- Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.

- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
This commit is contained in:
eos 2013-02-24 00:31:44 +00:00
parent 0fcd5821a5
commit 71a9e054de
36 changed files with 627 additions and 258 deletions

View file

@ -43,7 +43,7 @@ namespace Server.Engines.MLQuests.Definitions
InProgressMessage = 1074548; // Canir is nearby, run and speak with her.
CompletionMessage = 1074549; // Yes? What do you want? I'm very busy.
Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Canir ), "Canir (Sanctuary)" ) );
Objectives.Add( new DeliverObjective( typeof( FragmentOfAMapDelivery ), 1, "fragment of a map", typeof( Canir ) ) );
Rewards.Add( new DummyReward( 1074876 ) ); // Knowledge of the legendary minotaur.
}