fix: Codegens healers and fixes flamespurt trap (#1475)
This commit is contained in:
parent
daa154d6de
commit
701deb53c1
16 changed files with 422 additions and 497 deletions
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@ -7,6 +7,7 @@ namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class FlameSpurtTrap : BaseTrap
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{
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[SerializableField(0)]
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private Item _spurt;
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private TimerExecutionToken _timerToken;
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@ -1,4 +1,11 @@
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{
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"version": 0,
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"type": "Server.Items.FlameSpurtTrap"
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"type": "Server.Items.FlameSpurtTrap",
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"properties": [
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{
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"name": "Spurt",
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"type": "Server.Item",
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"rule": "SerializableInterfaceMigrationRule"
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.BaseHealer.v2.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.BaseHealer.v2.json
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@ -0,0 +1,4 @@
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{
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"version": 2,
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"type": "Server.Mobiles.BaseHealer"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.EvilHealer.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.EvilHealer.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.EvilHealer"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.EvilWanderingHealer.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.EvilWanderingHealer.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.EvilWanderingHealer"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.FortuneTeller.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.FortuneTeller.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.FortuneTeller"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Healer.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.Healer.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Healer"
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}
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14
Projects/UOContent/Migrations/Server.Mobiles.PricedHealer.v0.json
generated
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14
Projects/UOContent/Migrations/Server.Mobiles.PricedHealer.v0.json
generated
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@ -0,0 +1,14 @@
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{
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"version": 0,
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"type": "Server.Mobiles.PricedHealer",
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"properties": [
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{
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"name": "Price",
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"type": "int",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.WanderingHealer.v0.json
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4
Projects/UOContent/Migrations/Server.Mobiles.WanderingHealer.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.WanderingHealer"
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}
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@ -1,158 +1,157 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseHealer : BaseVendor
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{
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public abstract class BaseHealer : BaseVendor
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private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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private DateTime _nextResurrect;
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public BaseHealer()
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{
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private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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private DateTime m_NextResurrect;
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public BaseHealer()
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if (!IsInvulnerable)
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{
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if (!IsInvulnerable)
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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SpeechHue = 0;
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SetStr(304, 400);
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SetDex(102, 150);
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SetInt(204, 300);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 75.0, 97.5);
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SetSkill(SkillName.EvalInt, 82.0, 100.0);
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SetSkill(SkillName.Healing, 75.0, 97.5);
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SetSkill(SkillName.Magery, 82.0, 100.0);
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SetSkill(SkillName.MagicResist, 82.0, 100.0);
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SetSkill(SkillName.Tactics, 82.0, 100.0);
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Fame = 1000;
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Karma = 10000;
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PackItem(new Bandage(Utility.RandomMinMax(5, 10)));
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PackItem(new HealPotion());
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PackItem(new CurePotion());
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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public BaseHealer(Serial serial) : base(serial)
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SpeechHue = 0;
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SetStr(304, 400);
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SetDex(102, 150);
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SetInt(204, 300);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 75.0, 97.5);
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SetSkill(SkillName.EvalInt, 82.0, 100.0);
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SetSkill(SkillName.Healing, 75.0, 97.5);
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SetSkill(SkillName.Magery, 82.0, 100.0);
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SetSkill(SkillName.MagicResist, 82.0, 100.0);
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SetSkill(SkillName.Tactics, 82.0, 100.0);
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Fame = 1000;
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Karma = 10000;
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PackItem(new Bandage(Utility.RandomMinMax(5, 10)));
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PackItem(new HealPotion());
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PackItem(new CurePotion());
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}
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protected override List<SBInfo> SBInfos { get; } = new();
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public override bool IsActiveVendor => false;
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public override bool IsInvulnerable => false;
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public override VendorShoeType ShoeType => VendorShoeType.Sandals;
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public virtual bool HealsYoungPlayers => true;
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public override void InitSBInfo()
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{
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}
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public virtual int GetRobeColor() => Utility.RandomYellowHue();
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Robe(GetRobeColor()));
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}
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public virtual bool CheckResurrect(Mobile m) => true;
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public virtual void OfferResurrection(Mobile m)
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{
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Direction = GetDirectionTo(m);
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m.PlaySound(0x1F2);
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m.FixedEffect(0x376A, 10, 16);
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m.CloseGump<ResurrectGump>();
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m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
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}
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public virtual void OfferHeal(PlayerMobile m)
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{
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Direction = GetDirectionTo(m);
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if (m.CheckYoungHealTime())
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{
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}
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protected override List<SBInfo> SBInfos { get; } = new();
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public override bool IsActiveVendor => false;
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public override bool IsInvulnerable => false;
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public override VendorShoeType ShoeType => VendorShoeType.Sandals;
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public virtual bool HealsYoungPlayers => true;
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public override void InitSBInfo()
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{
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}
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public virtual int GetRobeColor() => Utility.RandomYellowHue();
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Robe(GetRobeColor()));
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}
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public virtual bool CheckResurrect(Mobile m) => true;
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public virtual void OfferResurrection(Mobile m)
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{
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Direction = GetDirectionTo(m);
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Say(501229); // You look like you need some healing my child.
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m.PlaySound(0x1F2);
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m.FixedEffect(0x376A, 10, 16);
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m.FixedEffect(0x376A, 9, 32);
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m.CloseGump<ResurrectGump>();
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m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
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m.Hits = m.HitsMax;
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}
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public virtual void OfferHeal(PlayerMobile m)
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else
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{
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Direction = GetDirectionTo(m);
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if (m.CheckYoungHealTime())
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{
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Say(501229); // You look like you need some healing my child.
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m.PlaySound(0x1F2);
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m.FixedEffect(0x376A, 9, 32);
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m.Hits = m.HitsMax;
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}
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else
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{
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Say(501228); // I can do no more for you at this time.
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}
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Say(501228); // I can do no more for you at this time.
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (!m.Frozen && Core.Now >= _nextResurrect && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
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{
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if (!m.Frozen && Core.Now >= m_NextResurrect && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
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if (!m.Alive)
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{
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if (!m.Alive)
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_nextResurrect = Core.Now + ResurrectDelay;
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if (m.Map?.CanFit(m.Location, 16, false, false) != true)
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{
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m_NextResurrect = Core.Now + ResurrectDelay;
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if (m.Map?.CanFit(m.Location, 16, false, false) != true)
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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else if (CheckResurrect(m))
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{
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OfferResurrection(m);
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}
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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else if (HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile mobile && mobile.Young)
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else if (CheckResurrect(m))
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{
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OfferHeal(mobile);
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OfferResurrection(m);
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}
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}
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}
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// ReSharper disable once RedundantOverriddenMember
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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if (!IsInvulnerable)
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else if (HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile mobile && mobile.Young)
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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OfferHeal(mobile);
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}
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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// NOTE: This is to fix a previous RunUO serialiation issue with this class:
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// This would be a breaking change if there is a derived class that is version 2 or higher
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// If that is the case, change the SerializationGenerator to a version higher than that before merging this change
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reader.Seek(-4, SeekOrigin.Current);
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (!IsInvulnerable)
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{
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AI = AIType.AI_Mage;
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ActiveSpeed = 0.2;
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PassiveSpeed = 0.8;
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RangePerception = DefaultRangePerception;
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FightMode = FightMode.Aggressor;
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}
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}
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}
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@ -1,66 +1,50 @@
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namespace Server.Mobiles
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using ModernUO.Serialization;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class EvilHealer : BaseHealer
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{
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public class EvilHealer : BaseHealer
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[Constructible]
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public EvilHealer()
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{
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[Constructible]
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public EvilHealer()
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Title = "the healer";
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Karma = -10000;
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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}
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public override bool CanTeach => true;
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public override bool AlwaysMurderer => true;
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public override bool IsActiveVendor => true;
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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{
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Title = "the healer";
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Karma = -10000;
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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return false;
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}
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public EvilHealer(Serial serial) : base(serial)
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return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBHealer());
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (Core.AOS && m.Criminal)
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{
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Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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public override bool CanTeach => true;
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public override bool AlwaysMurderer => true;
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public override bool IsActiveVendor => true;
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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{
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return false;
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}
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return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBHealer());
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (Core.AOS && m.Criminal)
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{
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Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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return true;
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}
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}
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@ -1,79 +1,57 @@
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class EvilWanderingHealer : BaseHealer
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{
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public class EvilWanderingHealer : BaseHealer
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[Constructible]
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public EvilWanderingHealer()
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{
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[Constructible]
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public EvilWanderingHealer()
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Title = Core.AOS ? "the priest Of Mondain" : "the evil wandering healer";
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Karma = -10000;
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AddItem(new GnarledStaff());
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SetSkill(SkillName.Camping, 80.0, 100.0);
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ClickTitle => false; // Do not display title in OnSingleClick
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
Title = Core.AOS ? "the Priest Of Mondain" : "the evil wandering healer";
|
||||
Karma = -10000;
|
||||
|
||||
AddItem(new GnarledStaff());
|
||||
|
||||
SetSkill(SkillName.Camping, 80.0, 100.0);
|
||||
SetSkill(SkillName.Forensics, 80.0, 100.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
||||
return false;
|
||||
}
|
||||
|
||||
public EvilWanderingHealer(Serial serial) : base(serial)
|
||||
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m)
|
||||
{
|
||||
if (Core.AOS && m.Criminal)
|
||||
{
|
||||
Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool ClickTitle => false; // Do not display title in OnSingleClick
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m)
|
||||
{
|
||||
if (Core.AOS && m.Criminal)
|
||||
{
|
||||
Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
c.DropItem(new FragmentOfAMap());
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version < 1 && Title == "the wandering healer" && Core.AOS)
|
||||
{
|
||||
Title = "the priest of Mondain";
|
||||
}
|
||||
c.DropItem(new FragmentOfAMap());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,79 +1,62 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class FortuneTeller : BaseHealer
|
||||
{
|
||||
public class FortuneTeller : BaseHealer
|
||||
[Constructible]
|
||||
public FortuneTeller()
|
||||
{
|
||||
[Constructible]
|
||||
public FortuneTeller()
|
||||
{
|
||||
Title = "the fortune teller";
|
||||
Title = "the fortune teller";
|
||||
|
||||
SetSkill(SkillName.Anatomy, 85.0, 100.0);
|
||||
SetSkill(SkillName.Healing, 90.0, 100.0);
|
||||
SetSkill(SkillName.Forensics, 75.0, 98.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
|
||||
SetSkill(SkillName.Anatomy, 85.0, 100.0);
|
||||
SetSkill(SkillName.Healing, 90.0, 100.0);
|
||||
SetSkill(SkillName.Forensics, 75.0, 98.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
|
||||
public override bool IsActiveVendor => true;
|
||||
public override bool IsInvulnerable => true;
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public FortuneTeller(Serial serial) : base(serial)
|
||||
return skill is SkillName.Anatomy or SkillName.Healing or SkillName.Forensics or SkillName.SpiritSpeak;
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add(new SBMage());
|
||||
SBInfos.Add(new SBFortuneTeller());
|
||||
}
|
||||
|
||||
public override int GetRobeColor() => Utility.RandomBrightHue();
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new SkullCap(Utility.RandomBrightHue()));
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new WizardsHat(Utility.RandomBrightHue()));
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new Bandana(Utility.RandomBrightHue()));
|
||||
break;
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
|
||||
public override bool IsActiveVendor => true;
|
||||
public override bool IsInvulnerable => true;
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return skill is SkillName.Anatomy or SkillName.Healing or SkillName.Forensics or SkillName.SpiritSpeak;
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add(new SBMage());
|
||||
SBInfos.Add(new SBFortuneTeller());
|
||||
}
|
||||
|
||||
public override int GetRobeColor() => Utility.RandomBrightHue();
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new SkullCap(Utility.RandomBrightHue()));
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new WizardsHat(Utility.RandomBrightHue()));
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new Bandana(Utility.RandomBrightHue()));
|
||||
break;
|
||||
}
|
||||
|
||||
AddItem(new Spellbook());
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
AddItem(new Spellbook());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,85 +1,64 @@
|
|||
namespace Server.Mobiles
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Healer : BaseHealer
|
||||
{
|
||||
public class Healer : BaseHealer
|
||||
[Constructible]
|
||||
public Healer()
|
||||
{
|
||||
[Constructible]
|
||||
public Healer()
|
||||
Title = "the healer";
|
||||
|
||||
if (!Core.AOS)
|
||||
{
|
||||
Title = "the healer";
|
||||
|
||||
if (!Core.AOS)
|
||||
{
|
||||
NameHue = 0x35;
|
||||
}
|
||||
|
||||
SetSkill(SkillName.Forensics, 80.0, 100.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
||||
SetSkill(SkillName.Swords, 80.0, 100.0);
|
||||
NameHue = 0x35;
|
||||
}
|
||||
|
||||
public Healer(Serial serial) : base(serial)
|
||||
SetSkill(SkillName.Forensics, 80.0, 100.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
||||
SetSkill(SkillName.Swords, 80.0, 100.0);
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
|
||||
public override bool IsActiveVendor => true;
|
||||
public override bool IsInvulnerable => true;
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
|
||||
}
|
||||
|
||||
public override bool IsActiveVendor => true;
|
||||
public override bool IsInvulnerable => true;
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add(new SBHealer());
|
||||
}
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
public override bool CheckResurrect(Mobile m)
|
||||
{
|
||||
if (m.Criminal)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
|
||||
Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
if (m.Kills >= 5)
|
||||
{
|
||||
SBInfos.Add(new SBHealer());
|
||||
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m)
|
||||
if (m.Karma < 0)
|
||||
{
|
||||
if (m.Criminal)
|
||||
{
|
||||
Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Kills >= 5)
|
||||
{
|
||||
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Karma < 0)
|
||||
{
|
||||
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
|
||||
}
|
||||
|
||||
return true;
|
||||
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (Core.AOS && NameHue == 0x35)
|
||||
{
|
||||
NameHue = -1;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,71 +1,44 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PricedHealer : BaseHealer
|
||||
{
|
||||
public class PricedHealer : BaseHealer
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _price;
|
||||
|
||||
[Constructible]
|
||||
public PricedHealer(int price = 5000)
|
||||
{
|
||||
[Constructible]
|
||||
public PricedHealer(int price = 5000)
|
||||
Price = price;
|
||||
|
||||
if (!Core.AOS)
|
||||
{
|
||||
Price = price;
|
||||
|
||||
if (!Core.AOS)
|
||||
{
|
||||
NameHue = 0x35;
|
||||
}
|
||||
}
|
||||
|
||||
public PricedHealer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Price { get; set; }
|
||||
|
||||
public override bool IsInvulnerable => true;
|
||||
|
||||
public override bool HealsYoungPlayers => false;
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OfferResurrection(Mobile m)
|
||||
{
|
||||
Direction = GetDirectionTo(m);
|
||||
|
||||
m.PlaySound(0x214);
|
||||
m.FixedEffect(0x376A, 10, 16);
|
||||
|
||||
m.CloseGump<ResurrectGump>();
|
||||
m.SendGump(new ResurrectGump(m, this, Price));
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m) => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(Price);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Price = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
NameHue = 0x35;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsInvulnerable => true;
|
||||
|
||||
public override bool HealsYoungPlayers => false;
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OfferResurrection(Mobile m)
|
||||
{
|
||||
Direction = GetDirectionTo(m);
|
||||
|
||||
m.PlaySound(0x214);
|
||||
m.FixedEffect(0x376A, 10, 16);
|
||||
|
||||
m.CloseGump<ResurrectGump>();
|
||||
m.SendGump(new ResurrectGump(m, this, Price));
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m) => true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,73 +1,56 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WanderingHealer : BaseHealer
|
||||
{
|
||||
public class WanderingHealer : BaseHealer
|
||||
[Constructible]
|
||||
public WanderingHealer()
|
||||
{
|
||||
[Constructible]
|
||||
public WanderingHealer()
|
||||
Title = "the wandering healer";
|
||||
|
||||
AddItem(new GnarledStaff());
|
||||
|
||||
SetSkill(SkillName.Camping, 80.0, 100.0);
|
||||
SetSkill(SkillName.Forensics, 80.0, 100.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
|
||||
public override bool ClickTitle => false; // Do not display title in OnSingleClick
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
Title = "the wandering healer";
|
||||
|
||||
AddItem(new GnarledStaff());
|
||||
|
||||
SetSkill(SkillName.Camping, 80.0, 100.0);
|
||||
SetSkill(SkillName.Forensics, 80.0, 100.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
||||
return false;
|
||||
}
|
||||
|
||||
public WanderingHealer(Serial serial) : base(serial)
|
||||
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m)
|
||||
{
|
||||
if (m.Criminal)
|
||||
{
|
||||
Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CanTeach => true;
|
||||
|
||||
public override bool ClickTitle => false; // Do not display title in OnSingleClick
|
||||
|
||||
public override bool CheckTeach(SkillName skill, Mobile from)
|
||||
if (m.Kills >= 5)
|
||||
{
|
||||
if (!base.CheckTeach(skill, from))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
|
||||
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool CheckResurrect(Mobile m)
|
||||
if (m.Karma < 0)
|
||||
{
|
||||
if (m.Criminal)
|
||||
{
|
||||
Say(501222); // Thou art a criminal. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Kills >= 5)
|
||||
{
|
||||
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Karma < 0)
|
||||
{
|
||||
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
|
||||
}
|
||||
|
||||
return true;
|
||||
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue