- Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.

- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
This commit is contained in:
eos 2013-02-24 00:31:44 +00:00
parent 0fcd5821a5
commit 71a9e054de
36 changed files with 627 additions and 258 deletions

View file

@ -165,7 +165,7 @@ namespace Server.Mobiles
}
}
public partial class BaseCreature : Mobile, IHonorTarget
public partial class BaseCreature : Mobile, IHonorTarget, IQuestGiver
{
public const int MaxLoyalty = 100;
@ -336,14 +336,14 @@ namespace Server.Mobiles
}
}
public virtual bool CanGiveMLQuest { get { return ( MLQuests.Count != 0 ); } }
public virtual bool StaticMLQuester { get { return true; } }
protected virtual List<MLQuest> ConstructQuestList()
{
return null;
}
public virtual bool CanGiveMLQuest { get { return ( MLQuests.Count != 0 ); } }
public virtual bool CanShout { get { return false; } }
public const int ShoutRange = 8;
@ -379,18 +379,6 @@ namespace Server.Mobiles
{
}
private void RegisterQuests()
{
foreach ( MLQuest quest in MLQuests )
quest.Register( this );
}
private void UnregisterQuests()
{
foreach ( MLQuest quest in MLQuests )
quest.Unregister( this );
}
#endregion
#region Bonding
@ -1751,9 +1739,6 @@ namespace Server.Mobiles
NameHue = 0x35;
GenerateLoot( true );
if ( MLQuestSystem.Enabled && StaticMLQuester )
RegisterQuests();
}
public BaseCreature( Serial serial ) : base( serial )
@ -2127,9 +2112,6 @@ namespace Server.Mobiles
if ( IsAnimatedDead )
Spells.Necromancy.AnimateDeadSpell.Register( m_SummonMaster, this );
if ( MLQuestSystem.Enabled && StaticMLQuester )
RegisterQuests();
}
public virtual bool IsHumanInTown()
@ -3007,7 +2989,7 @@ namespace Server.Mobiles
Spells.Necromancy.AnimateDeadSpell.Unregister( m_SummonMaster, this );
if ( MLQuestSystem.Enabled )
UnregisterQuests();
MLQuestSystem.HandleDeletion( this );
base.OnAfterDelete();
}

View file

@ -29,9 +29,6 @@ namespace Server.Mobiles
Region reg = Region;
Type[] list = reg.IsPartOf( "Haven Island" ) ? m_MLQuestTypesNH : m_MLQuestTypes;
if ( MLQuestSystem.Debug )
Console.WriteLine( "DEBUG: Assigning quest to BaseEscortable {0}, Region = {1}", Serial, ( reg == null ) ? "-null-" : reg.Name );
int randomIdx = Utility.Random( list.Length );
for ( int i = 0; i < list.Length; ++i )
@ -55,13 +52,13 @@ namespace Server.Mobiles
if ( okay )
{
SetMLQuest( quest );
m_MLQuest = quest;
break;
}
}
else if ( MLQuestSystem.Debug )
{
Console.WriteLine( "WARNING: Type {0} should not be eligible as it is not a registered quest", questType.Name );
Console.WriteLine( "Warning: Escortable cannot be assigned quest type '{0}', it is not registered", questType.Name );
}
randomIdx = ( randomIdx + 1 ) % list.Length;
@ -70,7 +67,7 @@ namespace Server.Mobiles
if ( m_MLQuest == null )
{
if ( MLQuestSystem.Debug )
Console.WriteLine( "WARNING: No suitable quest found for escort {0}", Serial );
Console.WriteLine( "Warning: No suitable quest found for escort {0}", Serial );
return null;
}
@ -174,12 +171,6 @@ namespace Server.Mobiles
typeof( EscortToNHBank )
};
public void SetMLQuest( MLQuest quest )
{
m_MLQuest = quest;
quest.Register( this );
}
[Constructable]
public BaseEscortable()
: base(AIType.AI_Melee, FightMode.Aggressor, 22, 1, 0.2, 1.0)
@ -571,7 +562,7 @@ namespace Server.Mobiles
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
if ( MLQuestSystem.Enabled && quest != null && !StaticMLQuester )
SetMLQuest( quest );
m_MLQuest = quest;
}
}