fix: Codegens healers and fixes flamespurt trap (#1475)

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Kamron Batman 2023-08-25 21:20:13 -07:00 committed by GitHub
parent daa154d6de
commit 701deb53c1
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 422 additions and 497 deletions

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@ -7,6 +7,7 @@ namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class FlameSpurtTrap : BaseTrap
{
[SerializableField(0)]
private Item _spurt;
private TimerExecutionToken _timerToken;

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@ -1,4 +1,11 @@
{
"version": 0,
"type": "Server.Items.FlameSpurtTrap"
"type": "Server.Items.FlameSpurtTrap",
"properties": [
{
"name": "Spurt",
"type": "Server.Item",
"rule": "SerializableInterfaceMigrationRule"
}
]
}

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@ -0,0 +1,4 @@
{
"version": 2,
"type": "Server.Mobiles.BaseHealer"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.EvilHealer"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.EvilWanderingHealer"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.FortuneTeller"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Healer"
}

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@ -0,0 +1,14 @@
{
"version": 0,
"type": "Server.Mobiles.PricedHealer",
"properties": [
{
"name": "Price",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.WanderingHealer"
}

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@ -1,158 +1,157 @@
using System;
using System.Collections.Generic;
using System.IO;
using ModernUO.Serialization;
using Server.Gumps;
using Server.Items;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(2, false)]
public abstract partial class BaseHealer : BaseVendor
{
public abstract class BaseHealer : BaseVendor
private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
private DateTime _nextResurrect;
public BaseHealer()
{
private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
private DateTime m_NextResurrect;
public BaseHealer()
if (!IsInvulnerable)
{
if (!IsInvulnerable)
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
SpeechHue = 0;
SetStr(304, 400);
SetDex(102, 150);
SetInt(204, 300);
SetDamage(10, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 75.0, 97.5);
SetSkill(SkillName.EvalInt, 82.0, 100.0);
SetSkill(SkillName.Healing, 75.0, 97.5);
SetSkill(SkillName.Magery, 82.0, 100.0);
SetSkill(SkillName.MagicResist, 82.0, 100.0);
SetSkill(SkillName.Tactics, 82.0, 100.0);
Fame = 1000;
Karma = 10000;
PackItem(new Bandage(Utility.RandomMinMax(5, 10)));
PackItem(new HealPotion());
PackItem(new CurePotion());
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
public BaseHealer(Serial serial) : base(serial)
SpeechHue = 0;
SetStr(304, 400);
SetDex(102, 150);
SetInt(204, 300);
SetDamage(10, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 75.0, 97.5);
SetSkill(SkillName.EvalInt, 82.0, 100.0);
SetSkill(SkillName.Healing, 75.0, 97.5);
SetSkill(SkillName.Magery, 82.0, 100.0);
SetSkill(SkillName.MagicResist, 82.0, 100.0);
SetSkill(SkillName.Tactics, 82.0, 100.0);
Fame = 1000;
Karma = 10000;
PackItem(new Bandage(Utility.RandomMinMax(5, 10)));
PackItem(new HealPotion());
PackItem(new CurePotion());
}
protected override List<SBInfo> SBInfos { get; } = new();
public override bool IsActiveVendor => false;
public override bool IsInvulnerable => false;
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
public virtual bool HealsYoungPlayers => true;
public override void InitSBInfo()
{
}
public virtual int GetRobeColor() => Utility.RandomYellowHue();
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Robe(GetRobeColor()));
}
public virtual bool CheckResurrect(Mobile m) => true;
public virtual void OfferResurrection(Mobile m)
{
Direction = GetDirectionTo(m);
m.PlaySound(0x1F2);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
}
public virtual void OfferHeal(PlayerMobile m)
{
Direction = GetDirectionTo(m);
if (m.CheckYoungHealTime())
{
}
protected override List<SBInfo> SBInfos { get; } = new();
public override bool IsActiveVendor => false;
public override bool IsInvulnerable => false;
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
public virtual bool HealsYoungPlayers => true;
public override void InitSBInfo()
{
}
public virtual int GetRobeColor() => Utility.RandomYellowHue();
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Robe(GetRobeColor()));
}
public virtual bool CheckResurrect(Mobile m) => true;
public virtual void OfferResurrection(Mobile m)
{
Direction = GetDirectionTo(m);
Say(501229); // You look like you need some healing my child.
m.PlaySound(0x1F2);
m.FixedEffect(0x376A, 10, 16);
m.FixedEffect(0x376A, 9, 32);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
m.Hits = m.HitsMax;
}
public virtual void OfferHeal(PlayerMobile m)
else
{
Direction = GetDirectionTo(m);
if (m.CheckYoungHealTime())
{
Say(501229); // You look like you need some healing my child.
m.PlaySound(0x1F2);
m.FixedEffect(0x376A, 9, 32);
m.Hits = m.HitsMax;
}
else
{
Say(501228); // I can do no more for you at this time.
}
Say(501228); // I can do no more for you at this time.
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (!m.Frozen && Core.Now >= _nextResurrect && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
{
if (!m.Frozen && Core.Now >= m_NextResurrect && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
if (!m.Alive)
{
if (!m.Alive)
_nextResurrect = Core.Now + ResurrectDelay;
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
{
m_NextResurrect = Core.Now + ResurrectDelay;
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
else if (CheckResurrect(m))
{
OfferResurrection(m);
}
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
else if (HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile mobile && mobile.Young)
else if (CheckResurrect(m))
{
OfferHeal(mobile);
OfferResurrection(m);
}
}
}
// ReSharper disable once RedundantOverriddenMember
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
if (!IsInvulnerable)
else if (HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile mobile && mobile.Young)
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = DefaultRangePerception;
FightMode = FightMode.Aggressor;
OfferHeal(mobile);
}
}
}
private void Deserialize(IGenericReader reader, int version)
{
// NOTE: This is to fix a previous RunUO serialiation issue with this class:
// This would be a breaking change if there is a derived class that is version 2 or higher
// If that is the case, change the SerializationGenerator to a version higher than that before merging this change
reader.Seek(-4, SeekOrigin.Current);
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (!IsInvulnerable)
{
AI = AIType.AI_Mage;
ActiveSpeed = 0.2;
PassiveSpeed = 0.8;
RangePerception = DefaultRangePerception;
FightMode = FightMode.Aggressor;
}
}
}

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@ -1,66 +1,50 @@
namespace Server.Mobiles
using ModernUO.Serialization;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class EvilHealer : BaseHealer
{
public class EvilHealer : BaseHealer
[Constructible]
public EvilHealer()
{
[Constructible]
public EvilHealer()
Title = "the healer";
Karma = -10000;
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
SetSkill(SkillName.Swords, 80.0, 100.0);
}
public override bool CanTeach => true;
public override bool AlwaysMurderer => true;
public override bool IsActiveVendor => true;
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
Title = "the healer";
Karma = -10000;
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
SetSkill(SkillName.Swords, 80.0, 100.0);
return false;
}
public EvilHealer(Serial serial) : base(serial)
return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
}
public override void InitSBInfo()
{
SBInfos.Add(new SBHealer());
}
public override bool CheckResurrect(Mobile m)
{
if (Core.AOS && m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
public override bool CanTeach => true;
public override bool AlwaysMurderer => true;
public override bool IsActiveVendor => true;
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
return false;
}
return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
}
public override void InitSBInfo()
{
SBInfos.Add(new SBHealer());
}
public override bool CheckResurrect(Mobile m)
{
if (Core.AOS && m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
return true;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
return true;
}
}

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@ -1,79 +1,57 @@
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class EvilWanderingHealer : BaseHealer
{
public class EvilWanderingHealer : BaseHealer
[Constructible]
public EvilWanderingHealer()
{
[Constructible]
public EvilWanderingHealer()
Title = Core.AOS ? "the priest Of Mondain" : "the evil wandering healer";
Karma = -10000;
AddItem(new GnarledStaff());
SetSkill(SkillName.Camping, 80.0, 100.0);
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
}
public override bool CanTeach => true;
public override bool AlwaysMurderer => true;
public override bool ClickTitle => false; // Do not display title in OnSingleClick
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
Title = Core.AOS ? "the Priest Of Mondain" : "the evil wandering healer";
Karma = -10000;
AddItem(new GnarledStaff());
SetSkill(SkillName.Camping, 80.0, 100.0);
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
return false;
}
public EvilWanderingHealer(Serial serial) : base(serial)
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
}
public override bool CheckResurrect(Mobile m)
{
if (Core.AOS && m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
public override bool CanTeach => true;
return true;
}
public override bool AlwaysMurderer => true;
public override bool ClickTitle => false; // Do not display title in OnSingleClick
public override void OnDeath(Container c)
{
base.OnDeath(c);
public override bool CheckTeach(SkillName skill, Mobile from)
if (Utility.RandomBool())
{
if (!base.CheckTeach(skill, from))
{
return false;
}
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
}
public override bool CheckResurrect(Mobile m)
{
if (Core.AOS && m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
return true;
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomBool())
{
c.DropItem(new FragmentOfAMap());
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version < 1 && Title == "the wandering healer" && Core.AOS)
{
Title = "the priest of Mondain";
}
c.DropItem(new FragmentOfAMap());
}
}
}

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@ -1,79 +1,62 @@
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class FortuneTeller : BaseHealer
{
public class FortuneTeller : BaseHealer
[Constructible]
public FortuneTeller()
{
[Constructible]
public FortuneTeller()
{
Title = "the fortune teller";
Title = "the fortune teller";
SetSkill(SkillName.Anatomy, 85.0, 100.0);
SetSkill(SkillName.Healing, 90.0, 100.0);
SetSkill(SkillName.Forensics, 75.0, 98.0);
SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
SetSkill(SkillName.Anatomy, 85.0, 100.0);
SetSkill(SkillName.Healing, 90.0, 100.0);
SetSkill(SkillName.Forensics, 75.0, 98.0);
SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
}
public override bool CanTeach => true;
public override bool IsActiveVendor => true;
public override bool IsInvulnerable => true;
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
return false;
}
public FortuneTeller(Serial serial) : base(serial)
return skill is SkillName.Anatomy or SkillName.Healing or SkillName.Forensics or SkillName.SpiritSpeak;
}
public override void InitSBInfo()
{
SBInfos.Add(new SBMage());
SBInfos.Add(new SBFortuneTeller());
}
public override int GetRobeColor() => Utility.RandomBrightHue();
public override void InitOutfit()
{
base.InitOutfit();
switch (Utility.Random(3))
{
case 0:
AddItem(new SkullCap(Utility.RandomBrightHue()));
break;
case 1:
AddItem(new WizardsHat(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
}
public override bool CanTeach => true;
public override bool IsActiveVendor => true;
public override bool IsInvulnerable => true;
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
return false;
}
return skill is SkillName.Anatomy or SkillName.Healing or SkillName.Forensics or SkillName.SpiritSpeak;
}
public override void InitSBInfo()
{
SBInfos.Add(new SBMage());
SBInfos.Add(new SBFortuneTeller());
}
public override int GetRobeColor() => Utility.RandomBrightHue();
public override void InitOutfit()
{
base.InitOutfit();
switch (Utility.Random(3))
{
case 0:
AddItem(new SkullCap(Utility.RandomBrightHue()));
break;
case 1:
AddItem(new WizardsHat(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
}
AddItem(new Spellbook());
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
AddItem(new Spellbook());
}
}

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@ -1,85 +1,64 @@
namespace Server.Mobiles
using ModernUO.Serialization;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class Healer : BaseHealer
{
public class Healer : BaseHealer
[Constructible]
public Healer()
{
[Constructible]
public Healer()
Title = "the healer";
if (!Core.AOS)
{
Title = "the healer";
if (!Core.AOS)
{
NameHue = 0x35;
}
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
SetSkill(SkillName.Swords, 80.0, 100.0);
NameHue = 0x35;
}
public Healer(Serial serial) : base(serial)
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
SetSkill(SkillName.Swords, 80.0, 100.0);
}
public override bool CanTeach => true;
public override bool IsActiveVendor => true;
public override bool IsInvulnerable => true;
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
return false;
}
public override bool CanTeach => true;
return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
}
public override bool IsActiveVendor => true;
public override bool IsInvulnerable => true;
public override void InitSBInfo()
{
SBInfos.Add(new SBHealer());
}
public override bool CheckTeach(SkillName skill, Mobile from)
public override bool CheckResurrect(Mobile m)
{
if (m.Criminal)
{
if (!base.CheckTeach(skill, from))
{
return false;
}
return skill is SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak or SkillName.Swords;
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
public override void InitSBInfo()
if (m.Kills >= 5)
{
SBInfos.Add(new SBHealer());
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
public override bool CheckResurrect(Mobile m)
if (m.Karma < 0)
{
if (m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
if (m.Kills >= 5)
{
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
if (m.Karma < 0)
{
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
}
return true;
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Core.AOS && NameHue == 0x35)
{
NameHue = -1;
}
}
return true;
}
}

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@ -1,71 +1,44 @@
using ModernUO.Serialization;
using Server.Gumps;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class PricedHealer : BaseHealer
{
public class PricedHealer : BaseHealer
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _price;
[Constructible]
public PricedHealer(int price = 5000)
{
[Constructible]
public PricedHealer(int price = 5000)
Price = price;
if (!Core.AOS)
{
Price = price;
if (!Core.AOS)
{
NameHue = 0x35;
}
}
public PricedHealer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Price { get; set; }
public override bool IsInvulnerable => true;
public override bool HealsYoungPlayers => false;
public override void InitSBInfo()
{
}
public override void OfferResurrection(Mobile m)
{
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, this, Price));
}
public override bool CheckResurrect(Mobile m) => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Price);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Price = reader.ReadInt();
break;
}
}
NameHue = 0x35;
}
}
public override bool IsInvulnerable => true;
public override bool HealsYoungPlayers => false;
public override void InitSBInfo()
{
}
public override void OfferResurrection(Mobile m)
{
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, this, Price));
}
public override bool CheckResurrect(Mobile m) => true;
}

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@ -1,73 +1,56 @@
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class WanderingHealer : BaseHealer
{
public class WanderingHealer : BaseHealer
[Constructible]
public WanderingHealer()
{
[Constructible]
public WanderingHealer()
Title = "the wandering healer";
AddItem(new GnarledStaff());
SetSkill(SkillName.Camping, 80.0, 100.0);
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display title in OnSingleClick
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
{
Title = "the wandering healer";
AddItem(new GnarledStaff());
SetSkill(SkillName.Camping, 80.0, 100.0);
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
return false;
}
public WanderingHealer(Serial serial) : base(serial)
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
}
public override bool CheckResurrect(Mobile m)
{
if (m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display title in OnSingleClick
public override bool CheckTeach(SkillName skill, Mobile from)
if (m.Kills >= 5)
{
if (!base.CheckTeach(skill, from))
{
return false;
}
return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
public override bool CheckResurrect(Mobile m)
if (m.Karma < 0)
{
if (m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
if (m.Kills >= 5)
{
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
if (m.Karma < 0)
{
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
}
return true;
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
return true;
}
}