fix: Codegens guards (#1474)

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Kamron Batman 2023-08-25 20:59:11 -07:00 committed by GitHub
parent 877595c513
commit daa154d6de
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 752 additions and 792 deletions

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@ -0,0 +1,11 @@
{
"version": 0,
"type": "Server.Mobiles.ArcherGuard",
"properties": [
{
"name": "Focus",
"type": "Server.Mobile",
"rule": "SerializableInterfaceMigrationRule"
}
]
}

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{
"version": 0,
"type": "Server.Mobiles.BaseGuard"
}

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{
"version": 0,
"type": "Server.Mobiles.WarriorGuard",
"properties": [
{
"name": "Focus",
"type": "Server.Mobile",
"rule": "SerializableInterfaceMigrationRule"
}
]
}

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@ -1,415 +1,388 @@
using System;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class ArcherGuard : BaseGuard
{
public class ArcherGuard : BaseGuard
private Timer _attackTimer;
private Timer _idleTimer;
[Constructible]
public ArcherGuard(Mobile target = null) : base(target)
{
private Timer m_AttackTimer, m_IdleTimer;
InitStats(100, 125, 25);
Title = "the guard";
private Mobile m_Focus;
SpeechHue = Utility.RandomDyedHue();
[Constructible]
public ArcherGuard(Mobile target = null) : base(target)
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
InitStats(100, 125, 25);
Title = "the guard";
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
SpeechHue = Utility.RandomDyedHue();
new Horse().Rider = this;
Hue = Race.Human.RandomSkinHue();
AddItem(new StuddedChest());
AddItem(new StuddedArms());
AddItem(new StuddedGloves());
AddItem(new StuddedGorget());
AddItem(new StuddedLegs());
AddItem(new Boots());
AddItem(new SkullCap());
if (Female = Utility.RandomBool())
var bow = new Bow();
bow.Movable = false;
bow.Crafter = this;
bow.Quality = WeaponQuality.Exceptional;
AddItem(bow);
Container pack = new Backpack();
pack.Movable = false;
var arrows = new Arrow(250);
arrows.LootType = LootType.Newbied;
pack.DropItem(arrows);
pack.DropItem(new Gold(10, 25));
AddItem(pack);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Archery.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public override Mobile Focus
{
get => _focus;
set
{
if (Deleted)
{
Body = 0x191;
Name = NameList.RandomName("female");
return;
}
var oldFocus = _focus;
if (oldFocus != value)
{
_focus = value;
if (value != null)
{
AggressiveAction(value);
}
Combatant = value;
if (oldFocus?.Alive == false)
{
Say("Thou hast suffered thy punishment, scoundrel.");
}
if (value != null)
{
Say(500131); // Thou wilt regret thine actions, swine!
}
if (_attackTimer != null)
{
_attackTimer.Stop();
_attackTimer = null;
}
if (_idleTimer != null)
{
_idleTimer.Stop();
_idleTimer = null;
}
if (_focus != null)
{
_attackTimer = new AttackTimer(this);
_attackTimer.Start();
((AttackTimer)_attackTimer).DoOnTick();
}
else
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
}
else if (_focus == null && _idleTimer == null)
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
this.MarkDirty();
}
}
public override bool OnBeforeDeath()
{
if (_focus?.Alive == true)
{
new AvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
}
return base.OnBeforeDeath();
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_focus != null)
{
_attackTimer = new AttackTimer(this);
_attackTimer.Start();
}
else
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
}
public override void OnAfterDelete()
{
if (_attackTimer != null)
{
_attackTimer.Stop();
_attackTimer = null;
}
if (_idleTimer != null)
{
_idleTimer.Stop();
_idleTimer = null;
}
base.OnAfterDelete();
}
private class AvengeTimer : Timer
{
private readonly Mobile m_Focus;
// After 2.5 seconds, one guard will spawn every 1.0 second, three times
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
m_Focus = focus;
protected override void OnTick()
{
Spawn(m_Focus, m_Focus, 1, true);
}
}
private class AttackTimer : Timer
{
private readonly ArcherGuard m_Owner;
// private bool m_Shooting;
public AttackTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
m_Owner = owner;
public void DoOnTick()
{
OnTick();
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
m_Owner.Criminal = false;
m_Owner.Kills = 0;
m_Owner.Stam = m_Owner.StamMax;
var target = m_Owner.Focus;
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
{
m_Owner.Focus = null;
Stop();
return;
}
if (m_Owner.Weapon is Fists)
{
m_Owner.Kill();
Stop();
return;
}
if (target != null && m_Owner.Combatant != target)
{
m_Owner.Combatant = target;
