- Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.

- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
This commit is contained in:
eos 2013-02-24 00:31:44 +00:00
parent 0fcd5821a5
commit 71a9e054de
36 changed files with 627 additions and 258 deletions

View file

@ -13,7 +13,7 @@ namespace Server.Engines.MLQuests.Objectives
private int m_Amount;
private TextDefinition m_Name;
private Type m_Destination;
private TextDefinition m_DestinationName;
private bool m_SpawnsDelivery;
public Type Delivery
{
@ -39,19 +39,59 @@ namespace Server.Engines.MLQuests.Objectives
set { m_Destination = value; }
}
public TextDefinition DestinationName
public bool SpawnsDelivery
{
get { return m_DestinationName; }
set { m_DestinationName = value; }
get { return m_SpawnsDelivery; }
set { m_SpawnsDelivery = value; }
}
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination, TextDefinition destinationName )
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination )
: this( delivery, amount, name, destination, true )
{
}
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
{
m_Delivery = delivery;
m_Amount = amount;
m_Name = name;
m_Destination = destination;
m_DestinationName = destinationName;
m_SpawnsDelivery = spawnsDelivery;
if ( MLQuestSystem.Debug && name.Number > 0 )
{
int itemid = CollectObjective.LabelToItemID( name.Number );
if ( itemid <= 0 || itemid > 0x4000 )
Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", name.Number );
}
}
public virtual void SpawnDelivery( Container pack )
{
if ( !m_SpawnsDelivery || pack == null )
return;
List<Item> delivery = new List<Item>();
for ( int i = 0; i < m_Amount; ++i )
{
Item item = Activator.CreateInstance( m_Delivery ) as Item;
if ( item == null )
continue;
delivery.Add( item );
if ( item.Stackable && m_Amount > 1 )
{
item.Amount = m_Amount;
break;
}
}
foreach ( Item item in delivery )
pack.DropItem( item ); // Confirmed: on OSI items are added even if your pack is full
}
public override void WriteToGump( Gump g, ref int y )
@ -74,11 +114,7 @@ namespace Server.Engines.MLQuests.Objectives
y += 32;
g.AddHtmlLocalized( 103, y, 120, 16, 1072379, 0x15F90, false, false ); // Deliver to
if ( m_DestinationName.Number > 0 )
g.AddHtmlLocalized( 223, y, 190, 18, m_DestinationName.Number, false, false );
else
g.AddLabel( 223, y, 0x481, m_DestinationName.String );
g.AddLabel( 223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor( m_Destination ) );
y += 16;
}
@ -98,8 +134,13 @@ namespace Server.Engines.MLQuests.Objectives
public override bool IsTimed { get { return true; } }
public override TimeSpan Duration { get { return m_Duration; } }
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination, TextDefinition destinationName )
: base( delivery, amount, name, destination, destinationName )
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination )
: this( duration, delivery, amount, name, destination, true )
{
}
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
: base( delivery, amount, name, destination, spawnsDelivery )
{
m_Duration = duration;
}
@ -130,7 +171,7 @@ namespace Server.Engines.MLQuests.Objectives
m_Objective = objective;
}
public virtual bool IsDestination( BaseCreature quester, Type type )
public virtual bool IsDestination( IQuestGiver quester, Type type )
{
Type destType = m_Objective.Destination;
@ -144,34 +185,7 @@ namespace Server.Engines.MLQuests.Objectives
public override void OnQuestAccepted()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return; // where are we supposed to put them?
Type type = m_Objective.Delivery;
int amount = m_Objective.Amount;
List<Item> delivery = new List<Item>();
for ( int i = 0; i < amount; ++i )
{
Item item = Activator.CreateInstance( type ) as Item;
if ( item == null )
continue;
delivery.Add( item );
if ( item.Stackable && amount > 1 )
{
item.Amount = amount;
break;
}
}
foreach ( Item item in delivery )
pack.DropItem( item ); // Confirmed: on OSI items are added even if your pack is full
m_Objective.SpawnDelivery( Instance.Player.Backpack );
}
// This is VERY similar to CollectObjective.GetCurrentTotal