fix: Codegens guards (#1474)
This commit is contained in:
parent
877595c513
commit
daa154d6de
6 changed files with 752 additions and 792 deletions
11
Projects/UOContent/Migrations/Server.Mobiles.ArcherGuard.v0.json
generated
Normal file
11
Projects/UOContent/Migrations/Server.Mobiles.ArcherGuard.v0.json
generated
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Mobiles.ArcherGuard",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Focus",
|
||||
"type": "Server.Mobile",
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
}
|
||||
]
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Mobiles.BaseGuard.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.BaseGuard.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Mobiles.BaseGuard"
|
||||
}
|
||||
11
Projects/UOContent/Migrations/Server.Mobiles.WarriorGuard.v0.json
generated
Normal file
11
Projects/UOContent/Migrations/Server.Mobiles.WarriorGuard.v0.json
generated
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Mobiles.WarriorGuard",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Focus",
|
||||
"type": "Server.Mobile",
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1,415 +1,388 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ArcherGuard : BaseGuard
|
||||
{
|
||||
public class ArcherGuard : BaseGuard
|
||||
private Timer _attackTimer;
|
||||
private Timer _idleTimer;
|
||||
|
||||
[Constructible]
|
||||
public ArcherGuard(Mobile target = null) : base(target)
|
||||
{
|
||||
private Timer m_AttackTimer, m_IdleTimer;
|
||||
InitStats(100, 125, 25);
|
||||
Title = "the guard";
|
||||
|
||||
private Mobile m_Focus;
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
||||
[Constructible]
|
||||
public ArcherGuard(Mobile target = null) : base(target)
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
InitStats(100, 125, 25);
|
||||
Title = "the guard";
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
new Horse().Rider = this;
|
||||
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
AddItem(new StuddedChest());
|
||||
AddItem(new StuddedArms());
|
||||
AddItem(new StuddedGloves());
|
||||
AddItem(new StuddedGorget());
|
||||
AddItem(new StuddedLegs());
|
||||
AddItem(new Boots());
|
||||
AddItem(new SkullCap());
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
var bow = new Bow();
|
||||
|
||||
bow.Movable = false;
|
||||
bow.Crafter = this;
|
||||
bow.Quality = WeaponQuality.Exceptional;
|
||||
|
||||
AddItem(bow);
|
||||
|
||||
Container pack = new Backpack();
|
||||
|
||||
pack.Movable = false;
|
||||
|
||||
var arrows = new Arrow(250);
|
||||
|
||||
arrows.LootType = LootType.Newbied;
|
||||
|
||||
pack.DropItem(arrows);
|
||||
pack.DropItem(new Gold(10, 25));
|
||||
|
||||
AddItem(pack);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
Skills.Tactics.Base = 120.0;
|
||||
Skills.Archery.Base = 120.0;
|
||||
Skills.MagicResist.Base = 120.0;
|
||||
Skills.DetectHidden.Base = 100.0;
|
||||
|
||||
NextCombatTime = Core.TickCount + 500;
|
||||
Focus = target;
|
||||
}
|
||||
|
||||
[SerializableProperty(0)]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override Mobile Focus
|
||||
{
|
||||
get => _focus;
|
||||
set
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
return;
|
||||
}
|
||||
|
||||
var oldFocus = _focus;
|
||||
|
||||
if (oldFocus != value)
|
||||
{
|
||||
_focus = value;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
AggressiveAction(value);
|
||||
}
|
||||
|
||||
Combatant = value;
|
||||
|
||||
if (oldFocus?.Alive == false)
|
||||
{
|
||||
Say("Thou hast suffered thy punishment, scoundrel.");
|
||||
}
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
Say(500131); // Thou wilt regret thine actions, swine!