}
if (target == null)
{
Stop();
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
// <instakill>
TeleportTo(target);
target.BoltEffect(0);
new Horse().Rider = this;
if (target is BaseCreature creature)
{
creature.NoKillAwards = true;
}
AddItem(new StuddedChest());
AddItem(new StuddedArms());
AddItem(new StuddedGloves());
AddItem(new StuddedGorget());
AddItem(new StuddedLegs());
AddItem(new Boots());
AddItem(new SkullCap());
target.Damage(target.HitsMax, m_Owner);
target.Kill(); // just in case, maybe Damage is overridden on some shard
var bow = new Bow();
if (target.Corpse != null && !target.Player)
{
target.Corpse.Delete();
}
bow.Movable = false;
bow.Crafter = this;
bow.Quality = WeaponQuality.Exceptional;
m_Owner.Focus = null;
Stop();
} // </instakill>
AddItem(bow);
Container pack = new Backpack();
pack.Movable = false;
var arrows = new Arrow(250);
arrows.LootType = LootType.Newbied;
pack.DropItem(arrows);
pack.DropItem(new Gold(10, 25));
AddItem(pack);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Archery.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
public ArcherGuard(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public override Mobile Focus
{
get => m_Focus;
set
/*else if (!m_Owner.InRange( target, 20 ))
{
if (Deleted)
{
return;
}
var oldFocus = m_Focus;
if (oldFocus != value)
{
m_Focus = value;
if (value != null)
{
AggressiveAction(value);
}
Combatant = value;
if (oldFocus?.Alive == false)
{
Say("Thou hast suffered thy punishment, scoundrel.");
}
if (value != null)
{
Say(500131); // Thou wilt regret thine actions, swine!
}
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
((AttackTimer)m_AttackTimer).DoOnTick();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
}
else if (m_Focus == null && m_IdleTimer == null)
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
m_Shooting = false;
m_Owner.Focus = null;
}
}
public override bool OnBeforeDeath()
{
if (m_Focus?.Alive == true)
else if (!m_Owner.InLOS( target ))
{
new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
m_Shooting = false;
TeleportTo( target );
}
return base.OnBeforeDeath();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Focus);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
else if (!m_Owner.CanSee( target ))
{
case 0:
{
m_Focus = reader.ReadEntity<Mobile>();
m_Shooting = false;
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
break;
}
}
}
public override void OnAfterDelete()
{
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
base.OnAfterDelete();
}
private class AvengeTimer : Timer
{
private readonly Mobile m_Focus;
public AvengeTimer(Mobile focus) : base(
TimeSpan.FromSeconds(2.5),
TimeSpan.FromSeconds(1.0),
3
) // After 2.5 seconds, one guard will spawn every 1.0 second, three times
=>
m_Focus = focus;
protected override void OnTick()
{
Spawn(m_Focus, m_Focus, 1, true);
}
}
private class AttackTimer : Timer
{
private readonly ArcherGuard m_Owner;
// private bool m_Shooting;
public AttackTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
m_Owner = owner;
public void DoOnTick()
{
OnTick();
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
m_Owner.Criminal = false;
m_Owner.Kills = 0;
m_Owner.Stam = m_Owner.StamMax;
var target = m_Owner.Focus;
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
{
m_Owner.Focus = null;
Stop();
return;
}
if (m_Owner.Weapon is Fists)
{
m_Owner.Kill();
Stop();
return;
}
if (target != null && m_Owner.Combatant != target)
{
m_Owner.Combatant = target;
}
if (target == null)
{
Stop();
}
else
{
// <instakill>
TeleportTo(target);
target.BoltEffect(0);
if (target is BaseCreature creature)
{
creature.NoKillAwards = true;
}
target.Damage(target.HitsMax, m_Owner);
target.Kill(); // just in case, maybe Damage is overridden on some shard
if (target.Corpse != null && !target.Player)
{
target.Corpse.Delete();
}
m_Owner.Focus = null;
Stop();
} // </instakill>
/*else if (!m_Owner.InRange( target, 20 ))
{
m_Shooting = false;
m_Owner.Focus = null;
}
else if (!m_Owner.InLOS( target ))
{
m_Shooting = false;
if (!m_Owner.InRange( target, 2 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target );
}
else if (!m_Owner.CanSee( target ))
{
m_Shooting = false;
}
else
{
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
m_Owner.Say( "Reveal!" );
}
}
else
{
if (m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )))
m_Shooting = false;
else if (!m_Shooting && InMinDistance( target ))
m_Shooting = true;
if (!m_Owner.InRange( target, 2 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target );
}
else
{
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
m_Owner.Say( "Reveal!" );
}
}
