- Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed. - Added BatteredBucket and Lost and Found quest. - Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used. - Misc quest corrections. - The bag of sending will now reject nontransferable items. - Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.) - Quest items can now be dropped onto the player's backpack.
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36 changed files with 627 additions and 258 deletions
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@ -53,7 +53,7 @@ namespace Server.Engines.MLQuests.Definitions
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InProgressMessage = 1074547; // Braen is nearby, run and speak with him.
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CompletionMessage = 1074549; // Yes? What do you want? I'm very busy.
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Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Braen ), "Braen (The Heartwood)" ) );
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Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Braen ) ) );
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Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
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}
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@ -102,6 +102,7 @@ namespace Server.Engines.MLQuests.Definitions
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#region Mobiles
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[QuesterName( "Broolol (The Heartwood)" )]
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public class LorekeeperBroolol : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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