- Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed. - Added BatteredBucket and Lost and Found quest. - Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used. - Misc quest corrections. - The bag of sending will now reject nontransferable items. - Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.) - Quest items can now be dropped onto the player's backpack.
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@ -43,7 +43,7 @@ namespace Server.Engines.MLQuests.Definitions
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InProgressMessage = 1074548; // Canir is nearby, run and speak with her.
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CompletionMessage = 1074549; // Yes? What do you want? I'm very busy.
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Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Canir ), "Canir (Sanctuary)" ) );
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Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Canir ) ) );
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Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
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}
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