else
if (!m_Shooting)
{
if (m_Owner.InRange( target, 1 ))
{
if (m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )))
m_Shooting = false;
else if (!m_Shooting && InMinDistance( target ))
m_Shooting = true;
if (!m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target ); // Too close, move away
}
else if (!m_Owner.InRange( target, 2 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target );
}
}
}*/
}
if (!m_Shooting)
{
if (m_Owner.InRange( target, 1 ))
{
if (!m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target ); // Too close, move away
}
else if (!m_Owner.InRange( target, 2 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target );
}
}
}*/
private bool TimeToSpare() => m_Owner.NextCombatTime - Core.TickCount > 1000;
private bool OutOfMaxDistance(IPoint2D target) => !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
private bool InMinDistance(IPoint2D target) => m_Owner.InRange(target, 4);
private void TeleportTo(IEntity target)
{
var from = m_Owner.Location;
var to = target.Location;
m_Owner.Location = to;
Effects.SendLocationParticles(
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
m_Owner.PlaySound(0x1FE);
}
}
private class IdleTimer : Timer
{
private readonly ArcherGuard m_Owner;
private int m_Stage;
public IdleTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
m_Owner = owner;
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
private bool TimeToSpare() => m_Owner.NextCombatTime - Core.TickCount > 1000;
private bool OutOfMaxDistance(IPoint2D target) => !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
private bool InMinDistance(IPoint2D target) => m_Owner.InRange(target, 4);
private void TeleportTo(IEntity target)
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
{
var from = m_Owner.Location;
var to = target.Location;
m_Owner.Location = to;
m_Owner.Direction = (Direction)Utility.Random(8);
}
if (m_Stage > 16)
{
Effects.SendLocationParticles(
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
m_Owner.PlaySound(0x1FE);
}
}
private class IdleTimer : Timer
{
private readonly ArcherGuard m_Owner;
private int m_Stage;
public IdleTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
m_Owner = owner;
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
{
m_Owner.Direction = (Direction)Utility.Random(8);
}
if (m_Stage > 16)
{
Effects.SendLocationParticles(
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
m_Owner.PlaySound(0x1FE);
m_Owner.Delete();
}
m_Owner.Delete();
}
}
}

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@ -1,91 +1,74 @@
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(0)]
public abstract partial class BaseGuard : Mobile
{
public abstract class BaseGuard : Mobile
public BaseGuard(Mobile target)
{
public BaseGuard(Mobile target)
if (target != null)
{
if (target != null)
{
Location = target.Location;
Map = target.Map;
Location = target.Location;
Map = target.Map;
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
}
}
public BaseGuard(Serial serial) : base(serial)
{
}
public abstract Mobile Focus { get; set; }
public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
{
if (target?.Deleted != false)
{
return;
}
foreach (var m in target.GetMobilesInRange(15))
{
if (m is BaseGuard g)
{
if (g.Focus == null) // idling
{
g.Focus = target;
--amount;
}
else if (g.Focus == target && !onlyAdditional)
{
--amount;
}
}
}
while (amount-- > 0)
{
caller.Region.MakeGuard(target);
}
}
public override bool OnBeforeDeath()
{
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
5023
);
PlaySound(0x1FE);
Delete();
return false;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public abstract Mobile Focus { get; set; }
public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
{
if (target?.Deleted != false)
{
return;
}
foreach (var m in target.GetMobilesInRange(15))
{
if (m is BaseGuard g)
{
if (g.Focus == null) // idling
{
g.Focus = target;
--amount;
}
else if (g.Focus == target && !onlyAdditional)
{
--amount;
}
}
}
while (amount-- > 0)
{
caller.Region.MakeGuard(target);
}
}
public override bool OnBeforeDeath()
{
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
PlaySound(0x1FE);
Delete();
return false;
}
}

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@ -1,393 +1,371 @@
using System;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class WarriorGuard : BaseGuard
{
public class WarriorGuard : BaseGuard
private Timer _attackTimer;
private Timer _idleTimer;
[Constructible]
public WarriorGuard(Mobile target = null) : base(target)
{
private Timer m_AttackTimer, m_IdleTimer;
InitStats(1000, 1000, 1000);
Title = "the guard";
private Mobile m_Focus;
SpeechHue = Utility.RandomDyedHue();
[Constructible]
public WarriorGuard(Mobile target = null) : base(target)
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
InitStats(1000, 1000, 1000);
Title = "the guard";
Body = 0x191;
Name = NameList.RandomName("female");
SpeechHue = Utility.RandomDyedHue();
AddItem(Utility.RandomBool() ? new LeatherSkirt() : new LeatherShorts());
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(Utility.RandomBool() ? new LeatherSkirt() : new LeatherShorts());
AddItem(
Utility.Random(5) switch
{
0 => new FemaleLeatherChest(),
1 => new FemaleStuddedChest(),
2 => new LeatherBustierArms(),
3 => new StuddedBustierArms(),
_ => new FemalePlateChest() // 4
}
);
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new PlateChest());
AddItem(new PlateArms());
AddItem(new PlateLegs());
AddItem(
Utility.Random(3) switch
{
0 => new Doublet(Utility.RandomNondyedHue()),
1 => new Tunic(Utility.RandomNondyedHue()),
_ => new BodySash(Utility.RandomNondyedHue()) // 3
}
);
}
Utility.AssignRandomHair(this);
if (Utility.RandomBool())
{
Utility.AssignRandomFacialHair(this, HairHue);
}
var weapon = new Halberd();
weapon.Movable = false;
weapon.Crafter = this;
weapon.Quality = WeaponQuality.Exceptional;
AddItem(weapon);
Container pack = new Backpack();
pack.Movable = false;
pack.DropItem(new Gold(10, 25));
AddItem(pack);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Swords.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
public WarriorGuard(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public override Mobile Focus
{
get => m_Focus;
set
{
if (Deleted)
AddItem(
Utility.Random(5) switch
{
return;
0 => new FemaleLeatherChest(),
1 => new FemaleStuddedChest(),
2 => new LeatherBustierArms(),
3 => new StuddedBustierArms(),
_ => new FemalePlateChest() // 4
}
);
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new PlateChest());
AddItem(new PlateArms());
AddItem(new PlateLegs());
AddItem(
Utility.Random(3) switch
{
0 => new Doublet(Utility.RandomNondyedHue()),
1 => new Tunic(Utility.RandomNondyedHue()),
_ => new BodySash(Utility.RandomNondyedHue()) // 3
}
);
}
Utility.AssignRandomHair(this);
if (Utility.RandomBool())
{
Utility.AssignRandomFacialHair(this, HairHue);
}
var weapon = new Halberd
{
Movable = false,
Crafter = this,
Quality = WeaponQuality.Exceptional
};
AddItem(weapon);
Container pack = new Backpack();
pack.Movable = false;
pack.DropItem(new Gold(10, 25));
AddItem(pack);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Swords.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public override Mobile Focus
{
get => _focus;
set
{
if (Deleted)
{
return;
}
var oldFocus = _focus;
if (oldFocus != value)
{
_focus = value;
if (value != null)
{
AggressiveAction(value);
}
var oldFocus = m_Focus;
Combatant = value;
if (oldFocus != value)
if (oldFocus?.Alive == false)
{
m_Focus = value;
if (value != null)
{
AggressiveAction(value);
}
Combatant = value;
if (oldFocus?.Alive == false)
{
Say("Thou hast suffered thy punishment, scoundrel.");
}
if (value != null)
{
Say(500131); // Thou wilt regret thine actions, swine!
}
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
((AttackTimer)m_AttackTimer).DoOnTick();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
}
else if (m_Focus == null && m_IdleTimer == null)
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
}
}
public override bool OnBeforeDeath()
{
if (m_Focus?.Alive == true)
{
new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
}
return base.OnBeforeDeath();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Focus);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Focus = reader.ReadEntity<Mobile>();
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
break;
}
}
}
public override void OnAfterDelete()
{
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
base.OnAfterDelete();
}
private class AvengeTimer : Timer
{
private readonly Mobile m_Focus;
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
m_Focus = focus;
protected override void OnTick()
{
Spawn(m_Focus, m_Focus, 1, true);
}
}
private class AttackTimer : Timer
{
private readonly WarriorGuard m_Owner;
public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
m_Owner = owner;
public void DoOnTick()
{
OnTick();
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
Say("Thou hast suffered thy punishment, scoundrel.");
}
m_Owner.Criminal = false;
m_Owner.Kills = 0;
m_Owner.Stam = m_Owner.StamMax;
var target = m_Owner.Focus;
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
if (value != null)
{
m_Owner.Focus = null;
Stop();
return;
Say(500131); // Thou wilt regret thine actions, swine!
}
if (m_Owner.Weapon is Fists)
if (_attackTimer != null)
{
m_Owner.Kill();
Stop();
return;
_attackTimer.Stop();
_attackTimer = null;
}
if (target != null && m_Owner.Combatant != target)
if (_idleTimer != null)
{
m_Owner.Combatant = target;
_idleTimer.Stop();
_idleTimer = null;
}
if (target == null)
if (_focus != null)
{
Stop();
_attackTimer = new AttackTimer(this);
_attackTimer.Start();
((AttackTimer)_attackTimer).DoOnTick();
}
else
{
// <instakill>
TeleportTo(target);
target.BoltEffect(0);
if (target is BaseCreature creature)
{
creature.NoKillAwards = true;
}
target.Damage(target.HitsMax, m_Owner);
target.Kill(); // just in case, maybe Damage is overridden on some shard
if (target.Corpse != null && !target.Player)
{
target.Corpse.Delete();
}
m_Owner.Focus = null;
Stop();
} // </instakill>
/*else if (!m_Owner.InRange( target, 20 ))
{
m_Owner.Focus = null;
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
else if (!m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ))
{
TeleportTo( target );
}
else if (!m_Owner.InRange( target, 1 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ))
TeleportTo( target );
}
else if (!m_Owner.CanSee( target ))
{
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
m_Owner.Say( "Reveal!" );
}*/
}
else if (_focus == null && _idleTimer == null)
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
private void TeleportTo(Mobile target)
this.MarkDirty();
}
}
public override bool OnBeforeDeath()
{
if (_focus?.Alive == true)
{
new AvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
}
return base.OnBeforeDeath();
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_focus != null)
{
_attackTimer = new AttackTimer(this);
_attackTimer.Start();
}
else
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
}
public override void OnAfterDelete()
{
if (_attackTimer != null)
{
_attackTimer.Stop();
_attackTimer = null;
}
if (_idleTimer != null)
{
_idleTimer.Stop();
_idleTimer = null;
}
base.OnAfterDelete();
}
private class AvengeTimer : Timer
{
private readonly Mobile m_Focus;
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
m_Focus = focus;
protected override void OnTick()
{
Spawn(m_Focus, m_Focus, 1, true);
}
}
private class AttackTimer : Timer
{
private readonly WarriorGuard m_Owner;
public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
m_Owner = owner;
public void DoOnTick()
{
OnTick();
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
var from = m_Owner.Location;
var to = target.Location;
Stop();
return;
}
m_Owner.Location = to;
m_Owner.Criminal = false;
m_Owner.Kills = 0;
m_Owner.Stam = m_Owner.StamMax;
var target = m_Owner.Focus;
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
{
m_Owner.Focus = null;
Stop();
return;
}
if (m_Owner.Weapon is Fists)
{
m_Owner.Kill();
Stop();
return;
}
if (target != null && m_Owner.Combatant != target)
{
m_Owner.Combatant = target;
}
if (target == null)
{
Stop();
}
else
{
// <instakill>
TeleportTo(target);
target.BoltEffect(0);
if (target is BaseCreature creature)
{
creature.NoKillAwards = true;
}
target.Damage(target.HitsMax, m_Owner);
target.Kill(); // just in case, maybe Damage is overridden on some shard
if (target.Corpse != null && !target.Player)
{
target.Corpse.Delete();
}
m_Owner.Focus = null;
Stop();
} // </instakill>
/*else if (!m_Owner.InRange( target, 20 ))
{
m_Owner.Focus = null;
}
else if (!m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ))
{
TeleportTo( target );
}
else if (!m_Owner.InRange( target, 1 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ))
TeleportTo( target );
}
else if (!m_Owner.CanSee( target ))
{
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
m_Owner.Say( "Reveal!" );
}*/
}
private void TeleportTo(Mobile target)
{
var from = m_Owner.Location;
var to = target.Location;
m_Owner.Location = to;
Effects.SendLocationParticles(
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
m_Owner.PlaySound(0x1FE);
}
}
private class IdleTimer : Timer
{
private readonly WarriorGuard m_Owner;
private int m_Stage;
public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
m_Owner = owner;
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
{
m_Owner.Direction = (Direction)Utility.Random(8);
}
if (m_Stage > 16)
{
Effects.SendLocationParticles(
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
m_Owner.PlaySound(0x1FE);
}
}
private class IdleTimer : Timer
{
private readonly WarriorGuard m_Owner;
private int m_Stage;
public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
m_Owner = owner;
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
{
m_Owner.Direction = (Direction)Utility.Random(8);
}
if (m_Stage > 16)
{
Effects.SendLocationParticles(
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
m_Owner.PlaySound(0x1FE);
m_Owner.Delete();
}
m_Owner.Delete();
}
}
}