|
||||
}
|
||||
|
||||
if (_attackTimer != null)
|
||||
{
|
||||
_attackTimer.Stop();
|
||||
_attackTimer = null;
|
||||
}
|
||||
|
||||
if (_idleTimer != null)
|
||||
{
|
||||
_idleTimer.Stop();
|
||||
_idleTimer = null;
|
||||
}
|
||||
|
||||
if (_focus != null)
|
||||
{
|
||||
_attackTimer = new AttackTimer(this);
|
||||
_attackTimer.Start();
|
||||
((AttackTimer)_attackTimer).DoOnTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
}
|
||||
}
|
||||
else if (_focus == null && _idleTimer == null)
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
}
|
||||
|
||||
this.MarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (_focus?.Alive == true)
|
||||
{
|
||||
new AvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
|
||||
}
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
if (_focus != null)
|
||||
{
|
||||
_attackTimer = new AttackTimer(this);
|
||||
_attackTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (_attackTimer != null)
|
||||
{
|
||||
_attackTimer.Stop();
|
||||
_attackTimer = null;
|
||||
}
|
||||
|
||||
if (_idleTimer != null)
|
||||
{
|
||||
_idleTimer.Stop();
|
||||
_idleTimer = null;
|
||||
}
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class AvengeTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Focus;
|
||||
|
||||
// After 2.5 seconds, one guard will spawn every 1.0 second, three times
|
||||
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
|
||||
m_Focus = focus;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Spawn(m_Focus, m_Focus, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
private class AttackTimer : Timer
|
||||
{
|
||||
private readonly ArcherGuard m_Owner;
|
||||
// private bool m_Shooting;
|
||||
|
||||
public AttackTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
public void DoOnTick()
|
||||
{
|
||||
OnTick();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Owner.Criminal = false;
|
||||
m_Owner.Kills = 0;
|
||||
m_Owner.Stam = m_Owner.StamMax;
|
||||
|
||||
var target = m_Owner.Focus;
|
||||
|
||||
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Owner.Weapon is Fists)
|
||||
{
|
||||
m_Owner.Kill();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (target != null && m_Owner.Combatant != target)
|
||||
{
|
||||
m_Owner.Combatant = target;
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
}
|
||||
// <instakill>
|
||||
TeleportTo(target);
|
||||
target.BoltEffect(0);
|
||||
|
||||
new Horse().Rider = this;
|
||||
if (target is BaseCreature creature)
|
||||
{
|
||||
creature.NoKillAwards = true;
|
||||
}
|
||||
|
||||
AddItem(new StuddedChest());
|
||||
AddItem(new StuddedArms());
|
||||
AddItem(new StuddedGloves());
|
||||
AddItem(new StuddedGorget());
|
||||
AddItem(new StuddedLegs());
|
||||
AddItem(new Boots());
|
||||
AddItem(new SkullCap());
|
||||
target.Damage(target.HitsMax, m_Owner);
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
var bow = new Bow();
|
||||
if (target.Corpse != null && !target.Player)
|
||||
{
|
||||
target.Corpse.Delete();
|
||||
}
|
||||
|
||||
bow.Movable = false;
|
||||
bow.Crafter = this;
|
||||
bow.Quality = WeaponQuality.Exceptional;
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
} // </instakill>
|
||||
|
||||
AddItem(bow);
|
||||
|
||||
Container pack = new Backpack();
|
||||
|
||||
pack.Movable = false;
|
||||
|
||||
var arrows = new Arrow(250);
|
||||
|
||||
arrows.LootType = LootType.Newbied;
|
||||
|
||||
pack.DropItem(arrows);
|
||||
pack.DropItem(new Gold(10, 25));
|
||||
|
||||
AddItem(pack);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
Skills.Tactics.Base = 120.0;
|
||||
Skills.Archery.Base = 120.0;
|
||||
Skills.MagicResist.Base = 120.0;
|
||||
Skills.DetectHidden.Base = 100.0;
|
||||
|
||||
NextCombatTime = Core.TickCount + 500;
|
||||
Focus = target;
|
||||
}
|
||||
|
||||
public ArcherGuard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override Mobile Focus
|
||||
{
|
||||
get => m_Focus;
|
||||
set
|
||||
/*else if (!m_Owner.InRange( target, 20 ))
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var oldFocus = m_Focus;
|
||||
|
||||
if (oldFocus != value)
|
||||
{
|
||||
m_Focus = value;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
AggressiveAction(value);
|
||||
}
|
||||
|
||||
Combatant = value;
|
||||
|
||||
if (oldFocus?.Alive == false)
|
||||
{
|
||||
Say("Thou hast suffered thy punishment, scoundrel.");
|
||||
}
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
Say(500131); // Thou wilt regret thine actions, swine!
|
||||
}
|
||||
|
||||
if (m_AttackTimer != null)
|
||||
{
|
||||
m_AttackTimer.Stop();
|
||||
m_AttackTimer = null;
|
||||
}
|
||||
|
||||
if (m_IdleTimer != null)
|
||||
{
|
||||
m_IdleTimer.Stop();
|
||||
m_IdleTimer = null;
|
||||
}
|
||||
|
||||
if (m_Focus != null)
|
||||
{
|
||||
m_AttackTimer = new AttackTimer(this);
|
||||
m_AttackTimer.Start();
|
||||
((AttackTimer)m_AttackTimer).DoOnTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IdleTimer = new IdleTimer(this);
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
}
|
||||
else if (m_Focus == null && m_IdleTimer == null)
|
||||
{
|
||||
m_IdleTimer = new IdleTimer(this);
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
m_Shooting = false;
|
||||
m_Owner.Focus = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (m_Focus?.Alive == true)
|
||||
else if (!m_Owner.InLOS( target ))
|
||||
{
|
||||
new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
|
||||
m_Shooting = false;
|
||||
TeleportTo( target );
|
||||
}
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Focus);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
else if (!m_Owner.CanSee( target ))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Focus = reader.ReadEntity<Mobile>();
|
||||
m_Shooting = false;
|
||||
|
||||
if (m_Focus != null)
|
||||
{
|
||||
m_AttackTimer = new AttackTimer(this);
|
||||
m_AttackTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IdleTimer = new IdleTimer(this);
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (m_AttackTimer != null)
|
||||
{
|
||||
m_AttackTimer.Stop();
|
||||
m_AttackTimer = null;
|
||||
}
|
||||
|
||||
if (m_IdleTimer != null)
|
||||
{
|
||||
m_IdleTimer.Stop();
|
||||
m_IdleTimer = null;
|
||||
}
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class AvengeTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Focus;
|
||||
|
||||
public AvengeTimer(Mobile focus) : base(
|
||||
TimeSpan.FromSeconds(2.5),
|
||||
TimeSpan.FromSeconds(1.0),
|
||||
3
|
||||
) // After 2.5 seconds, one guard will spawn every 1.0 second, three times
|
||||
=>
|
||||
m_Focus = focus;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Spawn(m_Focus, m_Focus, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
private class AttackTimer : Timer
|
||||
{
|
||||
private readonly ArcherGuard m_Owner;
|
||||
// private bool m_Shooting;
|
||||
|
||||
public AttackTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
public void DoOnTick()
|
||||
{
|
||||
OnTick();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Owner.Criminal = false;
|
||||
m_Owner.Kills = 0;
|
||||
m_Owner.Stam = m_Owner.StamMax;
|
||||
|
||||
var target = m_Owner.Focus;
|
||||
|
||||
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Owner.Weapon is Fists)
|
||||
{
|
||||
m_Owner.Kill();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (target != null && m_Owner.Combatant != target)
|
||||
{
|
||||
m_Owner.Combatant = target;
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
// <instakill>
|
||||
TeleportTo(target);
|
||||
target.BoltEffect(0);
|
||||
|
||||
if (target is BaseCreature creature)
|
||||
{
|
||||
creature.NoKillAwards = true;
|
||||
}
|
||||
|
||||
target.Damage(target.HitsMax, m_Owner);
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
if (target.Corpse != null && !target.Player)
|
||||
{
|
||||
target.Corpse.Delete();
|
||||
}
|
||||
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
} // </instakill>
|
||||
|
||||
/*else if (!m_Owner.InRange( target, 20 ))
|
||||
{
|
||||
m_Shooting = false;
|
||||
m_Owner.Focus = null;
|
||||
}
|
||||
else if (!m_Owner.InLOS( target ))
|
||||
{
|
||||
m_Shooting = false;
|
||||
if (!m_Owner.InRange( target, 2 ))
|
||||
{
|
||||
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if (!m_Owner.CanSee( target ))
|
||||
{
|
||||
m_Shooting = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
|
||||
m_Owner.Say( "Reveal!" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )))
|
||||
m_Shooting = false;
|
||||
else if (!m_Shooting && InMinDistance( target ))
|
||||
m_Shooting = true;
|
||||
|
||||
if (!m_Owner.InRange( target, 2 ))
|
||||
{
|
||||
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
|
||||
TeleportTo( target );
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
|
||||
m_Owner.Say( "Reveal!" );
|
||||
}
|
||||
}
|
||||
else
|
||||
if (!m_Shooting)
|
||||
{
|
||||
if (m_Owner.InRange( target, 1 ))
|
||||
{
|
||||
if (m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )))
|
||||
m_Shooting = false;
|
||||
else if (!m_Shooting && InMinDistance( target ))
|
||||
m_Shooting = true;
|
||||
if (!m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ))
|
||||
TeleportTo( target ); // Too close, move away
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 2 ))
|
||||
{
|
||||
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
|
||||
TeleportTo( target );
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (!m_Shooting)
|
||||
{
|
||||
if (m_Owner.InRange( target, 1 ))
|
||||
{
|
||||
if (!m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ))
|
||||
TeleportTo( target ); // Too close, move away
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 2 ))
|
||||
{
|
||||
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
|
||||
TeleportTo( target );
|
||||
}
|
||||
}
|
||||
}*/
|
||||
private bool TimeToSpare() => m_Owner.NextCombatTime - Core.TickCount > 1000;
|
||||
|
||||
private bool OutOfMaxDistance(IPoint2D target) => !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
|
||||
|
||||
private bool InMinDistance(IPoint2D target) => m_Owner.InRange(target, 4);
|
||||
|
||||
private void TeleportTo(IEntity target)
|
||||
{
|
||||
var from = m_Owner.Location;
|
||||
var to = target.Location;
|
||||
|
||||
m_Owner.Location = to;
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
5023
|
||||
);
|
||||
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
}
|
||||
}
|
||||
|
||||
private class IdleTimer : Timer
|
||||
{
|
||||
private readonly ArcherGuard m_Owner;
|
||||
private int m_Stage;
|
||||
|
||||
public IdleTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
private bool TimeToSpare() => m_Owner.NextCombatTime - Core.TickCount > 1000;
|
||||
|
||||
private bool OutOfMaxDistance(IPoint2D target) => !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
|
||||
|
||||
private bool InMinDistance(IPoint2D target) => m_Owner.InRange(target, 4);
|
||||
|
||||
private void TeleportTo(IEntity target)
|
||||
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
|
||||
{
|
||||
var from = m_Owner.Location;
|
||||
var to = target.Location;
|
||||
|
||||
m_Owner.Location = to;
|
||||
m_Owner.Direction = (Direction)Utility.Random(8);
|
||||
}
|
||||
|
||||
if (m_Stage > 16)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
5023
|
||||
);
|
||||
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
}
|
||||
}
|
||||
|
||||
private class IdleTimer : Timer
|
||||
{
|
||||
private readonly ArcherGuard m_Owner;
|
||||
private int m_Stage;
|
||||
|
||||
public IdleTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
|
||||
{
|
||||
m_Owner.Direction = (Direction)Utility.Random(8);
|
||||
}
|
||||
|
||||
if (m_Stage > 16)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
|
||||
m_Owner.Delete();
|
||||
}
|
||||
m_Owner.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,91 +1,74 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public abstract partial class BaseGuard : Mobile
|
||||
{
|
||||
public abstract class BaseGuard : Mobile
|
||||
public BaseGuard(Mobile target)
|
||||
{
|
||||
public BaseGuard(Mobile target)
|
||||
if (target != null)
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
Location = target.Location;
|
||||
Map = target.Map;
|
||||
Location = target.Location;
|
||||
Map = target.Map;
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
5023
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public BaseGuard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract Mobile Focus { get; set; }
|
||||
|
||||
public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
|
||||
{
|
||||
if (target?.Deleted != false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var m in target.GetMobilesInRange(15))
|
||||
{
|
||||
if (m is BaseGuard g)
|
||||
{
|
||||
if (g.Focus == null) // idling
|
||||
{
|
||||
g.Focus = target;
|
||||
|
||||
--amount;
|
||||
}
|
||||
else if (g.Focus == target && !onlyAdditional)
|
||||
{
|
||||
--amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while (amount-- > 0)
|
||||
{
|
||||
caller.Region.MakeGuard(target);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
5023
|
||||
);
|
||||
|
||||
PlaySound(0x1FE);
|
||||
|
||||
Delete();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract Mobile Focus { get; set; }
|
||||
|
||||
public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
|
||||
{
|
||||
if (target?.Deleted != false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var m in target.GetMobilesInRange(15))
|
||||
{
|
||||
if (m is BaseGuard g)
|
||||
{
|
||||
if (g.Focus == null) // idling
|
||||
{
|
||||
g.Focus = target;
|
||||
|
||||
--amount;
|
||||
}
|
||||
else if (g.Focus == target && !onlyAdditional)
|
||||
{
|
||||
--amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while (amount-- > 0)
|
||||
{
|
||||
caller.Region.MakeGuard(target);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
|
||||
PlaySound(0x1FE);
|
||||
|
||||
Delete();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,393 +1,371 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WarriorGuard : BaseGuard
|
||||
{
|
||||
public class WarriorGuard : BaseGuard
|
||||
private Timer _attackTimer;
|
||||
private Timer _idleTimer;
|
||||
|
||||
[Constructible]
|
||||
public WarriorGuard(Mobile target = null) : base(target)
|
||||
{
|
||||
private Timer m_AttackTimer, m_IdleTimer;
|
||||
InitStats(1000, 1000, 1000);
|
||||
Title = "the guard";
|
||||
|
||||
private Mobile m_Focus;
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
||||
[Constructible]
|
||||
public WarriorGuard(Mobile target = null) : base(target)
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
InitStats(1000, 1000, 1000);
|
||||
Title = "the guard";
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
AddItem(Utility.RandomBool() ? new LeatherSkirt() : new LeatherShorts());
|
||||
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
|
||||
AddItem(Utility.RandomBool() ? new LeatherSkirt() : new LeatherShorts());
|
||||
|
||||
AddItem(
|
||||
Utility.Random(5) switch
|
||||
{
|
||||
0 => new FemaleLeatherChest(),
|
||||
1 => new FemaleStuddedChest(),
|
||||
2 => new LeatherBustierArms(),
|
||||
3 => new StuddedBustierArms(),
|
||||
_ => new FemalePlateChest() // 4
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
|
||||
AddItem(new PlateChest());
|
||||
AddItem(new PlateArms());
|
||||
AddItem(new PlateLegs());
|
||||
|
||||
AddItem(
|
||||
Utility.Random(3) switch
|
||||
{
|
||||
0 => new Doublet(Utility.RandomNondyedHue()),
|
||||
1 => new Tunic(Utility.RandomNondyedHue()),
|
||||
_ => new BodySash(Utility.RandomNondyedHue()) // 3
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
Utility.AssignRandomFacialHair(this, HairHue);
|
||||
}
|
||||
|
||||
var weapon = new Halberd();
|
||||
|
||||
weapon.Movable = false;
|
||||
weapon.Crafter = this;
|
||||
weapon.Quality = WeaponQuality.Exceptional;
|
||||
|
||||
AddItem(weapon);
|
||||
|
||||
Container pack = new Backpack();
|
||||
|
||||
pack.Movable = false;
|
||||
|
||||
pack.DropItem(new Gold(10, 25));
|
||||
|
||||
AddItem(pack);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
Skills.Tactics.Base = 120.0;
|
||||
Skills.Swords.Base = 120.0;
|
||||
Skills.MagicResist.Base = 120.0;
|
||||
Skills.DetectHidden.Base = 100.0;
|
||||
|
||||
NextCombatTime = Core.TickCount + 500;
|
||||
Focus = target;
|
||||
}
|
||||
|
||||
public WarriorGuard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override Mobile Focus
|
||||
{
|
||||
get => m_Focus;
|
||||
set
|
||||
{
|
||||
if (Deleted)
|
||||
AddItem(
|
||||
Utility.Random(5) switch
|
||||
{
|
||||
return;
|
||||
0 => new FemaleLeatherChest(),
|
||||
1 => new FemaleStuddedChest(),
|
||||
2 => new LeatherBustierArms(),
|
||||
3 => new StuddedBustierArms(),
|
||||
_ => new FemalePlateChest() // 4
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
|
||||
AddItem(new PlateChest());
|
||||
AddItem(new PlateArms());
|
||||
AddItem(new PlateLegs());
|
||||
|
||||
AddItem(
|
||||
Utility.Random(3) switch
|
||||
{
|
||||
0 => new Doublet(Utility.RandomNondyedHue()),
|
||||
1 => new Tunic(Utility.RandomNondyedHue()),
|
||||
_ => new BodySash(Utility.RandomNondyedHue()) // 3
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
Utility.AssignRandomFacialHair(this, HairHue);
|
||||
}
|
||||
|
||||
var weapon = new Halberd
|
||||
{
|
||||
Movable = false,
|
||||
Crafter = this,
|
||||
Quality = WeaponQuality.Exceptional
|
||||
};
|
||||
|
||||
AddItem(weapon);
|
||||
|
||||
Container pack = new Backpack();
|
||||
|
||||
pack.Movable = false;
|
||||
|
||||
pack.DropItem(new Gold(10, 25));
|
||||
|
||||
AddItem(pack);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
Skills.Tactics.Base = 120.0;
|
||||
Skills.Swords.Base = 120.0;
|
||||
Skills.MagicResist.Base = 120.0;
|
||||
Skills.DetectHidden.Base = 100.0;
|
||||
|
||||
NextCombatTime = Core.TickCount + 500;
|
||||
Focus = target;
|
||||
}
|
||||
|
||||
[SerializableProperty(0)]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override Mobile Focus
|
||||
{
|
||||
get => _focus;
|
||||
set
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var oldFocus = _focus;
|
||||
|
||||
if (oldFocus != value)
|
||||
{
|
||||
_focus = value;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
AggressiveAction(value);
|
||||
}
|
||||
|
||||
var oldFocus = m_Focus;
|
||||
Combatant = value;
|
||||
|
||||
if (oldFocus != value)
|
||||
if (oldFocus?.Alive == false)
|
||||
{
|
||||
m_Focus = value;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
AggressiveAction(value);
|
||||
}
|
||||
|
||||
Combatant = value;
|
||||
|
||||
if (oldFocus?.Alive == false)
|
||||
{
|
||||
Say("Thou hast suffered thy punishment, scoundrel.");
|
||||
}
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
Say(500131); // Thou wilt regret thine actions, swine!
|
||||
}
|
||||
|
||||
if (m_AttackTimer != null)
|
||||
{
|
||||
m_AttackTimer.Stop();
|
||||
m_AttackTimer = null;
|
||||
}
|
||||
|
||||
if (m_IdleTimer != null)
|
||||
{
|
||||
m_IdleTimer.Stop();
|
||||
m_IdleTimer = null;
|
||||
}
|
||||
|
||||
if (m_Focus != null)
|
||||
{
|
||||
m_AttackTimer = new AttackTimer(this);
|
||||
m_AttackTimer.Start();
|
||||
((AttackTimer)m_AttackTimer).DoOnTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IdleTimer = new IdleTimer(this);
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
}
|
||||
else if (m_Focus == null && m_IdleTimer == null)
|
||||
{
|
||||
m_IdleTimer = new IdleTimer(this);
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (m_Focus?.Alive == true)
|
||||
{
|
||||
new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
|
||||
}
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Focus);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Focus = reader.ReadEntity<Mobile>();
|
||||
|
||||
if (m_Focus != null)
|
||||
{
|
||||
m_AttackTimer = new AttackTimer(this);
|
||||
m_AttackTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IdleTimer = new IdleTimer(this);
|
||||
m_IdleTimer.Start();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (m_AttackTimer != null)
|
||||
{
|
||||
m_AttackTimer.Stop();
|
||||
m_AttackTimer = null;
|
||||
}
|
||||
|
||||
if (m_IdleTimer != null)
|
||||
{
|
||||
m_IdleTimer.Stop();
|
||||
m_IdleTimer = null;
|
||||
}
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class AvengeTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Focus;
|
||||
|
||||
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
|
||||
m_Focus = focus;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Spawn(m_Focus, m_Focus, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
private class AttackTimer : Timer
|
||||
{
|
||||
private readonly WarriorGuard m_Owner;
|
||||
|
||||
public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
public void DoOnTick()
|
||||
{
|
||||
OnTick();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
Say("Thou hast suffered thy punishment, scoundrel.");
|
||||
}
|
||||
|
||||
m_Owner.Criminal = false;
|
||||
m_Owner.Kills = 0;
|
||||
m_Owner.Stam = m_Owner.StamMax;
|
||||
|
||||
var target = m_Owner.Focus;
|
||||
|
||||
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
|
||||
if (value != null)
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
return;
|
||||
Say(500131); // Thou wilt regret thine actions, swine!
|
||||
}
|
||||
|
||||
if (m_Owner.Weapon is Fists)
|
||||
if (_attackTimer != null)
|
||||
{
|
||||
m_Owner.Kill();
|
||||
Stop();
|
||||
return;
|
||||
_attackTimer.Stop();
|
||||
_attackTimer = null;
|
||||
}
|
||||
|
||||
if (target != null && m_Owner.Combatant != target)
|
||||
if (_idleTimer != null)
|
||||
{
|
||||
m_Owner.Combatant = target;
|
||||
_idleTimer.Stop();
|
||||
_idleTimer = null;
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
if (_focus != null)
|
||||
{
|
||||
Stop();
|
||||
_attackTimer = new AttackTimer(this);
|
||||
_attackTimer.Start();
|
||||
((AttackTimer)_attackTimer).DoOnTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
// <instakill>
|
||||
TeleportTo(target);
|
||||
target.BoltEffect(0);
|
||||
|
||||
if (target is BaseCreature creature)
|
||||
{
|
||||
creature.NoKillAwards = true;
|
||||
}
|
||||
|
||||
target.Damage(target.HitsMax, m_Owner);
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
if (target.Corpse != null && !target.Player)
|
||||
{
|
||||
target.Corpse.Delete();
|
||||
}
|
||||
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
} // </instakill>
|
||||
|
||||
/*else if (!m_Owner.InRange( target, 20 ))
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ))
|
||||
{
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 1 ))
|
||||
{
|
||||
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ))
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if (!m_Owner.CanSee( target ))
|
||||
{
|
||||
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
|
||||
m_Owner.Say( "Reveal!" );
|
||||
}*/
|
||||
}
|
||||
else if (_focus == null && _idleTimer == null)
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
}
|
||||
|
||||
private void TeleportTo(Mobile target)
|
||||
this.MarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (_focus?.Alive == true)
|
||||
{
|
||||
new AvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
|
||||
}
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
if (_focus != null)
|
||||
{
|
||||
_attackTimer = new AttackTimer(this);
|
||||
_attackTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (_attackTimer != null)
|
||||
{
|
||||
_attackTimer.Stop();
|
||||
_attackTimer = null;
|
||||
}
|
||||
|
||||
if (_idleTimer != null)
|
||||
{
|
||||
_idleTimer.Stop();
|
||||
_idleTimer = null;
|
||||
}
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class AvengeTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Focus;
|
||||
|
||||
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
|
||||
m_Focus = focus;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Spawn(m_Focus, m_Focus, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
private class AttackTimer : Timer
|
||||
{
|
||||
private readonly WarriorGuard m_Owner;
|
||||
|
||||
public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
public void DoOnTick()
|
||||
{
|
||||
OnTick();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
var from = m_Owner.Location;
|
||||
var to = target.Location;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Owner.Location = to;
|
||||
m_Owner.Criminal = false;
|
||||
m_Owner.Kills = 0;
|
||||
m_Owner.Stam = m_Owner.StamMax;
|
||||
|
||||
var target = m_Owner.Focus;
|
||||
|
||||
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Owner.Weapon is Fists)
|
||||
{
|
||||
m_Owner.Kill();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (target != null && m_Owner.Combatant != target)
|
||||
{
|
||||
m_Owner.Combatant = target;
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
// <instakill>
|
||||
TeleportTo(target);
|
||||
target.BoltEffect(0);
|
||||
|
||||
if (target is BaseCreature creature)
|
||||
{
|
||||
creature.NoKillAwards = true;
|
||||
}
|
||||
|
||||
target.Damage(target.HitsMax, m_Owner);
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
if (target.Corpse != null && !target.Player)
|
||||
{
|
||||
target.Corpse.Delete();
|
||||
}
|
||||
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
} // </instakill>
|
||||
|
||||
/*else if (!m_Owner.InRange( target, 20 ))
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ))
|
||||
{
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 1 ))
|
||||
{
|
||||
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ))
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if (!m_Owner.CanSee( target ))
|
||||
{
|
||||
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
|
||||
m_Owner.Say( "Reveal!" );
|
||||
}*/
|
||||
}
|
||||
|
||||
private void TeleportTo(Mobile target)
|
||||
{
|
||||
var from = m_Owner.Location;
|
||||
var to = target.Location;
|
||||
|
||||
m_Owner.Location = to;
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
5023
|
||||
);
|
||||
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
}
|
||||
}
|
||||
|
||||
private class IdleTimer : Timer
|
||||
{
|
||||
private readonly WarriorGuard m_Owner;
|
||||
private int m_Stage;
|
||||
|
||||
public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
|
||||
{
|
||||
m_Owner.Direction = (Direction)Utility.Random(8);
|
||||
}
|
||||
|
||||
if (m_Stage > 16)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
5023
|
||||
);
|
||||
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
}
|
||||
}
|
||||
|
||||
private class IdleTimer : Timer
|
||||
{
|
||||
private readonly WarriorGuard m_Owner;
|
||||
private int m_Stage;
|
||||
|
||||
public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
|
||||
{
|
||||
m_Owner.Direction = (Direction)Utility.Random(8);
|
||||
}
|
||||
|
||||
if (m_Stage > 16)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
|
||||
m_Owner.Delete();
|
||||
}
|
||||
m_Owner.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue