()
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{
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if (!m_Arrow.Running)
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{
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Stop();
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return;
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}
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if (m_From.NetState == null || m_From.Deleted || m_Target.Deleted || m_From.Map != m_Target.Map ||
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!m_From.InRange(m_Target, m_Range) || m_Target.Hidden && m_Target.AccessLevel > m_From.AccessLevel)
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{
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m_Arrow.Stop();
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Stop();
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return;
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}
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if (m_LastX != m_Target.X || m_LastY != m_Target.Y)
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{
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m_LastX = m_Target.X;
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m_LastY = m_Target.Y;
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m_Arrow.Update();
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}
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}
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}
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}
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351
Projects/UOContent/Skills/Tracking/Tracking.cs
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351
Projects/UOContent/Skills/Tracking/Tracking.cs
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@ -0,0 +1,351 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.Necromancy;
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namespace Server.SkillHandlers
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{
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public static class Tracking
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{
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private static readonly Dictionary<Mobile, TrackingInfo> m_Table = new Dictionary<Mobile, TrackingInfo>();
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public static void Configure()
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{
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IncomingExtendedCommandPackets.RegisterExtended(0x07, true, QuestArrow);
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SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
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}
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public static void QuestArrow(NetState state, CircularBufferReader reader)
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{
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if (state.Mobile is PlayerMobile from)
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{
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var rightClick = reader.ReadBoolean();
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from.QuestArrow?.OnClick(rightClick);
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}
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}
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public static TimeSpan OnUse(Mobile m)
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{
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if (m is PlayerMobile pm)
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{
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m.SendLocalizedMessage(1011350); // What do you wish to track?
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m.CloseGump<TrackWhatGump>();
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m.CloseGump<TrackWhoGump>();
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m.SendGump(new TrackWhatGump(pm));
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}
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return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill
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}
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public static void AddInfo(Mobile tracker, Mobile target)
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{
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var info = new TrackingInfo(tracker, target);
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m_Table[tracker] = info;
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}
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public static double GetStalkingBonus(Mobile tracker, Mobile target)
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{
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if (!m_Table.Remove(tracker, out var info) || info.m_Target != target || info.m_Map != target.Map)
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{
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return 0.0;
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}
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var xDelta = info.m_Location.X - target.X;
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var yDelta = info.m_Location.Y - target.Y;
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var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
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return Core.ML ? Math.Min(bonus, 10 + tracker.Skills.Tracking.Value / 10) : bonus;
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}
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public static void ClearTrackingInfo(Mobile tracker)
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{
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m_Table.Remove(tracker);
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}
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public class TrackingInfo
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{
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public Point2D m_Location;
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public Map m_Map;
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public Mobile m_Target;
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public Mobile m_Tracker;
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public TrackingInfo(Mobile tracker, Mobile target)
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{
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m_Tracker = tracker;
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m_Target = target;
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m_Location = new Point2D(target.X, target.Y);
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m_Map = target.Map;
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}
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}
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}
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public class TrackWhatGump : Gump
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{
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private readonly PlayerMobile m_From;
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private readonly bool m_Success;
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public TrackWhatGump(PlayerMobile from) : base(20, 30)
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{
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m_From = from;
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m_Success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1);
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AddPage(0);
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AddBackground(0, 0, 440, 135, 5054);
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AddBackground(10, 10, 420, 75, 2620);
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AddBackground(10, 85, 420, 25, 3000);
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AddItem(20, 20, 9682);
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AddButton(20, 110, 4005, 4007, 1);
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AddHtmlLocalized(20, 90, 100, 20, 1018087); // Animals
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AddItem(120, 20, 9607);
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AddButton(120, 110, 4005, 4007, 2);
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AddHtmlLocalized(120, 90, 100, 20, 1018088); // Monsters
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AddItem(220, 20, 8454);
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AddButton(220, 110, 4005, 4007, 3);
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AddHtmlLocalized(220, 90, 100, 20, 1018089); // Human NPCs
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AddItem(320, 20, 8455);
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AddButton(320, 110, 4005, 4007, 4);
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AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (info.ButtonID >= 1 && info.ButtonID <= 4)
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{
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TrackWhoGump.DisplayTo(m_Success, m_From, info.ButtonID - 1);
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}
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}
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}
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public delegate bool TrackTypeDelegate(Mobile m);
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public class TrackWhoGump : Gump
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{
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private static readonly TrackTypeDelegate[] m_Delegates =
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{
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IsAnimal,
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IsMonster,
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IsHumanNPC,
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IsPlayer
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};
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private readonly PlayerMobile m_From;
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private readonly List<Mobile> m_List;
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private readonly int m_Range;
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private TrackWhoGump(PlayerMobile from, List<Mobile> list, int range) : base(20, 30)
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{
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m_From = from;
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m_List = list;
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m_Range = range;
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AddPage(0);
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AddBackground(0, 0, 440, 155, 5054);
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AddBackground(10, 10, 420, 75, 2620);
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AddBackground(10, 85, 420, 45, 3000);
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if (list.Count > 4)
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{
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AddBackground(0, 155, 440, 155, 5054);
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AddBackground(10, 165, 420, 75, 2620);
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AddBackground(10, 240, 420, 45, 3000);
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if (list.Count > 8)
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{
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AddBackground(0, 310, 440, 155, 5054);
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AddBackground(10, 320, 420, 75, 2620);
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AddBackground(10, 395, 420, 45, 3000);
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}
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}
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for (var i = 0; i < list.Count && i < 12; ++i)
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{
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var m = list[i];
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AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m));
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AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1);
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if (m.Name != null)
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{
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AddHtml(20 + i % 4 * 100, 90 + i / 4 * 155, 90, 40, m.Name);
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}
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}
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}
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public static void DisplayTo(bool success, PlayerMobile from, int type)
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{
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if (!success)
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{
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from.SendLocalizedMessage(1018092); // You see no evidence of those in the area.
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return;
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}
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var map = from.Map;
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if (map == null)
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{
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return;
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}
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var check = m_Delegates[type];
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from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain
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var range = 10 + (int)(from.Skills.Tracking.Value / 10);
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var list = from.GetMobilesInRange(range)
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.Where(
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m => m != from && (!Core.AOS || m.Alive) &&
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(!m.Hidden || m.AccessLevel == AccessLevel.Player || from.AccessLevel > m.AccessLevel) &&
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check(m) && CheckDifficulty(from, m)
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)
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.ToList();
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if (list.Count > 0)
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{
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list.Sort(new InternalSorter(from));
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from.SendGump(new TrackWhoGump(from, list, range));
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from.SendLocalizedMessage(1018093); // Select the one you would like to track.
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}
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else
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{
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if (type == 0)
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{
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from.SendLocalizedMessage(502991); // You see no evidence of animals in the area.
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}
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else if (type == 1)
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{
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from.SendLocalizedMessage(502993); // You see no evidence of creatures in the area.
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}
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else
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{
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from.SendLocalizedMessage(502995); // You see no evidence of people in the area.
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}
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}
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}
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// Tracking players uses tracking and detect hidden vs. hiding and stealth
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private static bool CheckDifficulty(Mobile from, Mobile m)
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{
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if (!Core.AOS || !m.Player)
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{
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return true;
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}
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var tracking = from.Skills.Tracking.Fixed;
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var detectHidden = from.Skills.DetectHidden.Fixed;
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if (Core.ML && m.Race == Race.Elf)
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{
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tracking /= 2; // The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track.
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}
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var hiding = m.Skills.Hiding.Fixed;
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var stealth = m.Skills.Stealth.Fixed;
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var divisor = hiding + stealth;
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// Necromancy forms affect tracking difficulty
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if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell)))
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{
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divisor -= 200;
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}
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else if (TransformationSpellHelper.UnderTransformation(m, typeof(VampiricEmbraceSpell)) && divisor < 500)
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{
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divisor = 500;
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}
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else if (TransformationSpellHelper.UnderTransformation(m, typeof(WraithFormSpell)) && divisor <= 2000)
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{
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divisor += 200;
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}
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int chance;
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if (divisor > 0)
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{
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if (Core.SE)
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{
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chance = 50 * (tracking * 2 + detectHidden) / divisor;
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}
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else
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{
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chance = 50 * (tracking + detectHidden + 10 * Utility.RandomMinMax(1, 20)) / divisor;
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}
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}
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else
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{
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chance = 100;
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}
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return chance > Utility.Random(100);
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}
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private static bool IsAnimal(Mobile m) => !m.Player && m.Body.IsAnimal;
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|
||||
private static bool IsMonster(Mobile m) => !m.Player && m.Body.IsMonster;
|
||||
|
||||
private static bool IsHumanNPC(Mobile m) => !m.Player && m.Body.IsHuman;
|
||||
|
||||
private static bool IsPlayer(Mobile m) => m.Player;
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
{
|
||||
var index = info.ButtonID - 1;
|
||||
|
||||
if (index >= 0 && index < m_List.Count && index < 12)
|
||||
{
|
||||
var m = m_List[index];
|
||||
|
||||
m_From.QuestArrow = new TrackArrow(m_From, m, m_Range * 2);
|
||||
|
||||
if (Core.SE)
|
||||
{
|
||||
Tracking.AddInfo(m_From, m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalSorter : IComparer<Mobile>
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
|
||||
public InternalSorter(Mobile from) => m_From = from;
|
||||
|
||||
public int Compare(Mobile x, Mobile y)
|
||||
{
|
||||
if (x == null && y == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (x == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (y == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return m_From.GetDistanceToSqrt(x).CompareTo(m_From.GetDistanceToSqrt(y));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue